639 lines
13 KiB
C++
639 lines
13 KiB
C++
|
#include "animation/animation_stdneb.h"
|
|||
|
#include "ClipControl.h"
|
|||
|
#include "AnimationLayer.h"
|
|||
|
#include "Animation.h"
|
|||
|
#include "AnimationUtil.h"
|
|||
|
namespace Animations
|
|||
|
{
|
|||
|
|
|||
|
static const float MinSpeed = 0.0001f;
|
|||
|
static const float MinClipEnd = 0.001f;
|
|||
|
inline float _cal_weight(float numerator, float denominator)
|
|||
|
{
|
|||
|
float a = numerator / denominator;
|
|||
|
a = Math::n_clamp(a, 0.0f, 1.0f);
|
|||
|
return a;
|
|||
|
}
|
|||
|
|
|||
|
const float ClipControl::BlendTestMark = 0.001f;
|
|||
|
const float ClipControl::BlendTimeDefault = 0.3f;
|
|||
|
ClipControl::ClipControl()
|
|||
|
:m_WrapMode(PlayOnce)
|
|||
|
,m_Speed(1.0f)
|
|||
|
,m_Weight(1.0f)
|
|||
|
,m_OldWeight(1.0f)
|
|||
|
,m_BlendState(BlendOff)
|
|||
|
,m_UpdateState(US_Stop)
|
|||
|
,m_FadeTime(BlendTestMark)
|
|||
|
,m_BlendWeightTime(BlendTestMark)
|
|||
|
,m_FadeCounter(0.0f)
|
|||
|
,m_BlendWeightCounter(0.0f)
|
|||
|
,m_TimeCounter(0.0f)
|
|||
|
,m_CurrentWeight(0.0f)
|
|||
|
,m_CurrentWrapTime(0.0f)
|
|||
|
,m_Layer(NULL)
|
|||
|
,m_Clip(NULL)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
ClipControl::~ClipControl()
|
|||
|
{
|
|||
|
Destroy();
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::BindLayer(AnimationLayerPtr layer)
|
|||
|
{
|
|||
|
AnimationLayer::ClipControls activeList;
|
|||
|
IndexT foundIndex = InvalidIndex;
|
|||
|
|
|||
|
if (m_Layer != NULL)
|
|||
|
{
|
|||
|
activeList = m_Layer->GetActiveList();
|
|||
|
foundIndex = activeList.FindIndex(this);
|
|||
|
|
|||
|
UnbindLayer();
|
|||
|
}
|
|||
|
|
|||
|
m_Layer = layer;
|
|||
|
m_Layer->_AddControl(this);
|
|||
|
|
|||
|
if(InvalidIndex != foundIndex)
|
|||
|
{
|
|||
|
m_Layer->_AddActive(this);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::UnbindLayer()
|
|||
|
{
|
|||
|
if (m_Layer)
|
|||
|
{
|
|||
|
m_Layer->_RemoveActive(this);
|
|||
|
m_Layer->_RemoveControl(this);
|
|||
|
m_Layer = NULL;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::MatchSkeleton(const Util::Array<Util::String>& boneNames)
|
|||
|
{
|
|||
|
int bone_count = boneNames.Size();
|
|||
|
m_SkeletonMatch.Resize(bone_count, InvalidBone);
|
|||
|
for(int ske_bone = 0; ske_bone < bone_count; ++ske_bone)
|
|||
|
{
|
|||
|
int ani_bone = m_Clip->GetNodeIndex(boneNames[ske_bone]);
|
|||
|
if (InvalidIndex != ani_bone)
|
|||
|
{
|
|||
|
m_SkeletonMatch[ske_bone] = ani_bone;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::Destroy()
|
|||
|
{
|
|||
|
UnbindLayer();
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::Update(float time)
|
|||
|
{
|
|||
|
if (US_NoTickBegin < m_UpdateState )
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
float a = time * m_Speed;
|
|||
|
m_TimeCounter += a;
|
|||
|
updateWrap();
|
|||
|
if (BlendOff != m_BlendState)
|
|||
|
{
