52 lines
924 B
C++
52 lines
924 B
C++
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#include "stdneb.h"
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#include "SkySphere.h"
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#include "Moon.h"
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#include "SkyRender.h"
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#include "graphicsystem/GraphicSystem.h"
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#include "graphicsystem/Material/materialinstance.h"
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#include "resource/resourcemanager.h"
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namespace Sky
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{
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__ImplementClass(SkyRenderer, 'SRCP', Graphic::GraphicRenderer);
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__ImplementClass(MoonRenderer, 'MORD', Graphic::GraphicRenderer);
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using namespace Graphic;
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SkyRenderer::SkyRenderer()
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{
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}
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SkyRenderer::~SkyRenderer()
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{
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}
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void SkyRenderer::RenderObj(const GPtr<Graphic::Renderable>& renderable, SurfacePassType surface, const GPtr<Graphic::Material>& customizedMat)
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{
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//[zhongdaohuan][render_obj]<5D><>ʱɾ<CAB1><C9BE>ʵ<EFBFBD><CAB5>
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}
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MoonRenderer::MoonRenderer()
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{
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}
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MoonRenderer::~MoonRenderer()
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{
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}
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void MoonRenderer::RenderObj(const GPtr<Graphic::Renderable>& renderable, SurfacePassType surface, const GPtr<Graphic::Material>& customizedMat)
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{
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//[zhongdaohuan][render_obj]<5D><>ʱɾ<CAB1><C9BE>ʵ<EFBFBD><CAB5>
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}
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}
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