2509 lines
57 KiB
C++
2509 lines
57 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "appframework/actormanager.h"
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#include "graphicfeature/components/animationcomponent.h"
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#include "graphicfeature/graphicsfeature.h"
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#include "graphicfeature/graphicsfeatureprotocol.h"
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#include "basegamefeature/managers/timesource.h"
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#include "resource/resourceserver.h"
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#include "animation/AnimationServer.h"
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#include "animation/AnimationUtil.h"
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#include "graphicfeature/components/skeletoncomponent.h"
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#include "graphicfeature/components/skinnedmeshrendercomponent.h"
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#include "graphicfeature/components/locatercomponent.h"
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namespace App
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{
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using namespace Graphic;
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__ImplementClass(AnimationComponent, 'ACPN', App::Component);
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GPtr<Resources::AnimationRes> AnimationComponent::NullRes(0);
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Resources::ResourceId AnimationComponent::NullResId("");
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Math::matrix44 AnimationComponent::m_IndentityMatrix(Math::matrix44::identity());
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AnimationComponent::AnimationComponent()
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: m_bAnimInfosDirty(false),
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m_bAllLoaded(false),
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m_bHasAnyErrors(false),
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m_bHasBuildToRootX(false),
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m_bHasGotSkelTree(false),
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m_bFindUsedBones(false),
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m_nCurrentLayer(0),
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m_bHasBuildDefaultToRootX(false),
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m_bNeedAddDefaultAttach(false),
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m_UpdateFactor(0.3f),
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m_bIsDefaultInfoDirty(false),
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m_Animation(NULL)
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{
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m_Animation = Animation::Create();
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}
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AnimationComponent::~AnimationComponent()
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{
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m_AnimInfos.animMap.Clear();
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m_SkelTree.Clear();
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m_Animation = NULL;
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}
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void AnimationComponent::OnActivate()
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{
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AnimationServer::Instance()->AttachAnimation(m_Animation);
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Actor::Check_Animation(this);
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Super::OnActivate();
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}
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void AnimationComponent::OnDeactivate()
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{
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this->StopAnimations();
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Super::OnDeactivate();
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AnimationServer::Instance()->DetachAnimaton(m_Animation);
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}
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void AnimationComponent::SetupCallbacks()
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{
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mActor->RegisterComponentCallback(this, BeginFrame);
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mActor->RegisterComponentCallback(this, EndFrame);
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}
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void AnimationComponent::SetupAcceptedMessages()
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{
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Super::SetupAcceptedMessages();
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}
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void AnimationComponent::HandleMessage(const GPtr<Messaging::Message> &msg)
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{
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Super::HandleMessage(msg);
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}
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void AnimationComponent::SetAnimationID(const Resources::ResourceId &animName, Resources::Priority priority)
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{
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if (!animName.IsValid())
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{
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return;
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}
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AnimationParamMap& animMap = m_AnimInfos.animMap;
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IndexT findAnim = FindFromAnimParamMap(animName);
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if (findAnim != InvalidIndex)
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{
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#ifdef __GENESIS_EDITOR__
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if(priority == Resources::ResourcePriority::Synchronization)
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{
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AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
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const Util::String resID = animName.AsString();
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GPtr<AnimationResInfo> pAnimInfo = Resources::ResourceManager::Instance()->CreateAnimationResInfo(resID, priority);
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if (pAnimInfo.isvalid() && pAnimInfo->GetRes().isvalid())
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{
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animParam.animRes = pAnimInfo->GetRes().downcast<AnimationRes>();
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}
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}
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animMap[findAnim].dirty = true;
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DirtyAnimInfos();
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#endif
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return;
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}
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else
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{
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AnimResParam animParam;
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animParam.animName = animName;
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animParam.animRes = NULL;
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animParam.dirty = true;
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if (mActor && mActor->PriorityDefinition())
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{
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priority = mActor->GetPriority();
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}
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animParam.priority = priority;
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if(priority == Resources::ResourcePriority::Synchronization)
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{
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const Util::String resID = animName.AsString();
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GPtr<AnimationResInfo> pAnimInfo = Resources::ResourceManager::Instance()->CreateAnimationResInfo(resID, animParam.priority);
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if (pAnimInfo.isvalid() && pAnimInfo->GetRes().isvalid())
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{
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animParam.animRes = pAnimInfo->GetRes().downcast<AnimationRes>();
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if (animParam.animRes->GetState() == Resource::Loaded)
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{