|
|||
|
updateBlend(a);
|
|||
|
updateCurrentWeight();
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
void ClipControl::SetNormalizeTime(float time)
|
|||
|
{
|
|||
|
SetTime(time * m_Duration + m_StartTime);
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::SetTime(float time)
|
|||
|
{
|
|||
|
updateWrap();
|
|||
|
float wrap_time = m_CurrentWrapTime;
|
|||
|
float bias = time - wrap_time;
|
|||
|
|
|||
|
m_TimeCounter = time;
|
|||
|
if (BIT_FLAG_IS_OPEN(m_BlendState, BlendingFadeIn))
|
|||
|
{
|
|||
|
m_FadeCounter += bias;
|
|||
|
}
|
|||
|
else if (BIT_FLAG_IS_OPEN(m_BlendState, BlendingFadeOut))
|
|||
|
{
|
|||
|
m_FadeCounter += bias;
|
|||
|
}
|
|||
|
if (BIT_FLAG_IS_OPEN(m_BlendState, BlendingWeight))
|
|||
|
{
|
|||
|
m_BlendWeightCounter += bias;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
void ClipControl::SetSpeed(float speed)
|
|||
|
{
|
|||
|
m_Speed = speed;
|
|||
|
if (m_Speed < MinSpeed)
|
|||
|
{
|
|||
|
m_Speed = MinSpeed;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::updateBlend(float time)
|
|||
|
{
|
|||
|
if (BIT_FLAG_IS_OPEN(m_BlendState, BlendingFadeIn))
|
|||
|
{
|
|||
|
m_FadeCounter += time;
|
|||
|
if (m_FadeCounter >= m_FadeTime)
|
|||
|
{
|
|||
|
m_FadeCounter = m_FadeTime;
|
|||
|
m_BlendState = BIT_FlAG_DELETE(m_BlendState, BlendingFadeIn);
|
|||
|
}
|
|||
|
}
|
|||
|
else if (BIT_FLAG_IS_OPEN(m_BlendState, BlendingFadeOut))
|
|||
|
{
|
|||
|
m_FadeCounter += time;
|
|||
|
if (m_FadeCounter >= m_FadeTime)
|
|||
|
{
|
|||
|
stop();
|
|||
|
return;
|
|||
|
}
|
|||
|
}
|
|||
|
if (BIT_FLAG_IS_OPEN(m_BlendState, BlendingWeight))
|
|||
|
{
|
|||
|
m_BlendWeightCounter += time;
|
|||
|
if (m_BlendWeightCounter >= m_BlendWeightTime)
|
|||
|
{
|
|||
|
m_BlendWeightCounter = m_BlendWeightTime;
|
|||
|
m_BlendState = BIT_FlAG_DELETE(m_BlendState, BlendingWeight);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
void ClipControl::updateWrap()
|
|||
|
{
|
|||
|
switch (m_WrapMode)
|
|||
|
{
|
|||
|
case PlayOnce:
|
|||
|
{
|
|||
|
if(m_TimeCounter > m_Duration)
|
|||
|
{
|
|||
|
stop();
|
|||
|
m_CurrentWrapTime = m_EndTime;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
float residue = m_Duration - m_TimeCounter;
|
|||
|
if (residue < m_FadeTime && (!BIT_FLAG_IS_OPEN(m_BlendState, BlendingFadeOut)))
|
|||
|
{
|
|||
|
fadeOut(residue);
|
|||
|
}
|
|||
|
m_CurrentWrapTime = m_TimeCounter + m_StartTime;
|
|||
|
}
|
|||
|
}
|
|||
|
break;
|
|||
|
case PlayLoop:
|
|||
|
{
|
|||
|
m_CurrentWrapTime = Animations::Loop(m_TimeCounter, m_StartTime, m_EndTime);
|
|||
|
}
|
|||
|
break;
|
|||
|
case PlayMirror:
|
|||
|
{
|
|||
|
m_CurrentWrapTime = Animations::Mirror(m_TimeCounter, m_StartTime, m_EndTime);
|
|||
|
}
|
|||
|
break;
|
|||
|
case PlayClamp:
|
|||
|
{
|
|||
|
if (m_TimeCounter >= m_EndTime)
|
|||
|
{
|
|||
|
m_UpdateState = US_End;
|
|||
|
