genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_RenderItem.h

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/*!
@file
@author Albert Semenov
@date 02/2008
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_RENDER_ITEM_H__
#define __MYGUI_RENDER_ITEM_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_ISubWidget.h"
#include "MyGUI_IVertexBuffer.h"
#include "MyGUI_VertexData.h"
#include "MyGUI_IRenderTarget.h"
namespace MyGUI
{
typedef std::pair<ISubWidget*, size_t> DrawItemInfo;
typedef std::vector<DrawItemInfo> VectorDrawItem;
class MYGUI_EXPORT RenderItem
{
public:
RenderItem();
virtual ~RenderItem();
void renderToTarget(IRenderTarget* _target, bool _update);
void setTexture(ITexture* _value);
ITexture* getTexture();
void setManualRender(bool _value);
bool getManualRender() const;
void addDrawItem(ISubWidget* _item, size_t _count);
void removeDrawItem(ISubWidget* _item);
void reallockDrawItem(ISubWidget* _item, size_t _count);
void outOfDate();
bool isOutOfDate() const;
size_t getNeedVertexCount() const;
size_t getVertexCount() const;
bool getCurrentUpdate() const;
Vertex* getCurrentVertexBuffer() const;
void setLastVertexCount(size_t _count);
IRenderTarget* getRenderTarget();
bool getCompression();
private:
#if MYGUI_DEBUG_MODE == 1
std::string mTextureName;
#endif
ITexture* mTexture;
size_t mNeedVertexCount;
bool mOutOfDate;
VectorDrawItem mDrawItems;
// колличество отрендренных реально вершин
size_t mCountVertex;
bool mCurrentUpdate;
Vertex* mCurrentVertex;
size_t mLastVertexCount;
IVertexBuffer* mVertexBuffer;
IRenderTarget* mRenderTarget;
bool mCompression;
bool mManualRender;
};
} // namespace MyGUI
#endif // __MYGUI_RENDER_ITEM_H__