123 lines
3.7 KiB
C
123 lines
3.7 KiB
C
|
// This code contains NVIDIA Confidential Information and is disclosed to you
|
||
|
// under a form of NVIDIA software license agreement provided separately to you.
|
||
|
//
|
||
|
// Notice
|
||
|
// NVIDIA Corporation and its licensors retain all intellectual property and
|
||
|
// proprietary rights in and to this software and related documentation and
|
||
|
// any modifications thereto. Any use, reproduction, disclosure, or
|
||
|
// distribution of this software and related documentation without an express
|
||
|
// license agreement from NVIDIA Corporation is strictly prohibited.
|
||
|
//
|
||
|
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
|
||
|
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
|
||
|
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
|
||
|
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
//
|
||
|
// Information and code furnished is believed to be accurate and reliable.
|
||
|
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
|
||
|
// information or for any infringement of patents or other rights of third parties that may
|
||
|
// result from its use. No license is granted by implication or otherwise under any patent
|
||
|
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
|
||
|
// This code supersedes and replaces all information previously supplied.
|
||
|
// NVIDIA Corporation products are not authorized for use as critical
|
||
|
// components in life support devices or systems without express written approval of
|
||
|
// NVIDIA Corporation.
|
||
|
//
|
||
|
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
|
||
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||
|
|
||
|
|
||
|
#ifndef PX_PHYSICS_NX_MESHSCALE
|
||
|
#define PX_PHYSICS_NX_MESHSCALE
|
||
|
/** \addtogroup geomutils
|
||
|
@{
|
||
|
*/
|
||
|
|
||
|
#include "common/PxPhysXCommon.h"
|
||
|
#include "foundation/PxMat33.h"
|
||
|
|
||
|
#ifndef PX_DOXYGEN
|
||
|
namespace physx
|
||
|
{
|
||
|
#endif
|
||
|
|
||
|
/**
|
||
|
\brief A class expressing a nonuniform scaling transformation.
|
||
|
|
||
|
The scaling is along arbitrary axes that are specified by PxMeshScale::rotation.
|
||
|
|
||
|
\note Currently only positive scale values are supported.
|
||
|
|
||
|
@see PxConvexMeshGeometry PxTriangleMeshGeometry
|
||
|
*/
|
||
|
class PxMeshScale
|
||
|
{
|
||
|
public:
|
||
|
/**
|
||
|
\brief Constructor initializes to identity scale.
|
||
|
*/
|
||
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(): scale(PxVec3(1.0f, 1.0f, 1.0f)), rotation(PxQuat::createIdentity())
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
\brief Constructor to initialize to arbitrary scaling.
|
||
|
*/
|
||
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(const PxVec3& s, const PxQuat& r)
|
||
|
{
|
||
|
PX_ASSERT(r.isUnit());
|
||
|
scale = s;
|
||
|
rotation = r;
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
\brief Returns true if the scaling is an identity transformation.
|
||
|
*/
|
||
|
PX_CUDA_CALLABLE PX_FORCE_INLINE bool isIdentity() const
|
||
|
{
|
||
|
return (scale.x == 1.0f && scale.y == 1.0f && scale.z == 1.0f);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
\brief Returns the inverse of this scaling transformation.
|
||
|
*/
|
||
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale getInverse() const
|
||
|
{
|
||
|
return PxMeshScale(PxVec3(1.0f/scale.x, 1.0f/scale.y, 1.0f/scale.z), rotation);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
\brief Returns the identity scaling transformation.
|
||
|
*/
|
||
|
static PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale createIdentity()
|
||
|
{
|
||
|
return PxMeshScale(PxVec3(1.0f, 1.0f, 1.0f),PxQuat::createIdentity());
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
\brief Converts this transformation to a 3x3 matrix representation.
|
||
|
*/
|
||
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxMat33 toMat33() const
|
||
|
{
|
||
|
PxMat33 rot(rotation);
|
||
|
PxMat33 trans = rot.getTranspose();
|
||
|
trans.column0 *= scale[0];
|
||
|
trans.column1 *= scale[1];
|
||
|
trans.column2 *= scale[2];
|
||
|
return trans * rot;
|
||
|
}
|
||
|
|
||
|
|
||
|
PxVec3 scale; //!< A nonuniform scaling
|
||
|
PxQuat rotation; //!< The orientation of the scaling axes
|
||
|
};
|
||
|
|
||
|
#ifndef PX_DOXYGEN
|
||
|
} // namespace physx
|
||
|
#endif
|
||
|
|
||
|
/** @} */
|
||
|
#endif
|