2014-05-05 14:50:33 +08:00
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __osxinputsource_H__
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#define __osxinputsource_H__
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#include "input/inputsource.h"
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#include "input/inputevent.h"
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namespace Input
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{
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class MoibleInputEvent;
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class MobileTouchEvent;
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}
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namespace OSXInput
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{
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class OSXInputSource : public Input::InputSource
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{
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__DeclareSubClass(OSXInputSource, Input::InputSource);
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public:
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OSXInputSource();
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virtual ~OSXInputSource();
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virtual void Open(const GPtr<Input::InputServerBase>& inputServer);
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// @ InputSource::Close()
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virtual void Close();
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/// called when the input server BeginFrame. Maybe Create InputEvent there
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virtual void BeginFrame(void);
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int OnOSXProc(Input::MoibleInputEvent* pEvent);
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Math::float2 ComputeAbsTouchPos(const Input::MobileTouchEvent* pEvent, IndexT nPointer = 0);
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Math::float2 ComputeNormTouchPos(const Math::float2& absTouchPos) const;
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protected:
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void OnTouchEvent(const Input::MobileTouchEvent* pEvent);
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void OnTouchMove(const Input::MobileTouchEvent* pEvent);
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void OnTouch(const Input::MobileTouchEvent* pEvent, const int type);
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2014-06-19 16:21:15 +08:00
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void OnKeyboardEvent(const Input::MoibleInputEvent* pEvent);
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2014-05-05 14:50:33 +08:00
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protected:
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Util::Array<Input::InputEvent> m_InputEventList;
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Util::Dictionary<IndexT, Math::float2> m_TouchPostions;
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};
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}
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#endif
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