m_CurrentWrapTime = m_EndTime;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
m_CurrentWrapTime = m_TimeCounter + m_StartTime;
|
|||
|
}
|
|||
|
}
|
|||
|
break;
|
|||
|
default:
|
|||
|
{
|
|||
|
m_CurrentWrapTime = 0.0f;
|
|||
|
}
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
void ClipControl::stop()
|
|||
|
{
|
|||
|
m_UpdateState = US_Stop;
|
|||
|
m_TimeCounter = 0.0f;
|
|||
|
|
|||
|
m_FadeTime = BlendTestMark;
|
|||
|
m_BlendWeightTime = BlendTestMark;
|
|||
|
m_FadeCounter = 0.0f;
|
|||
|
m_BlendWeightCounter = 0.0f;
|
|||
|
m_OldWeight = m_Weight;
|
|||
|
m_CurrentWeight = 0.0f;
|
|||
|
//m_CurrentWrapTime = 0.0f;
|
|||
|
m_BlendState = BlendOff;
|
|||
|
m_Layer->_RemoveActive(this);
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::Pause()
|
|||
|
{
|
|||
|
m_UpdateState = US_Pause;
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::play()
|
|||
|
{
|
|||
|
m_UpdateState = US_Playing;
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::replay()
|
|||
|
{
|
|||
|
stop();
|
|||
|
play();
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::Blend(float weight, float time /* = BlendTestMark */)
|
|||
|
{
|
|||
|
if (US_Pause == m_UpdateState)
|
|||
|
{
|
|||
|
play();
|
|||
|
}
|
|||
|
else if (US_Stop == m_UpdateState)
|
|||
|
{
|
|||
|
play();
|
|||
|
m_Layer->_AddActive(this);
|
|||
|
}
|
|||
|
else if (US_End == m_UpdateState)
|
|||
|
{
|
|||
|
replay();
|
|||
|
}
|
|||
|
|
|||
|
if (time > BlendTestMark)
|
|||
|
{
|
|||
|
if (BIT_FLAG_IS_OPEN(m_BlendState, BlendingWeight))
|
|||
|
{
|
|||
|
m_OldWeight = getCurrentBlendingWeight();
|
|||
|
m_Weight = weight;
|
|||
|
m_BlendWeightCounter = 0.0f;
|
|||
|
m_BlendWeightTime = time;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
m_OldWeight = m_Weight;
|
|||
|
m_Weight = weight;
|
|||
|
m_CurrentWeight = weight;
|
|||
|
m_BlendState = BIT_FlAG_APPEND(m_BlendState, BlendingWeight);
|
|||
|
m_BlendWeightCounter = 0.0f;
|
|||
|
m_BlendWeightTime = time;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
m_OldWeight = m_Weight;
|
|||
|
m_Weight = weight;
|
|||
|
m_CurrentWeight = weight;
|
|||
|
m_BlendWeightTime = BlendTestMark;
|
|||
|
m_BlendWeightCounter = BlendTestMark;
|
|||
|
m_BlendState = BIT_FlAG_DELETE(m_BlendState, BlendingWeight);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::FadeIn(float time /* = BlendTestMark */)
|
|||
|
{
|
|||
|
|
|||
|
switch(m_UpdateState)
|
|||
|
{
|
|||
|
case US_Pause:
|
|||
|
{
|
|||
|
play();
|
|||
|
}
|
|||
|
break;
|
|||
|
case US_Stop:
|
|||
|
{
|
|||
|
play();
|
|||
|
fadeIn(time);
|
|||
|
}
|
|||
|
break;
|
|||
|
case US_End:
|
|||
|
{
|
|||
|
replay();
|
|||
|
fadeIn(time);
|
|||
|
}
|
|||
|
break;
|
|||
|
case US_Playing:
|
|||
|
{
|
|||
|
if (BIT_FLAG_IS_OPEN(m_BlendState, BlendingFadeOut))
|
|||
|
{
|
|||
|
fadeIn(time);
|
|||
|
}
|
|||
|
}
|
|||
|
break;
|
|||
|
default:
|
|||
|
break;
|
|||
|
}
|
|||
