genesis-3d_engine/Engine/ExtIncludes/physX3/windows/geometry/PxGeometry.h

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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
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// proprietary rights in and to this software and related documentation and
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// information or for any infringement of patents or other rights of third parties that may
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// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
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// NVIDIA Corporation.
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NX_GEOMETRY
#define PX_PHYSICS_NX_GEOMETRY
/** \addtogroup geomutils
@{
*/
#include "common/PxPhysXCommon.h"
#include "foundation/PxFlags.h"
#include "foundation/PxMath.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
/**
\brief A geometry type.
Used to distinguish the type of a ::PxGeometry object.
*/
struct PxGeometryType
{
enum Enum
{
eSPHERE,
ePLANE,
eCAPSULE,
eBOX,
eCONVEXMESH,
eTRIANGLEMESH,
eHEIGHTFIELD,
//eCYLINDER,
//eCONE,
eGEOMETRY_COUNT, //!< internal use only!
eINVALID = -1, //!< internal use only!
};
};
/**
\brief A geometry object.
A geometry object defines the characteristics of a spatial object, but without any information
about its placement in the world.
\note This is an abstract class. You cannot create instances directly. Create an instance of one of the derived classes instead.
*/
class PxGeometry
{
public:
/**
\brief Returns the type of the geometry.
\return The type of the object.
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxGeometryType::Enum getType() const { return mType; }
protected:
PX_CUDA_CALLABLE PX_FORCE_INLINE PxGeometry(PxGeometryType::Enum type) : mType(type) {}
PxGeometryType::Enum mType;
};
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif