63 lines
2.1 KiB
C
63 lines
2.1 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __image_H__
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#define __image_H__
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#include "guibase/guibaseconfig.h"
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#include "graphicsystem/GraphicSystem.h"
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#include "rendersystem/base/RenderDeviceTypes.h"
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namespace GuiBase
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{
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class Image : public Core::RefCounted
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{
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__DeclareClass(Image);
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public:
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virtual ~Image();
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RenderBase::TextureHandle GetTextureHandle() const;
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void Destroy();
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void UpdateData(void* data, SizeT size);
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static GPtr<Image> LoadImage();
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static GPtr<Image> CreateImage(void* data, SizeT size, SizeT width, SizeT height, RenderBase::PixelFormat::Code format);
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friend class GPtr<Image>;
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private:
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RenderBase::TextureHandle m_texHandle;
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bool m_shared;
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Util::String m_name;
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RenderBase::PixelFormat::Code m_format;
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SizeT m_width;
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SizeT m_height;
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Image();
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Image(const Image&);
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};
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inline RenderBase::TextureHandle Image::GetTextureHandle() const
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{
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return m_texHandle;
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}
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}
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#endif //__image_H__
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