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if(animParam.dirty)
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{
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AddAnimationRes(animParam.animRes);
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if (mActor != NULL)
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{
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SizeT count = animParam.animRes->GetClipCount();
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for (IndexT i = 0; i < count; ++i)
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{
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FindUsedBones(animParam.animRes->GetClip(i), NULL, mActor);
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IndexT ret = InvalidIndex;
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for(int index = 0; index < m_AnimationClips.Size(); ++index)
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{
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ResourceId clipName = m_AnimationClips[index]->GetName();
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if(animParam.animRes->GetClip(i)->GetName() == clipName)
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{
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ret = index;
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break;
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}
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}
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if (ret != InvalidIndex)
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{
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m_AnimationClips.EraseIndex(ret);
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}
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}
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}
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animParam.dirty = false;
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}
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}
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}
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else
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{
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animParam.animRes = NULL;
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}
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animMap.Append(animParam);
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m_bFindUsedBones = true;
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m_bAllLoaded = true;
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return;
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}
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animMap.Append(animParam);
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DirtyAnimInfos();
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m_bAllLoaded = false;
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}
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}
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bool AnimationComponent::ContainAnimationID(const Resources::ResourceId& animName)
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{
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if (!animName.IsValid())
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{
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return false;
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}
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AnimationParamMap& animMap = m_AnimInfos.animMap;
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IndexT findAnim = FindFromAnimParamMap(animName);
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return (findAnim != InvalidIndex);
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}
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bool AnimationComponent::AnimationIDLoaded(const Resources::ResourceId& animName)
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{
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return m_Animation->Contain(animName);
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}
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const Resources::ResourceId& AnimationComponent::GetAnimResID(IndexT iRes) const
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{
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if (iRes >= 0 && iRes < m_AnimInfos.animMap.Size())
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{
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return m_AnimInfos.animMap[iRes].animName;
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}
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return Resources::Resource::EmptyResID;
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}
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bool AnimationComponent::ReFindUsedBones(const GPtr<Actor>& pActor)
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{
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int keyValuePairIndex_Anim = m_UsedBonesIndex.FindIndex(m_CurrentAnimName);
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int keyValuePairIndex_Actor = 0;;
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if(keyValuePairIndex_Anim != -1)
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{
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keyValuePairIndex_Actor = m_UsedBonesIndex[m_CurrentAnimName].FindIndex(pActor);
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}
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if(keyValuePairIndex_Actor == -1 || keyValuePairIndex_Anim == -1)
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{
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bool ret = true;
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for (IndexT iClip = 0; iClip < m_Animation->GetAnimClipCount(); ++iClip)
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{
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ret &= FindUsedBones(m_Animation->GetAnimClips()[iClip], NULL, pActor);
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}
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return ret;
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}
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return true;
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}
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bool AnimationComponent::GetUsedBoneIndex(GPtr<Actor> pActor, Util::Dictionary<IndexT, IndexT>& usedBonesIndex)
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{
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bool found = ReFindUsedBones(pActor);
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if(found)
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{
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usedBonesIndex = m_UsedBonesIndex[m_CurrentAnimName][pActor].used;
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return true;
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}
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else
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{
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return false;
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}
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}
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bool AnimationComponent::GetUnusedBoneIndex(GPtr<Actor> pActor, Util::Array<IndexT>& unusedBonesIndex)
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{
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bool found = ReFindUsedBones(pActor);
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if(found)
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{
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unusedBonesIndex = m_UsedBonesIndex[m_CurrentAnimName][pActor].unused;
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return true;
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}
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else
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{
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return false;
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}
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}
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float GetRatioInView(Math::vector objWorldPos, Math::bbox box)
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{
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Math::float4 boxSizeVec = box.pmax - box.pmin;
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float boxSize = boxSizeVec.x()*boxSizeVec.x()+boxSizeVec.y()*boxSizeVec.y()+boxSizeVec.z()*boxSizeVec.z();
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float minViewSize = 400000000;
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const Graphic::RenderSceneList& sceneList = Graphic::GraphicSystem::Instance()->GetRenderSceneList();
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for(IndexT i = 0; i < sceneList.Size() ; i++)
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{
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const Graphic::RenderScene::CameraList& cameraList = sceneList[i]->GetCameraList();
