102 lines
3.0 KiB
C++
102 lines
3.0 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "serialization/serialize.h"
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#include "spritematerial.h"
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#include "spritepackage.h"
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#include "resource/resinfo.h"
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#include "resource/resourcemanager.h"
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namespace Sprite
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{
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#define DEFINE_SERIAL_ITEM_NAME(name) static const char* g##name##Tag = #name
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const uint SpriteMaterial::sVersion = 1;
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DEFINE_SERIAL_ITEM_NAME(MatID);
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DEFINE_SERIAL_ITEM_NAME(Name);
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__ImplementClass(SpriteMaterial,'SPMT', SpriteObject);
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SpriteMaterial::SpriteMaterial()
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{
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}
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SpriteMaterial::~SpriteMaterial()
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{
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}
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void SpriteMaterial::SetMaterialID(const Resources::ResourceId& id)
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{
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mMaterialRes = Resources::ResourceManager::Instance()->CreateMaterialInfoByMatID(id);
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//mMaterialRes->SetSave(false);
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__SPRITE_OBJECT_CHANGE__
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__SPRITE_CHANGE__
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}
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Resources::ResourceId SpriteMaterial::GetMaterialID() const
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{
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if (mMaterialRes)
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{
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return mMaterialRes->GetMatID();
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}
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return Resources::ResourceId();
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}
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void SpriteMaterial::Save(GPtr<Serialization::SerializeWriter>& pWriter) const
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{
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pWriter->SerializeVersion(sVersion);
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__SaveSuper(pWriter);
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pWriter->SerializeString(gNameTag, mName);
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pWriter->SerializeString(gMatIDTag, mMaterialRes->GetMatID().AsString());
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}
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void SpriteMaterial::Load(const GPtr<Serialization::SerializeReader>& pReader)
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{
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Serialization::SVersion version;
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pReader->SerializeVersion(version);
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__LoadSuper(pReader);
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pReader->SerializeString(gNameTag, mName);
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Util::String id;
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pReader->SerializeString(gMatIDTag, id);
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SetMaterialID(id);
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}
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void SpriteMaterial::CopyFrom(const GPtr<SpriteObject>& obj)
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{
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Super::CopyFrom(obj);
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GPtr<SpriteMaterial> sub = obj.downcast<SpriteMaterial>();
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if (sub->mMaterialRes)
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{
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SetMaterialID(sub->mMaterialRes->GetMatID());
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}
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else
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{
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mMaterialRes = NULL;
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}
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mName = sub->mName;
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}
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}
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