59 lines
2.5 KiB
C
59 lines
2.5 KiB
C
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/****************************************************************************
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Copyright (c) 2007,Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "input/base/inputgamepadbase.h"
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#include "timing/time.h"
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//------------------------------------------------------------------------------
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namespace XInput
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{
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class XInputGamePad : public Input::InputGamePadBase
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{
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__DeclareClass(XInputGamePad);
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public:
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/// constructor
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XInputGamePad();
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/// destructor
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virtual ~XInputGamePad();
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protected:
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/// called when the handler is attached to the input server
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virtual void OnAttach(const GPtr<Input::InputServerBase>& inputServer);
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/// called on InputServer::BeginFrame()
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virtual void OnBeginFrame();
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/// update the state of a game pad button
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void UpdateButtonState(const XINPUT_GAMEPAD& curState, WORD xiBtn, Button btn);
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/// update the state of a trigger axis
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void UpdateTriggerAxis(const XINPUT_GAMEPAD& curState, Axis axis);
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/// update the state of a thumb stick axis
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void UpdateThumbAxis(const XINPUT_GAMEPAD& curState, Axis axis);
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static const Timing::Tick CheckConnectedInterval = 500; // 500 ms between connection checks
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DWORD lastPacketNumber;
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Timing::Tick lastCheckConnectedTime;
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};
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} // namespace XInput
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//------------------------------------------------------------------------------
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