94 lines
3.1 KiB
C
94 lines
3.1 KiB
C
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/****************************************************************************
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Copyright (c) 2010,Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __vissystembase_H__
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#define __vissystembase_H__
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#include "core/refcounted.h"
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#include "vis/observercontext.h"
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#include "vis/visentity.h"
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#include "jobs/jobport.h"
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//------------------------------------------------------------------------------
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namespace Vis
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{
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class VisSystemBase : public Core::RefCounted
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{
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__DeclareClass(VisSystemBase);
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public:
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/// constructor
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VisSystemBase();
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/// destructor
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virtual ~VisSystemBase();
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/// open the graphics server
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virtual void Open(IndexT orderIndex);
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/// close the graphics server
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virtual void Close(void);
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/// return true if graphics server is open
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bool IsOpen(void) const;
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/// insert entity visibility
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virtual void InsertVisEntity(const GPtr<VisEntity>& entityVis);
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/// remove entity visibility
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virtual void RemoveVisEntity(const GPtr<VisEntity>& entityVis);
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/// update entity visibility
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virtual void UpdateVisEntity(const GPtr<VisEntity>& entityVis);
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/// get the num of entity in visibility system
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virtual SizeT GetNumEntity();
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/// attach visibility job to port
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virtual GPtr<Jobs::Job> CreateVisJob(const GPtr<ObserverContext>& observer, Util::Array<GPtr<VisEntity> >& outResultArray );
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/// render debug visualizations
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virtual void OnRenderDebug(void);
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/// get OrderIndex of this VisSystem
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IndexT OrderIndex() const;
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protected:
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bool isOpen;
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IndexT orderIndex;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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VisSystemBase::IsOpen() const
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{
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return this->isOpen;
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}
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//------------------------------------------------------------------------
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inline
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IndexT
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VisSystemBase::OrderIndex() const
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{
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return orderIndex;
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}
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} // namespace Vis
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//------------------------------------------------------------------------------
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#endif
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