533 lines
15 KiB
C++
533 lines
15 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "SoundSystemSourceOpenAL.h"
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#include "OpenAL/al.h"
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#include "SoundSystem.h"
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#include "SoundSystemOpenAL.h"
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#include "soundsystem/Framework.h"
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namespace Sound
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{
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__ImplementClass(Sound::SoundSystemSourceOpenAL, 'SSOA', Sound::SoundSystemSource);
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SoundSystemSourceOpenAL::SoundSystemSourceOpenAL()
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: mSource(NULL)
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, mIs3D(true)
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, mSoundBuffer(NULL)
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, mStopByPlayOver(false)
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, mIsLoop(false)
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, m_bDecode(true)
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{}
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//------------------------------------------------------------------------
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SoundSystemSourceOpenAL::~SoundSystemSourceOpenAL() {}
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//------------------------------------------------------------------------------
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void SoundSystemSourceOpenAL::SetSource(void *source)
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{
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ALuint *alsource = static_cast< ALuint* >(source);
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mSource = *alsource;
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return;
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}
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//------------------------------------------------------------------------------
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bool SoundSystemSourceOpenAL::InternalReleaseSource()
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{
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alSource3i(mSource, AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL);
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alSourceStop(mSource);
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alSourcei(mSource, AL_BUFFER, 0);
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alDeleteSources(1, &mSource);
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mSource = NULL;
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if (alGetError() == AL_NO_ERROR)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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//------------------------------------------------------------------------------
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bool SoundSystemSourceOpenAL::SetPaused(bool paused)
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{
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if (paused)
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{
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alSourcePause(mSource);
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}
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else
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{
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alSourcePlay(mSource);
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GENESISOUND_MODE mode = mSoundBuffer->GetBufferMode();
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if (mode & GENESISSOUND_CREATESTREAM)
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{
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mStopByPlayOver = false;
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}
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}
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return true;
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}
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//------------------------------------------------------------------------------
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bool SoundSystemSourceOpenAL::GetPaused(bool *paused)
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{
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ALint iState;
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alGetSourcei( mSource, AL_SOURCE_STATE, &iState);
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if ( iState == AL_PAUSED )
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{
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*paused = true;
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}
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else
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{
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*paused = false;
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}
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return true;
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}
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//------------------------------------------------------------------------------
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bool SoundSystemSourceOpenAL::IsPlaying(bool *isPlaying)
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{
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ALint iState;
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alGetSourcei( mSource, AL_SOURCE_STATE, &iState);
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if ( iState == AL_PLAYING )
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{
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*isPlaying = true;
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}
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else
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{
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*isPlaying = false;
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}
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return true;
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}
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//------------------------------------------------------------------------------
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bool SoundSystemSourceOpenAL::SetVolume(float volume)
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{
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alSourcef(mSource, AL_GAIN, volume);
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return true;
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}
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//------------------------------------------------------------------------------
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bool SoundSystemSourceOpenAL::Stop()
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{
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alSourceStop(mSource);
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GENESIS_FILE_FORMAT fileFormat = mSoundBuffer->GetFileFormat();
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if ( fileFormat & GENESIS_FILE_FORMAT_MP3 )
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{
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//Set decoder pointer to file head for next playing.
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mpg123_handle *mpg123 = mSoundBuffer->GetMpg123Handle();
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mpg123_seek(mpg123, 0, 0);
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}
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else if( fileFormat & GENESIS_FILE_FORMAT_OGG )
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{
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//Set decoder pointer to file head for next playing.
