70 lines
2.7 KiB
C++
70 lines
2.7 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "particleFollowerAffector.h"
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#include "particles/particleaffector.h"
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#include "particles/particle.h"
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namespace Particles
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{
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using namespace Math;
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__ImplementClass(Particles::ParticleFollowerAffector, CPFCC::AFFECTOR_FOLLOWER, Particles::ParticleAffector);
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const Math::scalar ParticleFollowerAffector::DEFAULT_MIN_DISTANCE = 5.0f;
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const Math::scalar ParticleFollowerAffector::DEFAULT_MAX_DISTANCE = 10.0f;
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//-----------------------------------------------------------------------
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ParticleFollowerAffector::ParticleFollowerAffector(void) : ParticleAffector(),
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mMinDistance(DEFAULT_MIN_DISTANCE),
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mMaxDistance(DEFAULT_MAX_DISTANCE),
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mPositionPreviousParticle(ConstDefine::FLOAT3_ZERO),
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mFirst(false)
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{
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mName = "FollowerAffector";
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}
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//-----------------------------------------------------------------------
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void ParticleFollowerAffector::_firstParticle( Particle* particle )
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{
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mFirst = true;
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}
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//-----------------------------------------------------------------------
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void ParticleFollowerAffector::_affect(Particle* particle)
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{
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if(!GetEnable())
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return;
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if (!mFirst)
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{
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Math::scalar distance = particle->mPosition.distance(mPositionPreviousParticle);
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if (distance > mMinDistance && distance < mMaxDistance)
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{
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Math::scalar f = mMinDistance/distance;
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particle->mPosition = mPositionPreviousParticle + f * (particle->mPosition - mPositionPreviousParticle);
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}
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}
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mPositionPreviousParticle = particle->mPosition;
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mFirst = false;
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}
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}
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