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for(IndexT cameraIndex = 0; cameraIndex < cameraList.Size(); cameraIndex++)
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{
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if(cameraList[cameraIndex])
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{
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Math::vector cameraLocalPos = cameraList[cameraIndex]->GetTransform().get_position() - objWorldPos;
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float dis = cameraLocalPos.x()*cameraLocalPos.x()+cameraLocalPos.y()*cameraLocalPos.y()+cameraLocalPos.z()*cameraLocalPos.z();
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float zNear = cameraList[cameraIndex]->GetCameraSetting().GetZNear();
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float zFar = cameraList[cameraIndex]->GetCameraSetting().GetZFar();
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float farWidth = cameraList[cameraIndex]->GetCameraSetting().GetFarWidth();
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float farHeight = cameraList[cameraIndex]->GetCameraSetting().GetFarHeight();
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float viewSize = dis/((zFar-zNear)*(zFar-zNear))*(farWidth*farWidth + farHeight*farHeight);
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minViewSize = Math::n_min(viewSize,minViewSize);
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}
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}
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}
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return boxSize/minViewSize;
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}
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void AnimationComponent::_OnBeginFrame()
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{
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if (m_bAnimInfosDirty)
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{
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bool hasAnimDirty = false;
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if (m_AnimInfos.dirty)
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{
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int unLoadedCount = m_AnimInfos.animMap.Size();
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int failedLoadedCount = 0;
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for (IndexT iRes = 0; iRes<m_AnimInfos.animMap.Size(); ++iRes)
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{
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AnimResParam& animParam = m_AnimInfos.animMap[iRes];
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const Resources::ResourceId& animID = m_AnimInfos.animMap[iRes].animName;
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if (animParam.animRes.isvalid())
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{
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if (animParam.animRes->GetState() == Resource::Loaded)
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{
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if(animParam.dirty)
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{
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AddAnimationRes(animParam.animRes);
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animParam.dirty = false;
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}
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unLoadedCount--;
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}
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else
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{
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if (animParam.animRes->GetState() == Resource::Failed)
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{
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failedLoadedCount++;
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}
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}
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}
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else
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{
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const Util::String resID = animID.AsString();
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GPtr<AnimationResInfo> pAnimInfo = Resources::ResourceManager::Instance()->CreateAnimationResInfo(resID, animParam.priority);
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if (pAnimInfo.isvalid() && pAnimInfo->GetRes().isvalid())
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{
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animParam.animRes = pAnimInfo->GetRes().downcast<AnimationRes>();
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if (animParam.animRes->GetState() == Resource::Loaded)
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{
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if(animParam.dirty)
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{
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AddAnimationRes(animParam.animRes);
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animParam.dirty = false;
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}
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unLoadedCount--;
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}
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else
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{
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if (animParam.animRes->GetState() == Resource::Failed)
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||
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{
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failedLoadedCount++;
|
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}
|
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}
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}
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else
|
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{
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animParam.animRes = NULL;
|
||
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}
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}
|
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}
|
||
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m_bAllLoaded = false;
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if (unLoadedCount == 0 || unLoadedCount == failedLoadedCount)
|
||
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{
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m_AnimInfos.dirty = false;
|
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m_AnimInfos.allLoaded = true;
|
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|
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m_bAllLoaded = true;
|
||
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|
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DelayProcess();
|
||
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|
||
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}
|
||
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}
|
||
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|
||
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hasAnimDirty |= m_AnimInfos.dirty;
|
||
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|
||
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m_bAnimInfosDirty = hasAnimDirty;
|
||
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}
|
||
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|
||
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if (!m_bFindUsedBones && m_bAllLoaded)
|
||
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{
|
||
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bool hasAllFound = true;
|
||
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for (IndexT iClip = 0; iClip < m_AnimationClips.Size(); ++iClip)
|
||
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{
|
||
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hasAllFound &= FindUsedBones(m_AnimationClips[iClip], NULL, mActor);
|
||
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}
|
||
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|
||
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if(hasAllFound)
|
||
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{
|
||
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m_AnimationClips.Clear();
|
||
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m_bFindUsedBones = true;
|
||
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}
|
||
|
|
||
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}
|
||
|
|
||
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if(m_bNeedAddDefaultAttach)
|
||
|
{
|
||
|
if(!m_SkelTree.IsEmpty())
|
||
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{
|
||
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AddDefaultAttachedActor();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//====================================================================================
|
||
|
//Use bbox size and camera distance to change animation's update rate
|
||
|
bool bNeedLimitRate = true;
|
||
|
|
||
|
//#ifdef __GENESIS_EDITOR__ // edtior didn`t use
|
||
|
bNeedLimitRate = false;
|
||
|
//#endif
|
||
|
