61 lines
2.3 KiB
C
61 lines
2.3 KiB
C
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// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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#ifndef PVD_CONNECTION_FLAGS_H
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#define PVD_CONNECTION_FLAGS_H
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#include "physxvisualdebuggersdk/PvdObjectModelBaseTypes.h"
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#include "foundation/PxFlags.h"
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namespace physx { namespace debugger {
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struct PvdConnectionType
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{
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enum Enum
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{
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Unknown = 0,
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Debug = 1,
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Profile = 1 << 1,
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Memory = 1 << 2,
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};
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};
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typedef PxFlags<PvdConnectionType::Enum,PxU32> TConnectionFlagsType;
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PX_FLAGS_OPERATORS(PvdConnectionType::Enum, PxU32 );
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static inline TConnectionFlagsType defaultConnectionFlags() { return TConnectionFlagsType( PvdConnectionType::Debug | PvdConnectionType::Profile | PvdConnectionType::Memory ); }
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struct PvdConnectionState
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{
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enum Enum
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{
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Unknown = 0,
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RecordingOrViewing,
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Paused,
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};
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};
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}}
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#endif
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