genesis-3d_engine/Engine/addons/particles/emitters/particleModelEmitter.h

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/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __PARTICLE_MODEL_EMITTER_H__
#define __PARTICLE_MODEL_EMITTER_H__
#include "particles/particle_fwd_decl.h"
#include "particles/particleemitter.h"
namespace Particles
{
class ModelEmitter: public ParticleEmitter
{
__DeclareSubClass( ModelEmitter, ParticleEmitter);
public:
ModelEmitter();
virtual ~ModelEmitter();
virtual void _initParticlePosition(Particle* particle);
virtual void _initParticleVelocity(Particle* particle);
public:
void SetMeshName(const Util::String& names);
const Util::String& GetMeshName(void) const;
void SetMeshRes(void*);
void* GetMeshRes(void) const;
void SetMeshEmitType(MeshEmitType);
MeshEmitType GetMeshEmitType(void) const;
#ifdef __GENESIS_EDITOR__ // edtior use
const Util::String& GetRealMeshName(void) const;
protected:
Util::String mRealMeshName;
#endif
protected:
Util::String mMeshName;
void* mMeshRes;
MeshEmitType mEmitType;
Util::Array<ParticleVertexData> mVertList;
public:
// @ISerialization::GetVersion. when change storage, must add SerializeSVersion count
virtual Serialization::SVersion GetVersion() const;
// @ISerialization::Load
virtual void Load( Serialization::SVersion ver, Serialization::SerializeReader* pReader, const Serialization::SerializationArgs* args );
// @ISerialization::Save
virtual void Save( Serialization::SerializeWriter* pWriter ) const;
/**
@ copy from parent particle
*/
virtual void CopyFrom( const ParticleEmitterPtr& emitter );
};
//--------------------------------------------------------------------------------
inline const Util::String& ModelEmitter::GetMeshName(void) const
{
return mMeshName;
}
//--------------------------------------------------------------------------------
inline void* ModelEmitter::GetMeshRes(void) const
{
return mMeshRes;
}
//--------------------------------------------------------------------------------
inline void ModelEmitter::SetMeshEmitType(MeshEmitType mmt)
{
mEmitType = mmt;
}
//--------------------------------------------------------------------------------
inline MeshEmitType ModelEmitter::GetMeshEmitType(void) const
{
return mEmitType;
}
#ifdef __GENESIS_EDITOR__ // edtior use
//--------------------------------------------------------------------------------
inline const Util::String& ModelEmitter::GetRealMeshName(void) const
{
return mRealMeshName;
}
#endif
}
#endif