101 lines
2.6 KiB
C
101 lines
2.6 KiB
C
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/*!
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@file
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@author Albert Semenov
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@date 02/2008
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*/
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_LAYER_MANAGER_H__
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#define __MYGUI_LAYER_MANAGER_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_Singleton.h"
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#include "MyGUI_Enumerator.h"
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#include "MyGUI_XmlDocument.h"
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#include "MyGUI_IUnlinkWidget.h"
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#include "MyGUI_ResourceManager.h"
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#include "MyGUI_ILayer.h"
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#include "MyGUI_BackwardCompatibility.h"
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namespace MyGUI
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{
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class MYGUI_EXPORT LayerManager :
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public Singleton<LayerManager>,
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public IUnlinkWidget,
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public MemberObsolete<LayerManager>
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{
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public:
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typedef std::vector<ILayer*> VectorLayer;
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typedef Enumerator<VectorLayer> EnumeratorLayer;
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public:
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LayerManager();
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void initialise();
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void shutdown();
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/** Attach widget to specific layer
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@param _name Layer name
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@param _item Widget pointer
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*/
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void attachToLayerNode(const std::string& _name, Widget* _item);
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/** Detach widget from layer
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@param _item Widget pointer
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*/
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void detachFromLayer(Widget* _item);
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/** Up widget to be on top of its layer
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@param _item Widget pointer
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*/
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void upLayerItem(Widget* _item);
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/** Check is layer exist */
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bool isExist(const std::string& _name) const;
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/** Get layer nodes Enumerator */
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EnumeratorLayer getEnumerator() const;
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/** Get layer by name */
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ILayer* getByName(const std::string& _name, bool _throw = true) const;
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/** Get top visible and enabled widget at specified position */
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Widget* getWidgetFromPoint(int _left, int _top);
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/** Render all layers to specified target */
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void renderToTarget(IRenderTarget* _target, bool _update);
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void resizeView(const IntSize& _viewSize);
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private:
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void _load(xml::ElementPtr _node, const std::string& _file, Version _version);
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void _unlinkWidget(Widget* _widget);
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void clear();
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void merge(VectorLayer& _layers);
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void destroy(ILayer* _layer);
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private:
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VectorLayer mLayerNodes;
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bool mIsInitialise;
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};
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} // namespace MyGUI
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#endif // __MYGUI_LAYER_MANAGER_H__
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