213 lines
5.7 KiB
C
213 lines
5.7 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _SHADERJOINT_H_
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#define _SHADERJOINT_H_
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#include "core/refcounted.h"
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#include "util/string.h"
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#include "util/array.h"
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namespace ShaderProgramCompiler
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{
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class CommonShaderSetting;
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class ShadingTemplateSetting;
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class ShaderJoint
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{
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public:
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ShaderJoint();
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~ShaderJoint();
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public:
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enum ParamType
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{
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Input = 0,
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OutPut,
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};
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enum PassType
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{
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Forward = 0,
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Depth,
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Shadow,
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};
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struct PassInfo
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{
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Util::String vertEntry;
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Util::String pixelEntry;
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Util::String source;
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};
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struct FunctionParameter
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{
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Util::String userTypeName;
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Util::String identifier;
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Util::String semantic;
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};
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struct VsOuptputInfo
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{
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bool bViewDir;
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bool bTangent;
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bool bClipSpacePos;
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bool bCameraSpacePos;
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bool bColor;
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bool bNormal;
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bool bExternUvs;
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VsOuptputInfo()
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: bTangent(false),
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bClipSpacePos(false),
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bCameraSpacePos(false),
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bColor(false),
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bNormal(false),
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bExternUvs(false),
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bViewDir(false)
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{
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}
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};
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struct CustomFuncDesc
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{
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Util::Array<FunctionParameter> funcInputParams;
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Util::Array<FunctionParameter> funcOutputParams;
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Util::String paramInputType;
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Util::String paramInputName;
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Util::String paramOutputType;
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Util::String paramOutputName;
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VsOuptputInfo vsOutput;
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};
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public:
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void AddFunctionParam(const FunctionParameter& param, const ParamType& type );
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void SetFunctionIOType(const Util::String& name, const ParamType& type);
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void SetFunctionIOName(const Util::String& name, const ParamType& type);
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void Generate(CommonShaderSetting* pCommon, ShadingTemplateSetting* pSegment, const Util::String& renderState, const Util::String& source);
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const Util::Dictionary< PassType, PassInfo >& GetPassInfo() const;
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const Util::Dictionary< PassType, Util::String >& GetPassRenderState() const;
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protected:
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void _GenerateForwardPass(const CommonShaderSetting* pCommon, const ShadingTemplateSetting* pSegment);
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void _GenerateDepthPass(const CommonShaderSetting* pCommon, const ShadingTemplateSetting* pSegment, const Util::String& renderState);
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void _GenerateShadowPass(const CommonShaderSetting* pCommon, const ShadingTemplateSetting* pSegment, const Util::String& renderState);
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void _GenerateGBufferPass(const CommonShaderSetting* pCommon, const ShadingTemplateSetting* pSegment);
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void _GenerateDefferdLightingPass(const CommonShaderSetting* pCommon, const ShadingTemplateSetting* pSegment);
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void _GenerateFinalCode(const CommonShaderSetting* pCommon, const ShadingTemplateSetting* pSegment, const PassType& passType, Util::String& code);
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void _CreateVsOutput(const ShadingTemplateSetting* pSegment, Util::String& code, PassType type);
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void _CreateVsSegment(const CommonShaderSetting* pCommon, const ShadingTemplateSetting* pSegment, const PassType& type, Util::String& code);
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void _CreatePsSegment(const CommonShaderSetting* pCommon, const ShadingTemplateSetting* pSegment, const PassType& type, Util::String& code);
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void _ReGenRenderState(const ShadingTemplateSetting* pSegment, const Util::String& renderState, const PassType& type, Util::String& result);
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void _ParseVsOutput(const CommonShaderSetting* pCommon, const ShadingTemplateSetting* pSegment);
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private:
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CustomFuncDesc m_CustomFunc;
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Util::String m_sJointedSource;
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Util::Dictionary< PassType, PassInfo > m_PassInfos;
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Util::Dictionary< PassType, Util::String > m_PassRenderState;
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};
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inline const Util::Dictionary< ShaderJoint::PassType, ShaderJoint::PassInfo >& ShaderJoint::GetPassInfo() const
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{
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return m_PassInfos;
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}
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inline const Util::Dictionary< ShaderJoint::PassType, Util::String >& ShaderJoint::GetPassRenderState() const
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{
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return m_PassRenderState;
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}
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inline void ShaderJoint::AddFunctionParam(const ShaderJoint::FunctionParameter& param, const ShaderJoint::ParamType& type )
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{
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if (type == ShaderJoint::Input)
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{
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m_CustomFunc.funcInputParams.Append(param);
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}
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else if (type == ShaderJoint::OutPut)
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{
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m_CustomFunc.funcOutputParams.Append(param);
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}
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}
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inline void ShaderJoint::SetFunctionIOType(const Util::String& name, const ShaderJoint::ParamType& type)
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{
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if (type == ShaderJoint::Input)
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{
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m_CustomFunc.paramInputType = name;
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}
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else if (type == ShaderJoint::OutPut)
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{
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m_CustomFunc.paramOutputType = name;
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}
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}
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inline void ShaderJoint::SetFunctionIOName(const Util::String& name, const ShaderJoint::ParamType& type)
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{
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if (type == ShaderJoint::Input)
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{
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m_CustomFunc.paramInputName = name;
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}
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else if (type == ShaderJoint::OutPut)
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{
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m_CustomFunc.paramOutputName = name;
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}
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}
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}
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#endif
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