|
m_Layer->_FadeOutOther(this, time);
|
|||
|
m_Layer->_AddActive(this);
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::FadeOut(float time /* = BlendTestMark */)
|
|||
|
{
|
|||
|
switch(m_UpdateState)
|
|||
|
{
|
|||
|
case US_Pause:
|
|||
|
{
|
|||
|
play();
|
|||
|
fadeOut(time);
|
|||
|
}
|
|||
|
break;
|
|||
|
case US_Stop:
|
|||
|
{
|
|||
|
}
|
|||
|
break;
|
|||
|
case US_End:
|
|||
|
{
|
|||
|
fadeOut(time);
|
|||
|
}
|
|||
|
break;
|
|||
|
case US_Playing:
|
|||
|
{
|
|||
|
fadeOut(time);
|
|||
|
}
|
|||
|
break;
|
|||
|
default:
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::fadeIn(float time)
|
|||
|
{
|
|||
|
if (time > BlendTestMark)
|
|||
|
{
|
|||
|
if (BIT_FLAG_IS_OPEN(m_BlendState, BlendingFadeIn))
|
|||
|
{
|
|||
|
m_FadeCounter = time * _cal_weight(m_FadeCounter, m_FadeTime);
|
|||
|
}
|
|||
|
else if (BIT_FLAG_IS_OPEN(m_BlendState, BlendingFadeOut))
|
|||
|
{
|
|||
|
m_FadeCounter = time * (1.0f - _cal_weight(m_FadeCounter, m_FadeTime));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
m_FadeCounter = 0.0f;
|
|||
|
}
|
|||
|
m_BlendState = BIT_FlAG_APPEND(m_BlendState, BlendingFadeIn);
|
|||
|
m_FadeTime = time;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
m_FadeTime = BlendTestMark;
|
|||
|
m_FadeCounter = BlendTestMark;
|
|||
|
m_BlendState = BIT_FlAG_DELETE(m_BlendState, BlendingFadeIn);
|
|||
|
m_CurrentWeight = m_Weight;
|
|||
|
}
|
|||
|
m_BlendState = BIT_FlAG_DELETE(m_BlendState, BlendingFadeOut);
|
|||
|
}
|
|||
|
void ClipControl::fadeOut(float time)
|
|||
|
{
|
|||
|
if (time > BlendTestMark)
|
|||
|
{
|
|||
|
if (BIT_FLAG_IS_OPEN(m_BlendState, BlendingFadeIn))
|
|||
|
{
|
|||
|
m_BlendState = BIT_FlAG_APPEND(m_BlendState, BlendingFadeOut);
|
|||
|
m_FadeCounter = time * (1.0f - _cal_weight(m_FadeCounter, m_FadeTime));
|
|||
|
}
|
|||
|
else if (BIT_FLAG_IS_OPEN(m_BlendState, BlendingFadeOut))
|
|||
|
{
|
|||
|
m_FadeCounter = time * _cal_weight(m_FadeCounter, m_FadeTime);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
m_BlendState = BIT_FlAG_APPEND(m_BlendState, BlendingFadeOut);
|
|||
|
m_FadeCounter = 0.0f;
|
|||
|
|
|||
|
}
|
|||
|
m_FadeTime = time;
|
|||
|
m_BlendState = BIT_FlAG_DELETE(m_BlendState, BlendingFadeIn);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
stop();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
float ClipControl::getCurrentBlendingWeight() const
|
|||
|
{
|
|||
|
return Math::n_lerp(m_OldWeight, m_Weight, _cal_weight(m_BlendWeightCounter, m_BlendWeightTime));
|
|||
|
}
|
|||
|
void ClipControl::updateCurrentWeight()
|
|||
|
{
|
|||
|
if (US_Stop == m_UpdateState)
|
|||
|
{
|
|||
|
m_CurrentWeight = 0.0f;
|
|||
|
return;
|
|||
|
}
|
|||
|
else if (BlendOff == m_BlendState)
|
|||
|
{
|
|||
|
m_CurrentWeight = m_Weight;
|
|||
|
return;
|
|||
|
}
|
|||
|
if (BIT_FLAG_IS_OPEN(m_BlendState, BlendingWeight))
|
|||
|
{
|
|||
|
