126 lines
4.9 KiB
C
126 lines
4.9 KiB
C
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// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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#ifndef PX_PROFILE_ZONE_MANAGER_H
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#define PX_PROFILE_ZONE_MANAGER_H
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#include "physxprofilesdk/PxProfileEventSender.h"
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#include "physxprofilesdk/PxProfileEventNames.h"
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namespace physx {
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class PxProfileZone;
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class PxProfileNameProvider;
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class PxProfileZoneHandler
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{
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protected:
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virtual ~PxProfileZoneHandler(){}
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public:
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/*
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* Not a threadsafe call; handlers are expected to be able to handle
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* this from any thread.
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*/
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virtual void onZoneAdded( PxProfileZone& inSDK ) = 0;
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virtual void onZoneRemoved( PxProfileZone& inSDK ) = 0;
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};
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class PxUserCustomProfiler
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{
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public:
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virtual void onStartEvent( const char *eventName,PxU64 contextId,PxU32 threadId) = 0;
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virtual void onStopEvent( const char *eventName,PxU64 contextId,PxU32 threadId) = 0;
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virtual void onEventValue(const char *eventValue,PxI64 inValue) = 0;
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protected:
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virtual ~PxUserCustomProfiler(void)
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{
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}
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};
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/**
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* The profiling system was setup in the expectation that there would be several
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* systems that each had its own island of profile information. PhysX, client code,
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* and APEX would be the first examples of these. Each one of these islands is represented
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* by a profile zone.
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*
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* The Manager is a singleton-like object where all these different systems can be registered
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* so that clients of the profiling system can have one point to capture *all* profiling events.
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*
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* Flushing the manager implies that you want to loop through all the profile zones and flush
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* each one.
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*/
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class PxProfileZoneManager
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: public PxProfileEventFlusher //Tell all SDK's to flush their queue of profile events.
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{
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protected:
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virtual ~PxProfileZoneManager(){}
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public:
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/**
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* Threadsafe call, can be done from any thread. Handlers that are already connected
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* will get a new callback on the current thread.
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*/
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virtual void addProfileZone( PxProfileZone& inSDK ) = 0;
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virtual void removeProfileZone( PxProfileZone& inSDK ) = 0;
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/**
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* Threadsafe call. The new handler will immediately be notified about all
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* known SDKs.
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*/
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virtual void addProfileZoneHandler( PxProfileZoneHandler& inHandler ) = 0;
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virtual void removeProfileZoneHandler( PxProfileZoneHandler& inHandler ) = 0;
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/**
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* Create a new profile zone. This means you don't need access to a PxFoundation to
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* create your profile zone object, and your object is automatically registered with
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* the profile zone manager.
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*
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* You still need to release your object when you are finished with it.
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* \param inSDKName Name of the SDK object.
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* \param inProvider Option set of event id to name mappings.
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* \param inEventBufferByteSize rough maximum size of the event buffer. May exceed this size
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* by sizeof one event. When full an immediate call to all listeners is made.
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*/
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virtual PxProfileZone& createProfileZone( const char* inSDKName, PxProfileNames inNames = PxProfileNames(), PxU32 inEventBufferByteSize = 0x4000 /*16k*/ ) = 0;
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/**
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* Deprecated form of the above function.
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*/
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virtual PxProfileZone& createProfileZone( const char* inSDKName, PxProfileNameProvider* inProvider = NULL, PxU32 inEventBufferByteSize = 0x4000 /*16k*/ ) = 0;
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virtual void setUserCustomProfiler(PxUserCustomProfiler *callback) = 0;
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virtual void release() = 0;
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static PxProfileZoneManager& createProfileZoneManager(PxFoundation* inFoundation );
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};
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}
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#endif // PX_PROFILE_ZONE_MANAGER_H
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