if(!bNeedLimitRate)
|
||
|
return;
|
||
|
|
||
|
Math::bbox box = mActor->GetWorldBoundingBoxWithChild();
|
||
|
|
||
|
float ratioInView = GetRatioInView(mActor->GetWorldPosition(), box);
|
||
|
|
||
|
float MINTIME = 0.033f;
|
||
|
float MAXTIME = 0.33f;
|
||
|
float updateTime = MINTIME + (MAXTIME-MINTIME) * 0.001f / ratioInView * m_UpdateFactor;
|
||
|
updateTime = updateTime>MAXTIME?MAXTIME:updateTime;
|
||
|
m_Animation->SetUpdateTime(updateTime);
|
||
|
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::_OnEndFrame()
|
||
|
{
|
||
|
m_bHasBuildToRootX = false;
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::AddAnimationRes(GPtr<Resources::AnimationRes> &animRes)
|
||
|
{
|
||
|
SizeT count = animRes->GetClipCount();
|
||
|
|
||
|
for (IndexT iClip = 0; iClip<count; ++iClip)
|
||
|
{
|
||
|
const GPtr<AnimationClip>& animClipTemp = animRes->GetClip(iClip);
|
||
|
GPtr<AnimationClip> animClip = AnimationClip::Create();
|
||
|
animClipTemp->AnimationClip::Duplicate(animClip);
|
||
|
animClip->SetName(animRes->GetResourceId().AsString());
|
||
|
|
||
|
if (animClip.isvalid())
|
||
|
{
|
||
|
m_Animation->AddAnimClip(animClip);
|
||
|
m_AnimationClips.Append(animClip);
|
||
|
|
||
|
if (animClip->GetName() == m_CurrentAnimName)
|
||
|
{
|
||
|
m_bFindUsedBones = false;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::PlayAnimation(const Resources::ResourceId &name, int playMode)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimStateParam asParam;
|
||
|
asParam.playMode = playMode;
|
||
|
asParam.isPlay = true;
|
||
|
asParam.name = name;
|
||
|
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(name);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
AnimStateParam& existedAS = m_AnimStateParam.ValueAtIndex(findAS);
|
||
|
existedAS.playMode = playMode;
|
||
|
existedAS.isPlay = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_AnimStateParam.Add(name, asParam);
|
||
|
}
|
||
|
|
||
|
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded )
|
||
|
{
|
||
|
m_Animation->PlayAnim(name, playMode);
|
||
|
|
||
|
if (m_CurrentAnimName != name)
|
||
|
{
|
||
|
m_CurrentAnimName = name;
|
||
|
ClipControl* cc = m_Animation->GetClipControl(m_CurrentAnimName);
|
||
|
|
||
|
if (cc)
|
||
|
{
|
||
|
AnimationClip* clip = cc->GetClip();
|
||
|
if (clip)
|
||
|
{
|
||
|
m_ParentIndexVec = m_Animation->GetNodeParentIndexVec();
|
||
|
m_ParentNameVec = m_Animation->GetNodeNameVec();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
const GPtr<Resources::AnimationRes>& AnimationComponent::GetCurrentAnimRes()
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap("m_CurrentAnimName+");
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
const AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
return animParam.animRes;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return NullRes;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Get played animation's current frame
|
||
|
float AnimationComponent::GetCurrentFrame(const Resources::ResourceId& animName )
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(animName);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
ClipControl* cc = m_Animation->GetClipControl(animName);
|
||
|
if (cc)
|
||
|
{
|
||
|
float frame = GetTime(animName) * cc->GetClip()->GetSampleRate();
|
||
|
return frame;
|
||
|
}
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", animName.Value());
|
||
|
return -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Get played animation's current frame
|
||
|
float AnimationComponent::GetCurrentFrame()
|
||
|
{
|
||
|
return GetCurrentFrame(m_CurrentAnimName);
|
||
|
}
|
||
|
|
||
|
int AnimationComponent::GetAnimFrameCount( const Resources::ResourceId& animName )
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(animName);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
ClipControl* cc = m_Animation->GetClipControl(animName);
|
||
|
if (cc)
|
||
|
{
|
||
|
float frame = cc->GetClip()->GetClipDuration() * cc->GetClip()->GetSampleRate();
|
||
|
return (int)frame;
|
||
|
}
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", animName.Value());
|
||
|
return -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int AnimationComponent::GetCurrentAnimFrameCount()
|
||
|
{
|
||
|
return GetAnimFrameCount(m_CurrentAnimName);
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::BlendingAnimation(const Resources::ResourceId &name, float weight, float time)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
weight = ClampWeightRange(weight);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
m_Animation->Blending(name, weight, time);
|
||
|
|
||
|
if (m_CurrentAnimName != name)
|
||
|
{
|
||
|
m_CurrentAnimName = name;
|
||
|
ClipControl* cc = m_Animation->GetClipControl(m_CurrentAnimName);
|
||
|
|
||
|
if (cc)
|
||
|
{
|
||
|
AnimationClip* clip = cc->GetClip();
|
||
|
if (clip)
|
||
|
{
|
||
|
m_ParentIndexVec = m_Animation->GetNodeParentIndexVec();
|
||
|
m_ParentNameVec = m_Animation->GetNodeNameVec();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
AnimStateParam asParam;
|
||
|
asParam.targetWeight = weight;
|
||
|
asParam.fadingTime = time;
|
||
|
asParam.isNeedBlending = true;
|
||
|
asParam.name = name;
|
||
|
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(name);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
AnimStateParam& existedAS = m_AnimStateParam.ValueAtIndex(findAS);
|
||
|
existedAS.name = name;
|
||
|
existedAS.targetWeight = weight;
|
||
|
existedAS.fadingTime = time;
|
||
|
existedAS.isNeedBlending = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_AnimStateParam.Add(name, asParam);
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::AddAffectedNodes(const Resources::ResourceId& animName, const Util::String& nodeName, bool recursive)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(animName);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded )
|
||
|
{
|
||
|
|
||
|
m_Animation->AddAffectedNodes(animName, nodeName, recursive);
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AnimStateParam asParam;
|
||
|
|
||
|
asParam.affectedNodes.Add(nodeName, recursive);
|
||
|
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(animName);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
AnimStateParam& existedAS = m_AnimStateParam.ValueAtIndex(findAS);
|
||
|
|
||
|
IndexT findExistedNode = existedAS.affectedNodes.FindIndex(nodeName);
|
||
|
|
||
|
if (findExistedNode != InvalidIndex)
|
||
|
{
|
||
|
existedAS.affectedNodes.ValueAtIndex(findExistedNode) = recursive;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
existedAS.affectedNodes.Add(nodeName, recursive);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_AnimStateParam.Add(animName, asParam);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", animName.Value());
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::RemoveAffectedNodes(const Resources::ResourceId& animName, const Util::String& nodeName, bool recursive)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(animName);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded )
|
||
|
{
|
||
|
|
||
|
m_Animation->RemoveAffectedNodes(animName, nodeName, recursive);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", animName.Value());
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::IsAnimNodeAffected(const Resources::ResourceId& animName, const Util::String& nodeName)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(animName);
|
||
|
|
||
|
bool ret = false;
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded )
|
||
|
{
|
||
|
|
||
|
ret = m_Animation->IsAnimNodeAffected(animName, nodeName);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", animName.Value());
|
||
|
|
||
|
}
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::StopAnimations()
|
||
|
{
|
||
|
if ( m_Animation.isvalid() )
|
||
|
{
|
||
|
m_Animation->Stop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::ForceUpdate()
|
||
|
{
|
||
|
m_Animation->UpdateAnimation((float)GameTime::Instance()->GetFrameTime());
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::StopAnimation(const Resources::ResourceId& name, float time)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimStateParam asParam;
|
||
|
asParam.name = name;
|
||
|
asParam.isPlay = false;
|
||
|
asParam.isNeedCrossFading = false;
|
||
|
asParam.fadingTime = time;
|
||
|
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(name);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
AnimStateParam& existedAS = m_AnimStateParam.ValueAtIndex(findAS);
|
||
|
existedAS.isPlay = false;
|
||
|
existedAS.isNeedCrossFading = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_AnimStateParam.Add(name, asParam);
|
||
|
}
|
||
|
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid())
|
||
|
{
|
||
|
m_Animation->Stop(name, time);
|
||
|
|
||
|
m_bHasAnyErrors = false;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::PauseAnimation(const Resources::ResourceId& name)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
m_Animation->Pause(name);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AnimStateParam asParam;
|
||
|
asParam.name = name;
|
||
|