m_CurrentWeight = getCurrentBlendingWeight();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
m_CurrentWeight = m_Weight;
|
|||
|
}
|
|||
|
|
|||
|
if (BIT_FLAG_IS_OPEN(m_BlendState, BlendingFadeIn))
|
|||
|
{
|
|||
|
m_CurrentWeight *= _cal_weight(m_FadeCounter, m_FadeTime);
|
|||
|
}
|
|||
|
else if (BIT_FLAG_IS_OPEN(m_BlendState, BlendingFadeOut))
|
|||
|
{
|
|||
|
m_CurrentWeight *= (1.0f - _cal_weight(m_FadeCounter, m_FadeTime));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
int ClipControl::GetFrameCount() const
|
|||
|
{
|
|||
|
return (m_Duration * m_Clip->GetSampleRate());
|
|||
|
}
|
|||
|
|
|||
|
int ClipControl::GetCurrentFrame() const
|
|||
|
{
|
|||
|
return ((m_CurrentWrapTime - m_StartTime) * m_Clip->GetSampleRate());
|
|||
|
}
|
|||
|
|
|||
|
bool ClipControl::GetFrameData(float time, int bone_index, Math::float3& pos, Math::quaternion& rotate, Math::float3& scale) const
|
|||
|
{
|
|||
|
if (InvalidBone != m_SkeletonMatch[bone_index])
|
|||
|
{
|
|||
|
pos = m_Clip->GetAnimNodeTrans(time, m_SkeletonMatch[bone_index]);
|
|||
|
rotate = m_Clip->GetAnimNodeRotation(time, m_SkeletonMatch[bone_index]);
|
|||
|
scale = m_Clip->GetAnimNodeScale(time, m_SkeletonMatch[bone_index]);
|
|||
|
return true;
|
|||
|
}
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::GetFrameDataNoCheck(float time, Bone bone, Math::float3& pos, Math::quaternion& rotate, Math::float3& scale) const
|
|||
|
{
|
|||
|
pos = m_Clip->GetAnimNodeTrans(time, m_SkeletonMatch[bone]);
|
|||
|
rotate = m_Clip->GetAnimNodeRotation(time, m_SkeletonMatch[bone]);
|
|||
|
scale = m_Clip->GetAnimNodeScale(time, m_SkeletonMatch[bone]);
|
|||
|
}
|
|||
|
|
|||
|
AnimationNode* ClipControl::GetNode(Bone bone) const
|
|||
|
{
|
|||
|
if (m_SkeletonMatch[bone] != InvalidBone)
|
|||
|
{
|
|||
|
return m_Clip->GetNode(bone).get_unsafe();
|
|||
|
}
|
|||
|
return NULL;
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::SetClip(const AnimationClipPtr& clip)
|
|||
|
{
|
|||
|
m_Clip = clip;
|
|||
|
m_StartTime = clip->GetStartTime();
|
|||
|
m_EndTime = clip->GetEndTime();
|
|||
|
if (m_EndTime < MinClipEnd)
|
|||
|
{
|
|||
|
m_EndTime = MinClipEnd;
|
|||
|
}
|
|||
|
m_Duration = clip->GetClipDuration();
|
|||
|
}
|
|||
|
|
|||
|
bool ClipControl::IsAffected(Bone bone) const
|
|||
|
{
|
|||
|
if (0 == m_AffectedBones.Size())
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
return InvalidIndex != m_AffectedBones.FindIndex(bone);
|
|||
|
}
|
|||
|
|
|||
|
bool ClipControl::IsRunning() const
|
|||
|
{
|
|||
|
return US_Stop != m_UpdateState;
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::AddAffectedBones(ClipControl* cc, const Util::Array<ushort>& boneTree, const Util::Array<Util::String>& boneNames, const Util::String& name, bool child)
|
|||
|
{
|
|||
|
n_assert(NULL != cc);
|
|||
|
n_assert(boneTree.Size() == boneNames.Size());
|
|||
