141 lines
3.6 KiB
C
141 lines
3.6 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __SoundInterface_H__
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#define __SoundInterface_H__
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#include "messaging/handlerthreadbase.h"
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#include "threading/safequeue.h"
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#include "interface/interfacehandlerbase.h"
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#include "interface/interfacebase.h"
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#include "SoundSystemSource.h"
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namespace Sound
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{
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//------------------------------<2D><>Ϣ<EFBFBD>ඨ<EFBFBD><E0B6A8>------------------------------------------
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class SoundMsg: public Messaging::Message
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{
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__DeclareClass(SoundMsg);
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__DeclareMsgId;
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public:
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SoundMsg(): mResult(false)
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{
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};
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void SetResult(bool bOK )
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{
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mResult = bOK;
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}
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bool GetResult(void) const
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{
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return mResult;
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}
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protected:
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bool mResult; // <09><>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>֮<EFBFBD>õ<F3A3ACB5><C3B5><EFBFBD>ȡ/д<><D0B4> <20>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD>ܵĽ<DCB5><C4BD><EFBFBD>
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};
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class SoundDecodeMsg: public SoundMsg
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{
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__DeclareClass(SoundDecodeMsg);
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__DeclareMsgId;
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public:
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SoundDecodeMsg()
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{ }
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void SetDecoder(GPtr<Sound::SoundSystemSource> ss)
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{
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mSoundSource = ss;
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}
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GPtr<Sound::SoundSystemSource> GetDecoder()
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{
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return mSoundSource;
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}
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void SetFileFormat(GENESIS_FILE_FORMAT formate)
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{
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mFileFormat = formate;
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}
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void SetMsgHashCode(IndexT hashCode)
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{
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mHashCode = hashCode;
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}
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GENESIS_FILE_FORMAT GetFileFormat()
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{
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return mFileFormat;
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}
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IndexT GetMsgHashCode()
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{
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return mHashCode;
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}
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protected:
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GPtr<Sound::SoundSystemSource> mSoundSource;
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GENESIS_FILE_FORMAT mFileFormat;
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IndexT mHashCode;
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};
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//--------------------------------<2D><>Դ<EFBFBD>߳̽ӿ<CCBD>----------------------------------------
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class SoundInterface : public Interface::InterfaceBase
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{
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__DeclareSubClass(SoundInterface, Interface::InterfaceBase );
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__DeclareImageSingleton(SoundInterface);
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public:
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SoundInterface();
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virtual ~SoundInterface();
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/**
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* Open <EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD>SoundInterface
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* @return: void
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* @see:
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* @remark:
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*/
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virtual void Open();
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};
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//------------------------------<2D>̴߳<DFB3><CCB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>------------------------------------------
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class SoundHandler : public Interface::InterfaceHandlerBase
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{
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__DeclareSubClass(SoundHandler, Interface::InterfaceHandlerBase);
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public:
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/// constructor
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SoundHandler();
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/// destructor
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virtual ~SoundHandler();
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/// open the handler
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virtual void Open();
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/// close the handler
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virtual void Close();
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/// handle a message, return true if handled
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virtual bool HandleMessage(const GPtr<Messaging::Message>& msg);
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protected:
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void OnDecode( const GPtr<SoundDecodeMsg>& msg );
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};
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} // namespace Sound
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#endif // __resourceinterface_H__
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