78 lines
2.5 KiB
C
78 lines
2.5 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __SPRITE_MATERIAL_H__
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#define __SPRITE_MATERIAL_H__
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#include "resource/resource.h"
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#include "sprite/spriteobject.h"
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#include "foundation/math/size.h"
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namespace Resources
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{
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class MaterialResInfo;
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}
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namespace Sprite
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{
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class SpriteMaterial : public SpriteObject
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{
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__DeclareSubClass(SpriteMaterial, SpriteObject)
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public:
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typedef GPtr<Resources::MaterialResInfo> MaterialResPtr;
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SpriteMaterial();
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virtual ~SpriteMaterial();
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virtual void Load(const GPtr<Serialization::SerializeReader>& pReader);
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virtual void Save(GPtr<Serialization::SerializeWriter>& pWriter) const;
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virtual void CopyFrom(const GPtr<SpriteObject>& obj);
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const MaterialResPtr& GetMaterialRes() const;
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void SetMaterialID(const Resources::ResourceId& id);
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Resources::ResourceId GetMaterialID() const;
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const Util::String& GetName() const;
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void SetName(const Util::String& name);
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private:
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MaterialResPtr mMaterialRes;
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Util::String mName;
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static const uint sVersion;
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};
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inline const SpriteMaterial::MaterialResPtr& SpriteMaterial::GetMaterialRes() const
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{
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return mMaterialRes;
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}
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inline const Util::String& SpriteMaterial::GetName() const
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{
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return mName;
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}
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inline void SpriteMaterial::SetName(const Util::String& name)
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{
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mName = name;
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}
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}
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#endif //__SPRITE_MATERIAL_H__
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