192 lines
4.9 KiB
C
192 lines
4.9 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __skeletonres_H__
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#define __skeletonres_H__
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#include "resource/resource.h"
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#include "util/stringatom.h"
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namespace Resources
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{
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typedef Util::StringAtom BoneID;
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struct SkelBone
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{
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ushort parentIndex; // root skeleton
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BoneID boneName; // must be valid
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Math::matrix44 inverseBindingMatrix;
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};
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class SkelTreeData : public Core::RefCounted
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{
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__DeclareClass(SkelTreeData);
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public:
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GPtr<SkelTreeData> parent;
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Util::String name;
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Math::float4 pos;
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Math::quaternion rot;
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Math::float4 scale;
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};
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typedef Util::Array<SkelBone> SkelBoneContainer;
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const SizeT MaxSkeletonBoneCount = 0xFFFF;
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class SkeletonRes: public Resources::Resource
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{
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__DeclareSubClass(SkeletonRes, Resource);
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public:
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SkeletonRes();
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virtual ~SkeletonRes();
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const SkelBoneContainer& GetSkelBones(void) const;
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const SizeT GetBonesCount() const;
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/**
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* AddSkelBone add one bone
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* @param: const SkelBone & bone
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* @return: bool
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* @see:
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* @remark: if bigger than MaxSkeletonBoneCount, return false; bone.parentIndex and bone.boneName must be valid
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*/
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bool AddSkelBone( const SkelBone& bone);
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// @Resource::CalculateRuntimeSize
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virtual SizeT CalculateRuntimeSize(void) const;
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const Util::Array<Util::String>& GetSkelNames() const;
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const Util::Dictionary<IndexT, Util::String>& GetSkelKeyPairs() const;
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inline void ReserveSkelTree(SizeT size);
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bool AddSkelTreeData(GPtr<SkelTreeData>& pTreeData, const Util::String& parentName);
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const SizeT GetSkelTreeDataCount() const;
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Util::Dictionary< Util::String, GPtr<SkelTreeData> >& GetSkelTree();
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Util::Array< GPtr<SkelTreeData> >& GetSkelTreeArray();
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bool IsSkelTreeEmpty();
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void SetSkelID( const Util::String skelId );
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const Util::String GetSkelID();
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void AddSkeletonPair();
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protected:
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// @Resource::SwapLoadImpl
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virtual bool SwapLoadImpl( const GPtr<Resource>& tempRes);
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// @Resource::UnLoadImpl
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virtual void UnLoadImpl(void);
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void Reserve(SizeT size );
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SkelBoneContainer mSkelBones;
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Util::Array<Util::String> mSkelNames;
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Util::Dictionary<IndexT, Util::String> mSkelKeyPair;
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Util::Dictionary< Util::String, GPtr<SkelTreeData> > mSkelTree;
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Util::Array< GPtr<SkelTreeData> > mSkelTreeArray;
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Util::String skelId;
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friend class SkeletonResLoader;
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};
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//------------------------------------------------------------------------
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inline
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const SkelBoneContainer&
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SkeletonRes::GetSkelBones(void) const
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{
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return mSkelBones;
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}
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//------------------------------------------------------------------------
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inline
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void
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SkeletonRes::Reserve(SizeT size )
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{
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n_assert( size <= MaxSkeletonBoneCount );
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if ( size > 0 )
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{
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mSkelBones.Reserve(size);
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}
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}
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inline const SizeT SkeletonRes::GetBonesCount() const
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{
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return mSkelBones.Size();
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}
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inline const Util::Array<Util::String>& SkeletonRes::GetSkelNames() const
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{
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return mSkelNames;
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}
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inline const Util::Dictionary<IndexT, Util::String>& SkeletonRes::GetSkelKeyPairs() const
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{
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return mSkelKeyPair;
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}
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inline void SkeletonRes::ReserveSkelTree(SizeT size)
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{
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n_assert( size <= MaxSkeletonBoneCount );
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mSkelTree.Reserve(size);
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mSkelTreeArray.Reserve(size);
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}
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inline const SizeT SkeletonRes::GetSkelTreeDataCount() const
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{
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return mSkelTree.Size();
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}
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inline Util::Dictionary< Util::String, GPtr<SkelTreeData> >& SkeletonRes::GetSkelTree()
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{
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return mSkelTree;
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}
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inline Util::Array< GPtr<SkelTreeData> >& SkeletonRes::GetSkelTreeArray()
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{
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return mSkelTreeArray;
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}
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inline bool SkeletonRes::IsSkelTreeEmpty()
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{
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return mSkelTree.IsEmpty();
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}
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inline const Util::String SkeletonRes::GetSkelID()
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{
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return skelId;
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}
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}
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#endif // __skeletonres_H__
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