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(name);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_AnimStateParam.Add(name, asParam);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = false;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::ResumeAnimation(const Resources::ResourceId& name)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
m_Animation->Resume(name);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AnimStateParam asParam;
|
||
|
asParam.name = name;
|
||
|
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(name);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_AnimStateParam.Add(name, asParam);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = false;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::DelayProcess()
|
||
|
{
|
||
|
SizeT count = m_AnimStateParam.Size();
|
||
|
|
||
|
for (int i = 0; i<count; ++i)
|
||
|
{
|
||
|
AnimStateParam& asParam = m_AnimStateParam.ValueAtIndex(i);
|
||
|
|
||
|
if (asParam.isPlay)
|
||
|
{
|
||
|
PlayAnimation(asParam.name, asParam.playMode);
|
||
|
}
|
||
|
|
||
|
if (asParam.isNeedBlending)
|
||
|
{
|
||
|
BlendingAnimation(asParam.name, asParam.targetWeight, asParam.fadingTime);
|
||
|
}
|
||
|
|
||
|
if (asParam.isNeedCrossFading)
|
||
|
{
|
||
|
CrossFading(asParam.name, asParam.playMode, asParam.fadingTime);
|
||
|
}
|
||
|
|
||
|
if (asParam.isSetLayer)
|
||
|
{
|
||
|
SetLayer(asParam.name, asParam.layer);
|
||
|
}
|
||
|
|
||
|
if (asParam.isSetNormalizedTime)
|
||
|
{
|
||
|
SetNormalizedTime(asParam.name, asParam.normalizedTime);
|
||
|
}
|
||
|
|
||
|
if (asParam.isSetSpeed)
|
||
|
{
|
||
|
SetAnimationSpeed(asParam.name, asParam.speed);
|
||
|
}
|
||
|
|
||
|
if (asParam.isSetWeight)
|
||
|
{
|
||
|
SetWeight(asParam.name, asParam.curWeight);
|
||
|
}
|
||
|
|
||
|
if (asParam.isSetWrapMode)
|
||
|
{
|
||
|
SetWrapMode(asParam.name, asParam.wrapMode);
|
||
|
}
|
||
|
|
||
|
if (asParam.isSetEnable)
|
||
|
{
|
||
|
SetAnimationEnable(asParam.name, asParam.enable);
|
||
|
}
|
||
|
|
||
|
if (asParam.isSetTime)
|
||
|
{
|
||
|
SetTime(asParam.name, asParam.localTime);
|
||
|
}
|
||
|
|
||
|
for (IndexT iNode = 0; iNode<asParam.affectedNodes.Size(); ++iNode)
|
||
|
{
|
||
|
AddAffectedNodes(asParam.name, asParam.affectedNodes.KeyAtIndex(iNode), asParam.affectedNodes.ValueAtIndex(iNode));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::CrossFading(const Resources::ResourceId &name, int playMode, float time)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
|
||
|
AnimStateParam asParam;
|
||
|
asParam.playMode = playMode;
|
||
|
asParam.fadingTime = time;
|
||
|
asParam.name = name;
|
||
|
asParam.isNeedCrossFading = true;
|
||
|
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(name);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
AnimStateParam& existedAS = m_AnimStateParam.ValueAtIndex(findAS);
|
||
|
existedAS.name = name;
|
||
|
existedAS.playMode = playMode;
|
||
|
existedAS.fadingTime = time;
|
||
|
existedAS.isNeedCrossFading = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_AnimStateParam.Add(name, asParam);
|
||
|
}
|
||
|
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
m_Animation->CrossFading(name, playMode, time);
|
||
|
|
||
|
if (m_CurrentAnimName != name)
|
||
|
{
|
||
|
m_CurrentAnimName = name;
|
||
|
ClipControl* cc = m_Animation->GetClipControl(m_CurrentAnimName);
|
||
|
|
||
|
if (cc)
|
||
|
{
|
||
|
AnimationClip* clip = cc->GetClip();
|
||
|
if (clip)
|
||
|
{
|
||
|
m_ParentIndexVec = m_Animation->GetNodeParentIndexVec();
|
||
|
m_ParentNameVec = m_Animation->GetNodeNameVec();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = false;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::IsAnyAnimationPlaying()
|
||
|
{
|
||
|
SizeT count = m_Animation->GetAnimClipCount();
|
||
|
|
||
|
bool isPlaying = false;
|
||
|
|
||
|
if (count)
|
||
|
{
|
||
|
isPlaying = m_Animation->IsPlaying();
|
||
|
|
||
|
return isPlaying;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return isPlaying;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::IsAnyAnimationPaused()
|
||
|
{
|
||
|
SizeT count = m_Animation->GetAnimClipCount();
|
||
|
|
||
|
bool isPaused = false;
|
||
|
|
||
|
if (count)
|
||
|
{
|
||
|
isPaused = m_Animation->IsPaused();
|
||
|
|
||
|
return isPaused;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return isPaused;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::IsAnimationPlaying(const Resources::ResourceId& name)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
bool isPlaying = false;
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
isPlaying = m_Animation->IsPlaying(name);
|
||
|
|
||
|
return isPlaying;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AnimStateParam asParam;
|
||
|
asParam.name = name;
|
||
|
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(name);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_AnimStateParam.Add(name, asParam);
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::IsAnimationPaused(const Resources::ResourceId& name)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
bool isPaused = false;
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
isPaused = m_Animation->IsPaused(name);
|
||
|
|
||
|
return isPaused;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AnimStateParam asParam;
|
||
|
asParam.name = name;
|
||
|
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(name);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_AnimStateParam.Add(name, asParam);
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void AnimationComponent::SetWrapMode(const Resources::ResourceId &name, int wrapMode)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
m_Animation->SetWrapMode(name, wrapMode);
|
||
|
}
|
||
|
|
||
|
AnimStateParam asParam;
|
||
|
asParam.name = name;
|
||
|
asParam.wrapMode = wrapMode;
|
||
|
asParam.isSetWrapMode = true;
|
||
|
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(name);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
AnimStateParam& existedAS = m_AnimStateParam.ValueAtIndex(findAS);
|
||
|
existedAS.name = name;
|
||
|
existedAS.wrapMode = wrapMode;
|
||
|
existedAS.isSetWrapMode = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_AnimStateParam.Add(name, asParam);
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
int AnimationComponent::GetWrapMode(const Resources::ResourceId& name)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
return m_Animation->GetWrapMode(name);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(name);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
AnimStateParam& existedAS = m_AnimStateParam.ValueAtIndex(findAS);
|
||
|
return existedAS.wrapMode;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return 2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
return 2;
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::SetLayer(const Resources::ResourceId& name, int layer)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
m_Animation->SetLayer(name, layer);
|
||
|
}
|
||
|
|
||
|
AnimStateParam asParam;
|
||
|
asParam.name = name;
|
||
|
asParam.layer = layer;
|
||
|
asParam.isSetLayer = true;
|
||
|
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(name);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
AnimStateParam& existedAS = m_AnimStateParam.ValueAtIndex(findAS);
|
||
|
existedAS.name = name;
|
||
|
existedAS.layer = layer;
|
||
|
existedAS.isSetLayer = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_AnimStateParam.Add(name, asParam);
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::SetTime(const Resources::ResourceId& name, float time)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
m_Animation->SetTime(name, time);
|
||
|
}
|
||
|
|
||
|
AnimStateParam asParam;
|
||
|
asParam.name = name;
|
||
|
asParam.localTime = time;
|
||
|
asParam.isSetTime = true;
|
||
|
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(name);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
AnimStateParam& existedAS = m_AnimStateParam.ValueAtIndex(findAS);
|
||
|
existedAS.name = name;
|
||
|
existedAS.localTime = time;
|
||
|
existedAS.isSetTime = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_AnimStateParam.Add(name, asParam);
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
float AnimationComponent::GetTime(const Resources::ResourceId& name)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
float weight = 0.0f;
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
weight = m_Animation->GetWrapTime(name);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
}
|
||
|
|
||
|
return weight;
|
||
|
}
|
||
|
|
||
|
IndexT AnimationComponent::GetLayer(const Resources::ResourceId& name)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
IndexT layer = 0;
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
layer = m_Animation->GetLayer(name);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
}
|
||
|
|
||
|
return layer;
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::SetAnimationSpeed(const Resources::ResourceId &name, float speed)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
m_Animation->SetPlayRate(name, speed);
|
||
|
}
|
||
|
|
||
|
AnimStateParam asParam;
|
||
|
asParam.name = name;
|
||
|
asParam.speed = speed;
|
||
|
asParam.isSetSpeed = true;
|
||
|
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(name);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
AnimStateParam& existedAS = m_AnimStateParam.ValueAtIndex(findAS);
|
||
|
existedAS.name = name;
|
||
|
existedAS.speed = speed;
|
||
|
existedAS.isSetSpeed = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_AnimStateParam.Add(name, asParam);
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::SetWeight(const Resources::ResourceId& name, float weight)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
weight = ClampWeightRange(weight);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
m_Animation->SetWeight(name, weight);
|
||
|
}
|
||
|
|
||
|
AnimStateParam asParam;
|
||
|
asParam.name = name;
|
||
|
asParam.curWeight = weight;
|
||
|
asParam.isSetWeight = true;
|
||
|
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(name);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
AnimStateParam& existedAS = m_AnimStateParam.ValueAtIndex(findAS);
|
||
|
existedAS.name = name;
|
||
|
existedAS.curWeight = weight;
|
||
|
existedAS.isSetWeight = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_AnimStateParam.Add(name, asParam);
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
float AnimationComponent::GetWeight(const Resources::ResourceId& name)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
float weight = 0.0f;
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
weight = m_Animation->GetWeight(name);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
}
|
||
|
|
||
|
return weight;
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::SetNormalizedTime(const Resources::ResourceId &name, float time)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
m_Animation->SetNormalizedTime(name, time);
|
||
|
}
|
||
|
|
||
|
AnimStateParam asParam;
|
||
|
asParam.name = name;
|
||
|
asParam.normalizedTime = time;
|
||
|
asParam.isSetNormalizedTime = true;
|
||
|
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(name);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
AnimStateParam& existedAS = m_AnimStateParam.ValueAtIndex(findAS);
|
||
|
existedAS.name = name;
|
||
|
existedAS.normalizedTime = time;
|
||
|
existedAS.isSetNormalizedTime = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_AnimStateParam.Add(name, asParam);
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::SetAnimationEnable(const Resources::ResourceId& name, bool enable)
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
m_Animation->SetEnable(name, enable);
|
||
|
}
|
||
|
|
||
|
AnimStateParam asParam;
|
||
|
asParam.name = name;
|
||
|
asParam.enable = enable;
|
||
|
asParam.isSetEnable = true;
|
||
|
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(name);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
AnimStateParam& existedAS = m_AnimStateParam.ValueAtIndex(findAS);
|
||
|
existedAS.name = name;
|
||
|
existedAS.enable = enable;
|
||
|
existedAS.isSetEnable = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_AnimStateParam.Add(name, asParam);
|
||
|
}
|
||
|
|
||
|
m_bHasAnyErrors = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
|
||
|
m_bHasAnyErrors = true;
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const SizeT AnimationComponent::GetAnimationsCount() const
|
||
|
{
|
||
|
return m_AnimInfos.animMap.Size();
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::BuildToRootX()
|
||
|
{
|
||
|
|
||
|
Util::Array<Math::matrix44>& toParent = m_Animation->GetToParentTrans();
|
||
|
|
||
|
if (toParent.IsEmpty() || m_ParentIndexVec.IsEmpty())
|
||
|
{
|
||
|
m_ParentIndexVec = m_Animation->GetNodeParentIndexVec();
|
||
|
m_ParentNameVec = m_Animation->GetNodeNameVec();
|
||
|
if(m_ParentIndexVec.IsEmpty() || m_ParentNameVec.IsEmpty())
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ( !toParent.IsEmpty() && !IsUpdate() && !m_ToRootX.IsEmpty())
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
m_ToRootX.Clear(false);
|
||
|
|
||
|
for (IndexT iNode = 0; iNode < toParent.Size(); ++iNode)
|
||
|
{
|
||
|
ushort indiceNodeParent = m_ParentIndexVec[iNode];
|
||
|
|
||
|
if (indiceNodeParent != 0xFFFF)
|
||
|
{
|
||
|
Math::matrix44 toRootX = Math::matrix44::multiply( m_ToRootX[indiceNodeParent], toParent[iNode] );
|
||
|
m_ToRootX.Append(toRootX);
|
||
|
}
|
||
|
else if (indiceNodeParent == 0xFFFF)
|
||
|
{
|
||
|
m_ToRootX.Append( toParent[iNode] );
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::GetNodeTransform(const Util::String& nodeName, Math::matrix44& trans)
|
||
|
{
|
||
|
if (!m_bHasBuildToRootX)
|
||
|
{
|
||
|
//return false;
|
||
|
}
|
||
|
|
||
|
#ifdef __GENESIS_EDITOR__
|
||
|
Util::Array<Math::matrix44>& toParent = m_Animation->GetToParentTrans();
|
||
|
if(toParent.IsEmpty() && !IsAnyAnimationPaused() && !IsAnyAnimationPlaying())
|
||
|
{
|
||
|
//When every animation is stopped, create skeleton's default ToRoot, to make sure correct attach
|
||
|
if(!HasBuildDefaultToRootX())
|
||
|
BuildDefaultToRootX();
|
||
|
|
||
|
Util::Array<DefaultToRootXInfo> defaultToRootX = m_Animation->GetDefaultToRootX();
|
||
|
|
||
|
IndexT foundIndex = InvalidIndex;
|
||
|
for(int i=0; i<defaultToRootX.Size(); i++)
|
||
|
{
|
||
|
if(defaultToRootX[i].skelName == nodeName)
|
||
|
{
|
||
|
foundIndex = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(foundIndex != InvalidIndex && foundIndex < defaultToRootX.Size())
|
||
|
{
|
||
|
trans = defaultToRootX[foundIndex].toRootX;
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
IndexT found = m_ParentNameVec.FindIndex(nodeName);
|
||
|
|
||
|
if(found >= m_ToRootX.Size() )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
else if (found != InvalidIndex)
|
||
|
{
|
||
|
trans = m_ToRootX[found];
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (m_bHasGotSkelTree && m_SkelTree.IsEmpty())
|
||
|
{
|
||
|
n_assert("No Such Node !");
|
||
|
return false;
|
||
|
}
|
||
|
else if (! m_bHasGotSkelTree)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
else if ( m_bHasGotSkelTree && !m_SkelTree.IsEmpty())
|
||
|
{
|
||
|
found = m_SkelTree.FindIndex(nodeName);
|
||
|
|
||
|
if (found == InvalidIndex)
|
||
|
{
|
||
|
n_assert("No Such Node !");
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
|
||
|
bool ret = GetAnimNodeTrans(nodeName, trans);
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int AnimationComponent::GetNodeIndex(const Util::String& nodeName)
|
||
|
{
|
||
|
if (!m_bHasBuildToRootX)
|
||
|
{
|
||
|
//return false;
|
||
|
}
|
||
|
|
||
|
IndexT found = m_ParentNameVec.FindIndex(nodeName);
|
||
|
|
||
|
if(found >= m_ToRootX.Size() )
|
||
|
{
|
||
|
return -1;
|
||
|
}
|
||
|
else if (found != InvalidIndex)
|
||
|
{
|
||
|
return found;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::GetNodeTransform(int nodeIndex, Math::matrix44& trans)
|
||
|
{
|
||
|
if (!m_bHasBuildToRootX)
|
||
|
{
|
||
|
//return false;
|
||
|
}
|
||
|
|
||
|
#ifdef __GENESIS_EDITOR__
|
||
|
Util::Array<Math::matrix44>& toParent = m_Animation->GetToParentTrans();
|
||
|
if(toParent.IsEmpty() && !IsAnyAnimationPaused() && !IsAnyAnimationPlaying())
|
||
|
{
|
||
|
//When every animation is stopped, create skeleton's default ToRoot, to make sure correct attach
|
||
|
if(!HasBuildDefaultToRootX())
|
||
|
BuildDefaultToRootX();
|
||
|
|
||
|
Util::Array<DefaultToRootXInfo> defaultToRootX = m_Animation->GetDefaultToRootX();
|
||
|
|
||
|
if(nodeIndex != InvalidIndex && nodeIndex < defaultToRootX.Size())
|
||
|
{
|
||
|
trans = defaultToRootX[nodeIndex].toRootX;
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if(nodeIndex >= m_ToRootX.Size() )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
else if (nodeIndex != InvalidIndex)
|
||
|
{
|
||
|
trans = m_ToRootX[nodeIndex];
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::GetAnimNodeTrans(const Util::String& name, Math::matrix44& trans)
|
||
|
{
|
||
|
IndexT found = m_ParentNameVec.FindIndex(name);
|
||
|
|
||
|
if (found != InvalidIndex)
|
||
|
{
|
||
|
trans = Math::matrix44::multiply(m_ToRootX[found], trans);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Math::matrix44 parent;
|
||
|
|
||
|
found = m_SkelTree.FindIndex(name);
|
||
|
|
||
|
GPtr<SkelTreeData>& pData = m_SkelTree.ValueAtIndex(found);
|
||
|
|
||
|
parent = Math::matrix44::transformation(pData->scale, pData->rot, pData->pos);
|
||
|
|
||
|
trans = Math::matrix44::multiply(parent, trans);
|
||
|
|
||
|
if (pData->parent.isvalid())
|
||
|
{
|
||
|
GetAnimNodeTrans( pData->parent->name, trans );
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::SetSkelTree(Util::Dictionary< Util::String, GPtr<SkelTreeData> >& skelTree)
|
||
|
{
|
||
|
m_SkelTree = skelTree;
|
||
|
m_bHasBuildDefaultToRootX = false;
|
||
|
m_bIsDefaultInfoDirty = true;
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::SetSkelTree( Util::Array< GPtr<SkelTreeData> >& skelTree )
|
||
|
{
|
||
|
m_SkelTreeArray = skelTree;
|
||
|
m_Animation->SetSkelTree(skelTree);
|
||
|
m_bHasBuildDefaultToRootX = false;
|
||
|
m_bIsDefaultInfoDirty = true;
|
||
|
}
|
||
|
|
||
|
const float AnimationComponent::GetDurationTime(const Resources::ResourceId& Name)
|
||
|
{
|
||
|
ClipControl* cc = m_Animation->GetClipControl(Name);
|
||
|
|
||
|
if (cc)
|
||
|
{
|
||
|
AnimationClip* pClip = cc->GetClip();
|
||
|
if (pClip)
|
||
|
{
|
||
|
return pClip->GetClipDuration();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return 0.0f;
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::RemoveClip(const Resources::ResourceId& clipName)
|
||
|
{
|
||
|
StopAnimation(clipName);
|
||
|
|
||
|
AnimationParamMap& animMap = m_AnimInfos.animMap;
|
||
|
|
||
|
IndexT findAnim = FindFromAnimParamMap(clipName);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(clipName);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
AnimStateParam& existedAS = m_AnimStateParam.ValueAtIndex(findAS);
|
||
|
existedAS.isSetSpeed = false;
|
||
|
existedAS.isSetWrapMode = false;
|
||
|
}
|
||
|
animMap.EraseIndex(findAnim);
|
||
|
m_Animation->RemoveAnimClip(clipName);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("Clip dose not exist!");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
float AnimationComponent::GetAnimationSpeed( const Resources::ResourceId& name )
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(name);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() == Resource::Loaded)
|
||
|
{
|
||
|
ClipControl* cc = m_Animation->GetClipControl(name);
|
||
|
if (cc)
|
||
|
{
|
||
|
return cc->GetSpeed();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
IndexT findAS = m_AnimStateParam.FindIndex(name);
|
||
|
if (findAS != InvalidIndex)
|
||
|
{
|
||
|
AnimStateParam& existedAS = m_AnimStateParam.ValueAtIndex(findAS);
|
||
|
return existedAS.speed;
|
||
|
}
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n_warning("there is no '%s' animation! \n", name.Value());
|
||
|
return 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------
|
||
|
void AnimationComponent::CopyFrom( const GPtr<Component>& pComponent )
|
||
|
{
|
||
|
if( !pComponent.isvalid() )
|
||
|
return;
|
||
|
if( !pComponent->GetRtti()->IsDerivedFrom( *(this->GetRtti()) ) )
|
||
|
return;
|
||
|
// TODO:
|
||
|
|
||
|
GPtr<AnimationComponent> pSource = pComponent.downcast<AnimationComponent>();
|
||
|
n_assert(pSource.isvalid());
|
||
|
|
||
|
const SizeT animCount = pSource->GetAnimationsCount();
|
||
|
|
||
|
for (IndexT i = 0; i<animCount; ++i)
|
||
|
{
|
||
|
const Resources::ResourceId& animId = pSource->GetAnimResID(i);
|
||
|
this->SetAnimationID(animId, 0);
|
||
|
|
||
|
int warpMode = pSource->GetWrapMode(animId.AsString());
|
||
|
this->SetWrapMode(animId.AsString(), warpMode);
|
||
|
|
||
|
float speed = pSource->GetAnimationSpeed(animId.AsString());
|
||
|
this->SetAnimationSpeed(animId.AsString(), speed);
|
||
|
}
|
||
|
|
||
|
this->SetDefaultAnimName(pSource->GetDefaultAnimName());
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::IsAllResourceLoaded()
|
||
|
{
|
||
|
return m_bAllLoaded;
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::SetupAllResource()
|
||
|
{
|
||
|
//TODO:
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::AddAttachedActor(const GPtr<Actor>& pActor, const Util::String& name)
|
||
|
{
|
||
|
if(!pActor.isvalid())
|
||
|
{
|
||
|
n_warning("Invalid actor cannot be attached.");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
IndexT found = m_AttachedActors.FindIndex(pActor);
|
||
|
|
||
|
if (found != InvalidIndex)
|
||
|
{
|
||
|
Util::String& nodeName = m_AttachedActors.ValueAtIndex(found).attachedSkelName;
|
||
|
|
||
|
if (name != nodeName)
|
||
|
{
|
||
|
nodeName = name;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AttachedActorInfo attachedActor;
|
||
|
attachedActor.attachedSkelName = name;
|
||
|
attachedActor.attachedActorTrans = pActor->GetTransform();
|
||
|
m_AttachedActors.Add(pActor, attachedActor);
|
||
|
}
|
||
|
|
||
|
AddLocaterCom(pActor, name);
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
void AnimationComponent::AddToAttachedActorList( const GPtr<Actor>& pActor, const Util::String& name )
|
||
|
{
|
||
|
if(!pActor.isvalid())
|
||
|
{
|
||
|
n_warning("Invalid actor cannot be attached.");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
IndexT found = m_AttachedActors.FindIndex(pActor);
|
||
|
|
||
|
if (found != InvalidIndex)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AttachedActorInfo attachedActor;
|
||
|
attachedActor.attachedSkelName = name;
|
||
|
attachedActor.attachedActorTrans = pActor->GetTransform();
|
||
|
m_AttachedActors.Add(pActor, attachedActor);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::RemoveAttachedActor(const GPtr<Actor>& pActor)
|
||
|
{
|
||
|
if(!pActor.isvalid())
|
||
|
{
|
||
|
n_warning("Cannot remove a invalid actor.");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
IndexT found = m_AttachedActors.FindIndex(pActor);
|
||
|
|
||
|
if (found != InvalidIndex)
|
||
|
{
|
||
|
//delete locaterCom
|
||
|
RemoveLocaterCom(pActor);
|
||
|
|
||
|
m_AttachedActors.EraseAtIndex(found);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::RemoveAttachedActor( const Util::String skelName )
|
||
|
{
|
||
|
for(int i=m_AttachedActors.Size()-1; i>=0; --i)
|
||
|
{
|
||
|
if(m_AttachedActors.ValueAtIndex(i).attachedSkelName == skelName)
|
||
|
{
|
||
|
Actor* pActor = m_AttachedActors.KeyAtIndex(i);
|
||
|
|
||
|
//delete locaterCom
|
||
|
RemoveLocaterCom(pActor);
|
||
|
|
||
|
m_AttachedActors.EraseAtIndex(i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::FindUsedBones(const GPtr<AnimationClip>& clip, const GPtr<SkeletonRes>& skelteon, const GPtr<Actor>& pActor)
|
||
|
{
|
||
|
|
||
|
GPtr<Component> skeleton = pActor->FindComponent(SkeletonComponent::RTTI);
|
||
|
|
||
|
if(skeleton.isvalid())
|
||
|
{
|
||
|
GPtr<SkeletonComponent> pSkeletonCom = skeleton.downcast<SkeletonComponent>();
|
||
|
|
||
|
if(pSkeletonCom->IsSkelDirty())
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
const GPtr<SkeletonRes>& skeletonRes = pSkeletonCom->GetSkeleton();
|
||
|
|
||
|
if (skeletonRes.isvalid() && (skeletonRes->GetState() == Resource::Loaded))
|
||
|
{
|
||
|
if (! this->HasGotSkelTree() && !skeletonRes->IsSkelTreeEmpty())
|
||
|
{
|
||
|
this->SetSkelTree(skeletonRes->GetSkelTree());
|
||
|
this->SetSkelTree(skeletonRes->GetSkelTreeArray());
|
||
|
|
||
|
this->SetGetSkelTree(true);
|
||
|
}
|
||
|
const Util::Array<Util::String>& SkelNames = skeletonRes->GetSkelNames();
|
||
|
const Util::Array<ushort>& ParentIndex = m_Animation->GetNodeParentIndexVec();
|
||
|
const Util::Array<Util::String>& ParentNames = m_Animation->GetNodeNameVec();
|
||
|
const SizeT bonesCount = skeletonRes->GetBonesCount();
|
||
|
Util::Dictionary<IndexT, Util::String> SkelPairs = skeletonRes->GetSkelKeyPairs();
|
||
|
|
||
|
Util::Dictionary<IndexT, IndexT> usedboneIndex;
|
||
|
Util::Array<IndexT> unusedboneIndex;
|
||
|
|
||
|
for (IndexT iNode = 0; iNode < ParentIndex.Size(); ++iNode)
|
||
|
{
|
||
|
IndexT index = SkelNames.FindIndex(ParentNames[iNode]);
|
||
|
|
||
|
if (index != InvalidIndex)
|
||
|
{
|
||
|
usedboneIndex.Add(iNode, index);
|
||
|
SkelPairs.Erase(index);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (IndexT iBone = 0; iBone < SkelPairs.Size(); ++iBone)
|
||
|
{
|
||
|
IndexT remainBone = SkelNames.FindIndex(SkelPairs.ValueAtIndex(iBone));
|
||
|
unusedboneIndex.Append(remainBone);
|
||
|
}
|
||
|
|
||
|
BoneMatrix boneMatrix;
|
||
|
|
||
|
boneMatrix.used = usedboneIndex;
|
||
|
boneMatrix.unused = unusedboneIndex;
|
||
|
|
||
|
IndexT found = m_UsedBonesIndex.FindIndex(clip->GetName());
|
||
|
|
||
|
Util::Dictionary<GPtr<Actor>, BoneMatrix> actorBonesMatrix;
|
||
|
actorBonesMatrix.Add(pActor, boneMatrix);
|
||
|
if (found == InvalidIndex)
|
||
|
{
|
||
|
|
||
|
m_UsedBonesIndex.Add(clip->GetName(), actorBonesMatrix);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
IndexT foundActor = m_UsedBonesIndex[clip->GetName()].FindIndex(pActor);
|
||
|
if (foundActor == InvalidIndex)
|
||
|
{
|
||
|
|
||
|
m_UsedBonesIndex[clip->GetName()].Add(pActor, boneMatrix);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_UsedBonesIndex[clip->GetName()] = actorBonesMatrix;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool hasFound = true;
|
||
|
|
||
|
int childCount = pActor->GetChildCount();
|
||
|
for(int childIndex=0; childIndex<childCount; ++childIndex)
|
||
|
{
|
||
|
GPtr<Actor> childActor = pActor->GetChild(childIndex);
|
||
|
hasFound &= FindUsedBones(clip, NULL, childActor);
|
||
|
}
|
||
|
|
||
|
return hasFound;
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::FindAttachedActor(const GPtr<Actor>& pActor)
|
||
|
{
|
||
|
if(!pActor.isvalid())
|
||
|
{
|
||
|
n_warning("Invalid actor.");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
m_AttachedActors.Clear();
|
||
|
|
||
|
//Find can attached actor
|
||
|
int childCount = pActor->GetChildCount();
|
||
|
|
||
|
for(int i = 0; i<childCount; ++i)
|
||
|
{
|
||
|
GPtr<Actor> childActor = pActor->GetChild(i);
|
||
|
|
||
|
IndexT found = m_CanAttachedActor.FindIndex(childActor);
|
||
|
if(found == InvalidIndex)
|
||
|
{
|
||
|
GPtr<Component> skeleton = childActor->FindComponent(SkeletonComponent::RTTI);
|
||
|
GPtr<Component> skinmesh = childActor->FindComponent(SkinnedMeshRenderComponent::RTTI);
|
||
|
//If actor has skeleton animation, it can not be attached
|
||
|
if(!skeleton.isvalid() && !skinmesh.isvalid())
|
||
|
{
|
||
|
AddActorCanAttached(childActor);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Update the canattachedActors List
|
||
|
for(int i = m_CanAttachedActor.Size()-1; i >=0; i--)
|
||
|
{
|
||
|
GPtr<Actor> actor = m_CanAttachedActor[i];
|
||
|
if(NULL == actor)
|
||
|
m_CanAttachedActor.EraseIndex(i);
|
||
|
else
|
||
|
{
|
||
|
int fastid = actor->GetFastId();
|
||
|
IndexT found = pActor->FindChildIndex(fastid);
|
||
|
if(found == InvalidIndex)
|
||
|
m_CanAttachedActor.EraseIndex(i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for(int i = 0; i<m_CanAttachedActor.Size(); ++i)
|
||
|
{
|
||
|
GPtr<Actor> childActor = m_CanAttachedActor[i];
|
||
|
if(childActor.isvalid())
|
||
|
{
|
||
|
GPtr<Component> locater = childActor->FindComponent(LocaterComponent::RTTI);
|
||
|
if(locater.isvalid())
|
||
|
{
|
||
|
GPtr<LocaterComponent> locaterCom = locater.downcast<LocaterComponent>();
|
||
|
AttachedActorInfo attachedActor;
|
||
|
attachedActor.attachedSkelName = locaterCom->GetAttachedSkelName();
|
||
|
|
||
|
m_AttachedActors.Add(childActor, attachedActor);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::FindAttachedActor()
|
||
|
{
|
||
|
//Use actor's GUID refind actor
|
||
|
if(m_TempAttachedActors.Size() > 0)
|
||
|
{
|
||
|
m_AttachedActors.Clear();
|
||
|
for(int i=0; i<m_TempAttachedActors.Size(); ++i)
|
||
|
{
|
||
|
Util::Guid guid = m_TempAttachedActors.KeyAtIndex(i);
|
||
|
Actor *pActor = ActorManager::Instance()->FindActiveActorByGUID(guid);
|
||
|
if(pActor == NULL)
|
||
|
pActor = ActorManager::Instance()->FindActorByGUID(guid);
|
||
|
m_AttachedActors.Add(pActor, m_TempAttachedActors.ValueAtIndex(i));
|
||
|
|
||
|
///////////////////////////////////////////////
|
||
|
//Use loaded attach data create LocaterComponent
|
||
|
////////////////////////////////////////////////
|
||
|
LoadLocaterCom(pActor, m_TempAttachedActors.ValueAtIndex(i).attachedSkelName);
|
||
|
}
|
||
|
m_TempAttachedActors.Clear();
|
||
|
}
|
||
|
|
||
|
FindAttachedActor(mActor);
|
||
|
}
|
||
|
|
||
|
|
||
|
void AnimationComponent::SetAttachedActors(Util::Dictionary< GPtr<Actor>, AttachedActorInfo >& attachedActors)
|
||
|
{
|
||
|
m_AttachedActors = attachedActors;
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::AddActorCanAttached( const GPtr<Actor>& pActor )
|
||
|
{
|
||
|
|
||
|
IndexT found = m_CanAttachedActor.FindIndex(pActor);
|
||
|
|
||
|
if (found == InvalidIndex)
|
||
|
{
|
||
|
m_CanAttachedActor.Append(pActor);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const GPtr<Actor>& AnimationComponent::GetCanAttachedActor( IndexT index )
|
||
|
{
|
||
|
if(index >= 0 && index < m_CanAttachedActor.Size())
|
||
|
{
|
||
|
return m_CanAttachedActor[index];
|
||
|
}
|
||
|
|
||
|
return App::Actor::NullActor;
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::AddDefaultAttachedActor()
|
||
|
{
|
||
|
if(m_SkelTree.IsEmpty())
|
||
|
{
|
||
|
m_bNeedAddDefaultAttach = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
FindAttachedActor();
|
||
|
for(int i=0; i<m_CanAttachedActor.Size(); ++i)
|
||
|
{
|
||
|
const Util::String& name = m_CanAttachedActor[i]->GetName();
|
||
|
|
||
|
IndexT foundIndex = m_SkelTree.FindIndex(name);
|
||
|
if(foundIndex != InvalidIndex)
|
||
|
{
|
||
|
AddAttachedActor(m_CanAttachedActor[i], name);
|
||
|
}
|
||
|
}
|
||
|
m_bNeedAddDefaultAttach = false;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::IsInCanAttachedList(GPtr<Actor> actor)
|
||
|
{
|
||
|
if(!actor.isvalid())
|
||
|
{
|
||
|
n_warning("Invalid actor.");
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if(m_CanAttachedActor.FindIndex(actor) != InvalidIndex)
|
||
|
return true;
|
||
|
GPtr<App::Component> skeleton = actor->FindComponent(App::SkeletonComponent::RTTI);
|
||
|
GPtr<App::Component> skinmesh = actor->FindComponent(SkinnedMeshRenderComponent::RTTI);
|
||
|
//If actor has skeleton animation, it can not be attached
|
||
|
if(!skeleton.isvalid() && !skinmesh.isvalid())
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::ClearAttachedActorList()
|
||
|
{
|
||
|
m_AttachedActors.Clear();
|
||
|
}
|
||
|
|
||
|
Util::Dictionary< Util::Guid, AttachedActorInfo > AnimationComponent::GetTempAttachedActors()
|
||
|
{
|
||
|
return m_TempAttachedActors;
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::SetTempAttachedActors( Util::Dictionary< Util::Guid, AttachedActorInfo > tempAttach )
|
||
|
{
|
||
|
m_TempAttachedActors = tempAttach;
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::GetReferenceResourceId(Util::Array<Resources::ReferenceResource>& list) const
|
||
|
{
|
||
|
const AnimationParamMap& animMap = m_AnimInfos.animMap;
|
||
|
SizeT nCount = animMap.Size();
|
||
|
Util::Array<Util::String> refIds;
|
||
|
for (int i = 0; i < nCount; ++i)
|
||
|
{
|
||
|
list.Append(ReferenceResource());
|
||
|
list.Back().id = animMap[i].animName;
|
||
|
}
|
||
|
Super::GetReferenceResourceId(list);
|
||
|
}
|
||
|
|
||
|
|
||
|
bool AnimationComponent::BuildDefaultToRootX()
|
||
|
{
|
||
|
bool ret = m_Animation->BuildDefaultToRootTrans();
|
||
|
if(ret)
|
||
|
{
|
||
|
m_bHasBuildDefaultToRootX = true;
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_bHasBuildDefaultToRootX = false;
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::AddLocaterCom( const GPtr<Actor>& pActor, const Util::String& attechedName)
|
||
|
{
|
||
|
if(!pActor.isvalid())
|
||
|
{
|
||
|
n_warning("Invalid actor cannot add LocaterComponent.");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
GPtr<Component> locaterCom;
|
||
|
locaterCom = pActor->FindComponent( LocaterComponent::RTTI );
|
||
|
|
||
|
if( !locaterCom.isvalid())//add and reset Locater
|
||
|
{
|
||
|
GPtr<LocaterComponent> locaterComponent = LocaterComponent::Create();
|
||
|
locaterCom = locaterComponent.upcast<Component>();
|
||
|
pActor->AttachComponent(locaterCom);
|
||
|
locaterComponent->SetAttachedSkelName(attechedName);
|
||
|
|
||
|
locaterComponent->SetupLocater();
|
||
|
}
|
||
|
else //when load Locater
|
||
|
{
|
||
|
GPtr<LocaterComponent> locaterComponent = locaterCom.downcast<LocaterComponent>();
|
||
|
locaterComponent->SetAttachedSkelName(attechedName);
|
||
|
|
||
|
locaterComponent->SetupLocater();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::LoadLocaterCom( const GPtr<Actor>& pActor, const Util::String& attechedName)
|
||
|
{
|
||
|
if(!pActor.isvalid())
|
||
|
{
|
||
|
n_warning("Invalid actor.");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
GPtr<Component> locaterCom;
|
||
|
locaterCom = pActor->FindComponent( LocaterComponent::RTTI );
|
||
|
|
||
|
if( !locaterCom.isvalid())//add and reset Locater
|
||
|
{
|
||
|
GPtr<LocaterComponent> locaterComponent = LocaterComponent::Create();
|
||
|
locaterCom = locaterComponent.upcast<Component>();
|
||
|
pActor->AttachComponent(locaterCom);
|
||
|
locaterComponent->SetAttachedSkelName(attechedName);
|
||
|
|
||
|
locaterComponent->SetupLocater();
|
||
|
}
|
||
|
else //when load Locater
|
||
|
{
|
||
|
GPtr<LocaterComponent> locaterComponent = locaterCom.downcast<LocaterComponent>();
|
||
|
locaterComponent->SetAttachedSkelName(attechedName);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::RemoveLocaterCom(const GPtr<Actor>& pActor)
|
||
|
{
|
||
|
if(!pActor.isvalid())
|
||
|
{
|
||
|
n_warning("Invalid actor.");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
GPtr<Component> locaterCom;
|
||
|
locaterCom = pActor->FindComponent( LocaterComponent::RTTI );
|
||
|
|
||
|
if(locaterCom.isvalid())
|
||
|
{
|
||
|
GPtr<LocaterComponent> locaterComponent = locaterCom.downcast<LocaterComponent>();
|
||
|
locaterComponent->SetupLocater();
|
||
|
pActor->RemoveComponent(locaterCom);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimationComponent::ReFindSkelTree()
|
||
|
{
|
||
|
if (! this->HasGotSkelTree())
|
||
|
{
|
||
|
int childCount = mActor->GetChildCount();
|
||
|
for(int childIndex=0; childIndex<childCount; ++childIndex)
|
||
|
{
|
||
|
GPtr<Actor> childActor = mActor->GetChild(childIndex);
|
||
|
|
||
|
GPtr<Component> skeleton = childActor->FindComponent(SkeletonComponent::RTTI);
|
||
|
|
||
|
if(skeleton.isvalid())
|
||
|
{
|
||
|
GPtr<SkeletonComponent> pSkeletonCom = skeleton.downcast<SkeletonComponent>();
|
||
|
const GPtr<SkeletonRes>& skeletonRes = pSkeletonCom->GetSkeleton();
|
||
|
|
||
|
if (skeletonRes.isvalid() && (skeletonRes->GetState() == Resource::Loaded) && !skeletonRes->IsSkelTreeEmpty())
|
||
|
{
|
||
|
this->SetSkelTree(skeletonRes->GetSkelTree());
|
||
|
this->SetSkelTree(skeletonRes->GetSkelTreeArray());
|
||
|
|
||
|
this->SetGetSkelTree(true);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool AnimationComponent::GetAnimLoaded( const Resources::ResourceId& animName )
|
||
|
{
|
||
|
IndexT findAnim = FindFromAnimParamMap(animName);
|
||
|
|
||
|
if (findAnim != InvalidIndex)
|
||
|
{
|
||
|
AnimResParam& animParam = m_AnimInfos.animMap[findAnim];
|
||
|
|
||
|
if (animParam.animRes.isvalid() && animParam.animRes->GetState() != Resource::Failed)
|
||
|
{
|
||
|
if(animParam.animRes->GetResourceId() == ResourceManager::DefaultAnimationID)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
IndexT AnimationComponent::FindFromAnimParamMap( const Resources::ResourceId& animName )
|
||
|
{
|
||
|
AnimationParamMap& animMap = m_AnimInfos.animMap;
|
||
|
|
||
|
for(int i=0; i<animMap.Size();i++)
|
||
|
{
|
||
|
if(animMap[i].animName == animName)
|
||
|
{
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
return InvalidIndex;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|