63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "spritevertex.h"
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#include "graphicsystem/GraphicSystem.h"
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namespace Sprite
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{
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SpriteVertexUnit::SpriteVertexUnit()
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:mVertexCount(0)
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,mIndexCount(0)
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{
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}
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SpriteVertexUnit::~SpriteVertexUnit()
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{
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}
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void SpriteVertexUnit::Setup(RenderBase::PrimitiveHandle handle, SizeT vertexCount, SizeT indexCount)
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{
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if(mHandle.IsValid())
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{
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Destroy();
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}
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mHandle = handle;
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mVertexCount = vertexCount;
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mIndexCount = indexCount;
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}
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void SpriteVertexUnit::Destroy()
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{
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if (mHandle.IsValid())
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{
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Graphic::GraphicSystem::Instance()->RemovePrimitive(mHandle);
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mHandle = RenderBase::PrimitiveHandle();
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}
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}
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}
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