273 lines
8.9 KiB
C
273 lines
8.9 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __xmserialize_H__
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#define __xmserialize_H__
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#include "util/stack.h"
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#include "serialization/serialize.h"
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#include "io/xmlreader.h"
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#include "io/xmlwriter.h"
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namespace Serialization
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{
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struct XmlFileHeader
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{
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XmlFileHeader()
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: mVersion(0)
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{}
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SVersion mVersion;
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};
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}
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namespace Serialization
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{
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class SerializeXmlReader: public Serialization::SerializeReader
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{
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__DeclareClass(SerializeXmlReader);
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public:
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SerializeXmlReader();
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virtual ~SerializeXmlReader(){ };
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public:
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// @ Serialization::SerializeReader::SerializeVersion
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virtual void SerializeVersion( SVersion& ver);
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// @ Serialization::SerializeReader::SerializeInt
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virtual void SerializeInt(const char* attrm, int& i );
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// @ Serialization::SerializeReader::SerializeUInt
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virtual void SerializeUInt(const char* attr, uint& i );
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// @ Serialization::SerializeReader::SerializeBool
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virtual void SerializeBool(const char* attr, bool& b);
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// @ Serialization::SerializeReader::SerializeFloat
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virtual void SerializeFloat(const char* attr, float& f);
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// @ Serialization::SerializeReader::SerializeDouble
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virtual void SerializeDouble(const char* attr, double& f);
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// @ Serialization::SerializeReader::SerializeString
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virtual void SerializeString(const char* attr, Util::String& str);
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// @ Serialization::SerializeReader::SerializeFloat2
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virtual void SerializeFloat2(const char* attr, Math::float2& f2 );
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// @ Serialization::SerializeReader::SerializeFloat3
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virtual void SerializeFloat3(const char* attr, Math::float3& f3 );
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// @ Serialization::SerializeReader::SerializeFloat4
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virtual void SerializeFloat4(const char* attr, Math::float4& f4 );
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// @ Serialization::SerializeReader::SerializeQuaternion
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virtual void SerializeQuaternion(const char* attr, Math::quaternion& q );
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// @ Serialization::SerializeReader::SerializeMatrix44
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virtual void SerializeMatrix44(const char* attr, Math::matrix44& m );
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// @ Serialization::SerializeReader::SerializeColor32
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virtual void SerializeColor32(const char* attr, Math::Color32& c32 );
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// @ Serialization::SerializeReader::SerializeColorF
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virtual void SerializeColorF(const char* attr, Math::ColorF& cf );
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// @ Serialization::SerializeReader::SerializeAssetPath
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virtual void SerializeAssetPath(const char* attr, Util::AssetPath& ap);
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// @ Serialization::SerializeReader::SerializeBBox
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virtual void SerializeBBox(const char* attr, Math::bbox& bb );
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// @ Serialization::SerializeReader::SerializeVariant
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virtual void SerializeVariant(const char* attr, Util::Variant& v );
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// @ Serialization::SerializeReader::BeginFileSerialize
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virtual bool BeginFileSerialize();
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// @ Serialization::SerializeReader::EndFileSerialize
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virtual bool EndFileSerialize();
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// @ Serialization::SerializeReader::BeginSerializeSuper
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virtual void BeginSerializeSuper( const Core::Rtti* pRtti );
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// @ Serialization::SerializeReader::EndSerializeSuper
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virtual void EndSerializeSuper();
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// @ Serialization::SerializeReader::BeginSerializeObject
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virtual void BeginSerializeObject( Util::FourCC& fourcc );
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// @ Serialization::SerializeReader::EndSerializeObject
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virtual void EndSerializeObject();
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//@ Serialization::SerializeReader::IsAttr.
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virtual bool HasAttr(const char* attrm);
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protected:
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void PushXmlNode(void);
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void PopXmlNode();
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void FindNextChild( const Util::String& childName );
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void BeginAttribute();
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void EndAttribute();
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protected:
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GPtr<IO::XmlReader> mXmlReader;
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XmlFileHeader mFileHeader;
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// support reading the Objects recursively.
