81 lines
2.7 KiB
C
81 lines
2.7 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _SPRITERENDEROBJECT_H_
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#define _SPRITERENDEROBJECT_H_
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#include "util/stringatom.h"
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#include "rendersystem/base/RenderDeviceTypes.h"
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#include "graphicsystem/Renderable/Renderable.h"
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#include "graphicfeature/components/apprenderobject.h"
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namespace Sprite
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{
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class SpriteImage;
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}
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namespace App
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{
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class SpriteRenderObject;
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class SpriteBaseRenderComponent;
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class SpriteRenderable : public Graphic::Renderable
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{
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public:
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SpriteRenderable();
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~SpriteRenderable();
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void RenderForward(Graphic::RenderPassType surType, const RenderBase::PrimitiveHandle& primHandle, const Graphic::Material* custom) const;
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void SetImage(const GPtr<Sprite::SpriteImage>& texture);
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protected:
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GPtr<Sprite::SpriteImage> mImage;
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};
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inline void SpriteRenderable::SetImage(const GPtr<Sprite::SpriteImage>& texture)
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{
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mImage = texture;
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}
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class SpriteRenderObject : public AppRenderObject
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{
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__DeclareSubClass(SpriteRenderObject, AppRenderObject)
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public:
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typedef SpriteRenderable RenderableType;
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typedef SpriteBaseRenderComponent Owner;
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SpriteRenderObject();
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virtual ~SpriteRenderObject();
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//The overrided fuctions of Graphic::RenderObject
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virtual void Render(const Graphic::Renderable* renderable, Graphic::RenderPassType passType, const Graphic::Material* customizedMaterial);
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private:
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Owner* getOwner() const;
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};
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inline SpriteRenderObject::Owner* SpriteRenderObject::getOwner() const
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{
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return GetOwner<Owner>();
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}
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}
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#endif //_SPRITERENDEROBJECT_H_
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