86 lines
2.6 KiB
C
86 lines
2.6 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#ifndef GENESISMAKETECHNIQUE_H_
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#define GENESISMAKETECHNIQUE_H_
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#include "GenesisMakePass.h"
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namespace GenesisMaterialMaker
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{
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typedef Util::Array<GenesisMakePass> GenesisPassList;
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class GenesisMakeTechnique
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{
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public:
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GenesisMakeTechnique();
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virtual ~GenesisMakeTechnique();
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void AddPass(const GenesisMakePass& pass);
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void AssignSamplerStates(const GenesisTextureSamplerStateList& sslist);
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void CreateTech(GPtr<Graphic::MaterialTech>& tech);
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void SetName(const Util::String& name);
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const Util::String& GetName() const;
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void SetIsMatTemplate(Util::String bTemplate);
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const bool IsMatTemplate() const ;
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private:
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GenesisPassList m_matPassList;
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Util::String m_techName;
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bool m_bMatTemplate;
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};
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inline void GenesisMakeTechnique::AddPass(const GenesisMakePass& pass)
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{
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m_matPassList.Append(pass);
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}
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inline void GenesisMakeTechnique::SetName(const Util::String& name)
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{
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m_techName = name;
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}
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inline const Util::String& GenesisMakeTechnique::GetName() const
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{
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return m_techName;
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}
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inline void GenesisMakeTechnique::SetIsMatTemplate(Util::String bTemplate)
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{
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bTemplate.ToUpper();
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if (bTemplate == "TRUE")
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{
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m_bMatTemplate = true;
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}
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else
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{
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m_bMatTemplate = false;
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}
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}
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inline const bool GenesisMakeTechnique::IsMatTemplate() const
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{
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return m_bMatTemplate;
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}
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}
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#endif //GENESISMAKETECHNIQUE_H_
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