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Util::Array<TiXmlElement*> mXmlNodeList;
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IndexT mChildNodeIndex;
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IndexT mCurrentNodeIndex;
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};
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//------------------------------------------------------------------------
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inline
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void
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SerializeXmlReader::PushXmlNode(void)
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{
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++mCurrentNodeIndex;
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mChildNodeIndex = mCurrentNodeIndex + 1;
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if ( mChildNodeIndex >= mXmlNodeList.Size() )
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{
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// multiple the container
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mXmlNodeList.Fill( mXmlNodeList.Size(), mChildNodeIndex, NULL );
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}
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mXmlNodeList[mCurrentNodeIndex] = mXmlReader->GetCurrentNode();
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}
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//------------------------------------------------------------------------
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inline
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void
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SerializeXmlReader::PopXmlNode(void)
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{
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n_assert( mChildNodeIndex == mCurrentNodeIndex + 1 );
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n_assert( mChildNodeIndex < mXmlNodeList.Size() );
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mXmlNodeList[mChildNodeIndex] = NULL;
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mChildNodeIndex = mCurrentNodeIndex;
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--mCurrentNodeIndex;
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n_assert( mXmlNodeList[mCurrentNodeIndex] );
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mXmlReader->SetCurrentNode( mXmlNodeList[mCurrentNodeIndex] );
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}
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}
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namespace Serialization
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{
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class SerializeXmlWriter: public Serialization::SerializeWriter
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{
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__DeclareClass(SerializeXmlWriter);
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public:
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SerializeXmlWriter();
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virtual ~SerializeXmlWriter(){ };
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public:
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// @ Serialization::SerializeWriter::SerializeVersion
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virtual void SerializeVersion( SVersion ver);
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// @ Serialization::SerializeWriter::SerializeInt
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virtual void SerializeInt(const char* attrm, int i );
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// @ Serialization::SerializeWriter::SerializeUInt
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virtual void SerializeUInt(const char* attr, uint i );
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// @ Serialization::SerializeWriter::SerializeBool
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virtual void SerializeBool(const char* attr, bool b);
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// @ Serialization::SerializeWriter::SerializeFloat
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virtual void SerializeFloat(const char* attr, float f);
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// @ Serialization::SerializeWriter::SerializeDouble
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virtual void SerializeDouble(const char* attr, double f);
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// @ Serialization::SerializeWriter::SerializeString
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virtual void SerializeString(const char* attr, const Util::String& str);
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// @ Serialization::SerializeWriter::SerializeFloat2
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virtual void SerializeFloat2(const char* attr, const Math::float2& f2 );
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// @ Serialization::SerializeWriter::SerializeFloat3
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virtual void SerializeFloat3(const char* attr, const Math::float3& f3 );
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// @ Serialization::SerializeWriter::SerializeFloat4
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virtual void SerializeFloat4(const char* attr, const Math::float4& f4 );
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// @ Serialization::SerializeWriter::SerializeQuaternion
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virtual void SerializeQuaternion(const char* attr, const Math::quaternion& q );
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// @ Serialization::SerializeWriter::SerializeMatrix44
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virtual void SerializeMatrix44(const char* attr, const Math::matrix44& m );
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// @ Serialization::SerializeWriter::SerializeColor32
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virtual void SerializeColor32(const char* attr, const Math::Color32& c32 );
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// @ Serialization::SerializeWriter::SerializeColorF
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virtual void SerializeColorF(const char* attr, const Math::ColorF& cf );
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// @ Serialization::SerializeWriter::SerializeAssetPath
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virtual void SerializeAssetPath(const char* attr, const Util::AssetPath& ap );
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// @ Serialization::SerializeWriter::SerializeVariant
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virtual void SerializeBBox(const char* attr, const Math::bbox& bb );
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// @ Serialization::SerializeWriter::SerializeVariant
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virtual void SerializeVariant(const char* attr, const Util::Variant& v );
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// @ Serialization::SerializeWriter::BeginFileSerialize
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virtual void BeginFileSerialize();
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// @ Serialization::SerializeWriter::EndFileSerialize
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virtual void EndFileSerialize();
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// @ Serialization::SerializeWriter::BeginSerializeSuper
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virtual void BeginSerializeSuper( const Core::Rtti* pRtti );
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// @ Serialization::SerializeWriter::EndSerializeSuper
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virtual void EndSerializeSuper();
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// @ Serialization::SerializeWriter::BeginSerializeObject
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virtual void BeginSerializeObject( const Util::FourCC& fourcc );
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// @ Serialization::SerializeWriter::EndSerializeObject
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virtual void EndSerializeObject();
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// @ Serialization::SerializeWriter::SetString
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virtual void SetString( const Util::String& attributeName , const Util::String& attributeValue ) ;
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protected:
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void BeginAttribute();
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void EndAttribute();
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protected:
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GPtr<IO::XmlWriter> mXmlWriter;
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XmlFileHeader mFileHeader;
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};
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}
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#endif // __xmserialize_H__
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