108 lines
3.7 KiB
C
108 lines
3.7 KiB
C
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// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_NX_BOX_GEOMETRY
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#define PX_PHYSICS_NX_BOX_GEOMETRY
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/** \addtogroup geomutils
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@{
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*/
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#include "geometry/PxGeometry.h"
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#include "foundation/PxVec3.h"
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief Class representing the geometry of a box.
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The geometry of a box can be fully specified by its half extents. This is the half of its width, height, and depth.
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\note The scaling of the box is expected to be baked into these values, there is no additional scaling parameter.
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*/
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class PxBoxGeometry : public PxGeometry
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{
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public:
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/**
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\brief Default constructor, initializes to a box with zero dimensions.
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*/
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PX_INLINE PxBoxGeometry() : PxGeometry(PxGeometryType::eBOX), halfExtents(0,0,0) {}
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/**
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\brief Copy constructor.
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*/
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PX_INLINE PxBoxGeometry(const PxBoxGeometry& b) : PxGeometry(PxGeometryType::eBOX), halfExtents(b.halfExtents){}
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/**
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\brief Constructor to initialize half extents from scalar parameters.
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\param hx Initial half extents' x component.
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\param hy Initial half extents' y component.
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\param hz Initial half extents' z component.
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*/
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PX_INLINE PxBoxGeometry(PxReal hx, PxReal hy, PxReal hz) : PxGeometry(PxGeometryType::eBOX), halfExtents(hx, hy, hz) {}
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/**
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\brief Constructor to initialize half extents from vector parameter.
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\param halfExtents_ Initial half extents.
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*/
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PX_INLINE PxBoxGeometry(PxVec3 halfExtents_) : PxGeometry(PxGeometryType::eBOX), halfExtents(halfExtents_) {}
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/**
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\brief Returns true if the geometry is valid.
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\return True if the current settings are valid
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*/
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PX_INLINE bool isValid() const;
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public:
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/**
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\brief Half of the width, height, and depth of the box.
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*/
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PxVec3 halfExtents;
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};
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PX_INLINE bool PxBoxGeometry::isValid() const
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{
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if (mType != PxGeometryType::eBOX)
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return false;
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if (!halfExtents.isFinite())
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return false;
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if (halfExtents.x <= 0.0f || halfExtents.y <= 0.0f || halfExtents.z <= 0.0f)
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return false;
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return true;
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}
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#ifndef PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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