|
IndexT bone_index = boneNames.FindIndex(name);
|
|||
|
if (InvalidIndex != bone_index)
|
|||
|
{
|
|||
|
if (child)
|
|||
|
{
|
|||
|
cc->addBoneTree(boneTree, bone_index);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
cc->addAffectedBone((Bone)bone_index);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::RemoveAffectedBones(ClipControl* cc, const Util::Array<ushort>& boneTree, const Util::Array<Util::String>& boneNames, const Util::String& name, bool child)
|
|||
|
{
|
|||
|
n_assert(NULL != cc);
|
|||
|
n_assert(boneTree.Size() == boneNames.Size());
|
|||
|
IndexT bone_index = boneNames.FindIndex(name);
|
|||
|
if (InvalidIndex != bone_index)
|
|||
|
{
|
|||
|
if (child)
|
|||
|
{
|
|||
|
cc->removeBoneTree(boneTree, bone_index);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
cc->removeAffectedBone((Bone)bone_index);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::clearAllAffectedBones()
|
|||
|
{
|
|||
|
m_AffectedBones.Clear();
|
|||
|
}
|
|||
|
void ClipControl::addAffectedBone(Bone bone)
|
|||
|
{
|
|||
|
if (InvalidBone == m_SkeletonMatch[bone])
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
for (int i = 0; i < m_AffectedBones.Size(); ++i)
|
|||
|
{
|
|||
|
if (m_AffectedBones[i] == bone)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
else if (m_AffectedBones[i] > bone)
|
|||
|
{
|
|||
|
m_AffectedBones.Insert(i, bone);
|
|||
|
return;
|
|||
|
}
|
|||
|
}
|
|||
|
m_AffectedBones.Append(bone);
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::addBoneTree(const Util::Array<ushort>& boneTree, Bone root)
|
|||
|
{
|
|||
|
Util::Array<Bone> array;
|
|||
|
array.Append(root);
|
|||
|
findClidNodes(boneTree, root, array);
|
|||
|
Util::Array<Bone>::Iterator it = array.Begin();
|
|||
|
while(it != array.End())
|
|||
|
{
|
|||
|
addAffectedBone(*it);
|
|||
|
++it;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::removeAffectedBone(Bone bone)
|
|||
|
{
|
|||
|
IndexT index = m_AffectedBones.FindIndex(bone);
|
|||
|
if (InvalidIndex != index)
|
|||
|
{
|
|||
|
m_AffectedBones.EraseIndex(index);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::removeBoneTree(const Util::Array<ushort>& boneTree, Bone root)
|
|||
|
{
|
|||
|
Util::Array<Bone> array;
|
|||
|
array.Append(root);
|
|||
|
findClidNodes(boneTree, root, array);
|
|||
|
Util::Array<Bone>::Iterator it = array.Begin();
|
|||
|
while(it != array.End())
|
|||
|
{
|
|||
|
removeAffectedBone(*it);
|
|||
|
++it;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void ClipControl::findClidNodes(const Util::Array<ushort>& boneTree, Bone root, Util::Array<Bone>& array)
|
|||
|
{
|
|||
|
for (int bone = root + 1; bone < boneTree.Size(); ++bone)
|
|||
|
{
|
|||
|
if (boneTree[bone] == root)
|
|||
|
{
|
|||
|
array.Append(bone);
|
|||
|
findClidNodes(boneTree, bone, array);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
}
|