65 lines
2.5 KiB
C
65 lines
2.5 KiB
C
|
// This code contains NVIDIA Confidential Information and is disclosed to you
|
||
|
// under a form of NVIDIA software license agreement provided separately to you.
|
||
|
//
|
||
|
// Notice
|
||
|
// NVIDIA Corporation and its licensors retain all intellectual property and
|
||
|
// proprietary rights in and to this software and related documentation and
|
||
|
// any modifications thereto. Any use, reproduction, disclosure, or
|
||
|
// distribution of this software and related documentation without an express
|
||
|
// license agreement from NVIDIA Corporation is strictly prohibited.
|
||
|
//
|
||
|
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
|
||
|
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
|
||
|
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
|
||
|
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
//
|
||
|
// Information and code furnished is believed to be accurate and reliable.
|
||
|
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
|
||
|
// information or for any infringement of patents or other rights of third parties that may
|
||
|
// result from its use. No license is granted by implication or otherwise under any patent
|
||
|
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
|
||
|
// This code supersedes and replaces all information previously supplied.
|
||
|
// NVIDIA Corporation products are not authorized for use as critical
|
||
|
// components in life support devices or systems without express written approval of
|
||
|
// NVIDIA Corporation.
|
||
|
//
|
||
|
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
|
||
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||
|
|
||
|
|
||
|
#ifndef PX_PHYSICS_NX_FORCE_MODE
|
||
|
#define PX_PHYSICS_NX_FORCE_MODE
|
||
|
|
||
|
/** \addtogroup physics
|
||
|
@{
|
||
|
*/
|
||
|
|
||
|
#ifndef PX_DOXYGEN
|
||
|
namespace physx
|
||
|
{
|
||
|
#endif
|
||
|
|
||
|
/**
|
||
|
\brief Parameter to addForce() and addTorque() calls, determines the exact operation that is carried out.
|
||
|
|
||
|
@see PxRigidBody.addForce() PxRigidBody.addTorque()
|
||
|
*/
|
||
|
struct PxForceMode
|
||
|
{
|
||
|
enum Enum
|
||
|
{
|
||
|
eFORCE, //!< parameter has unit of mass * distance/ time^2, i.e. a force
|
||
|
eIMPULSE, //!< parameter has unit of mass * distance /time
|
||
|
eVELOCITY_CHANGE, //!< parameter has unit of distance / time, i.e. the effect is mass independent: a velocity change.
|
||
|
eACCELERATION //!< parameter has unit of distance/ time^2, i.e. an acceleration. It gets treated just like a force except the mass is not divided out before integration.
|
||
|
};
|
||
|
};
|
||
|
|
||
|
#ifndef PX_DOXYGEN
|
||
|
} // namespace physx
|
||
|
#endif
|
||
|
|
||
|
/** @} */
|
||
|
#endif
|