106 lines
2.6 KiB
C
106 lines
2.6 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __particlejob_H__
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#define __particlejob_H__
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#include "particle_fwd_decl.h"
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#include "jobs/jobport.h"
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#include "jobs/job.h"
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namespace Particles
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{
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typedef Util::Array<ParticleSystemPtr> ParSystemList;
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struct ParticleJobData
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{
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ParticleJobData()
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: mUpdateList(NULL)
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, mBeginIndex(0)
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, mEndIndex(InvalidIndex)
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{ }
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ParSystemList* mUpdateList;
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IndexT mBeginIndex;
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IndexT mEndIndex;
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};
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class ParticleJob: public Core::RefCounted
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{
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__DeclareClass(ParticleJob);
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public:
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ParticleJob();
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virtual ~ParticleJob();
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void Setup( ParSystemList* updateList, IndexT begin, IndexT end );
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/// run job
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void Run();
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/// is finished
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bool IsFinished() const;
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/// wait for finished
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bool WaitForFinished() const;
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/// finish clear
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void End();
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protected:
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ParticleJobData mData;
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GPtr<Jobs::JobPort> mJobPort;
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GPtr<Jobs::Job> mJob;
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};
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//------------------------------------------------------------------------------
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inline
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bool
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ParticleJob::IsFinished() const
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{
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if ( mJobPort.isvalid() )
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{
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return mJobPort->CheckDone();
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}
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return true;
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}
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//------------------------------------------------------------------------------
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inline
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bool
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ParticleJob::WaitForFinished() const
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{
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if ( mJobPort.isvalid() )
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{
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mJobPort->WaitDone();
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return true;
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}
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return true;
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}
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}
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#endif // __particlejob_H__
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