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OggVorbis_File* oggHandle = mSoundBuffer->GetOggHandle();
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ov_raw_seek(oggHandle,0);
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}
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SoundSystem::Instance()->ReleaseSingleSource(this);
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return true;
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}
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//------------------------------------------------------------------------------
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float SoundSystemSourceOpenAL::GetPitch(void) const
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{
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float pitch = -1.f;
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alGetSourcef(mSource, AL_PITCH, &pitch);
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return pitch;
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}
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//------------------------------------------------------------------------------
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void SoundSystemSourceOpenAL::SetPitch(float pitch)
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{
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alSourcef(mSource, AL_PITCH, pitch);
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}
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//------------------------------------------------------------------------
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bool SoundSystemSourceOpenAL::GetLoop (void) const
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{
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return mIsLoop;
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}
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//------------------------------------------------------------------------
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void SoundSystemSourceOpenAL::SetLoop (bool loop)
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{
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mIsLoop = loop;
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GENESISOUND_MODE mode = mSoundBuffer->GetBufferMode();
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if ( (mode & GENESISSOUND_CREATESTREAM) == false )
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alSourcei(mSource, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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}
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//------------------------------------------------------------------------
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bool SoundSystemSourceOpenAL::SetMode (GENESISOUND_MODE mode)
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{
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if ( mode & GENESISSOUND_3D_WORLDRELATIVE )
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{
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mIs3D = true;
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alSourcei(mSource,AL_SOURCE_RELATIVE,AL_FALSE);
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if (alGetError() != AL_NO_ERROR)
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{
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return false;
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}
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}
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else if (mode & GENESISSOUND_3D_HEADRELATIVE)
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{
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mIs3D = false;
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alSourcei(mSource,AL_SOURCE_RELATIVE,AL_TRUE);
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AL_ERROR_CHECK("AL_SOURCE_RELATIVE");
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// 2D sound optimized: pos, rotation, dir always the same only set state once
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ALfloat pos[] = { 0.0f, 0.0f, 0.0f, 0.0f};
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ALfloat vel[] = { 0.0f, 0.0f, 0.0f, 0.0f};
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ALfloat dir[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f};
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alSourcefv(mSource, AL_POSITION, pos);
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AL_ERROR_CHECK("AL_POSITION");
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alSourcefv(mSource, AL_VELOCITY, vel);
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AL_ERROR_CHECK("AL_VELOCITY");
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alSourcefv(mSource, AL_DIRECTION, dir);
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AL_ERROR_CHECK("AL_DIRECTION");
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}
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if (mode & GENESISSOUND_3D_INVERSEROLLOFF)
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{
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alSourcef(mSource, AL_ROLLOFF_FACTOR, 1.0);
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if (alGetError() != AL_NO_ERROR)
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{
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return false;
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}
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alSourcei(mSource, AL_DISTANCE_MODEL, AL_INVERSE_DISTANCE_CLAMPED);
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if (alGetError() != AL_NO_ERROR)
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{
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return false;
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}
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}
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else if (mode & GENESISSOUND_3D_LINEARROLLOFF)
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{
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alSourcef(mSource, AL_ROLLOFF_FACTOR, 1.0);
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if (alGetError() != AL_NO_ERROR)
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{
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return false;
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}
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alSourcei(mSource, AL_DISTANCE_MODEL, AL_LINEAR_DISTANCE_CLAMPED);
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if (alGetError() != AL_NO_ERROR)
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{
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return false;
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}
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}
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else if (mode & GENESISSOUND_3D_LINEARSQUAREROLLOFF)
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{
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alSourcef(mSource, AL_ROLLOFF_FACTOR, 2.0);
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if (alGetError() != AL_NO_ERROR)
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{
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return false;
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}
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alSourcei(mSource, AL_DISTANCE_MODEL, AL_EXPONENT_DISTANCE_CLAMPED);
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if (alGetError() != AL_NO_ERROR)
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{
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return false;
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}
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}
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return true;
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}
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//------------------------------------------------------------------------
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void SoundSystemSourceOpenAL::SetMaxDistance(float maxdis)
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{
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alSourcef(mSource,AL_MAX_DISTANCE,maxdis);
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}
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//------------------------------------------------------------------------
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void SoundSystemSourceOpenAL::SetMinDistance(float mindis)
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{
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alSourcef(mSource,AL_REFERENCE_DISTANCE,mindis);
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}
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//------------------------------------------------------------------------------
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bool SoundSystemSourceOpenAL::Set3DMinMaxDistance(float mindistance,
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float maxdistance)
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{
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alSourcef(mSource,AL_REFERENCE_DISTANCE, mindistance);
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if (alGetError() != AL_NO_ERROR)
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{
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return false;
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}
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alSourcef(mSource,AL_MAX_DISTANCE, maxdistance);
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if (alGetError() != AL_NO_ERROR)
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{
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return false;
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}
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return true;
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}
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//------------------------------------------------------------------------
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void SoundSystemSourceOpenAL::SetDistanceMode(DistanMode mode)
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{
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switch(mode)
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{
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case EXPONENT_DISTANCE :
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{
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alDistanceModel(AL_EXPONENT_DISTANCE_CLAMPED);
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break;
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}
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case LINEAR_MODE :
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{
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alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED);
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break;
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}
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}
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}
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//------------------------------------------------------------------------
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bool SoundSystemSourceOpenAL::SetSoundInfo(Math::vector p, Math::vector v, Math::vector sourceForward, Math::vector sourceUp)
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{
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ALfloat pos[] = {p.x(), p.y(), p.z()};
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ALfloat vel[] = {v.x(), v.y(), v.z()};
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ALfloat dir[] = {sourceForward.x(), sourceForward.y(), sourceForward.z(), sourceUp.x(), sourceUp.y(), sourceUp.z()};
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if (!mIs3D)
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{
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pos[0] = 0.f;
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pos[1] = 0.f;
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pos[2] = 0.f;
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vel[0] = 0.f;
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vel[1] = 0.f;
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vel[2] = 0.f;
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}
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alSourcefv(mSource, AL_POSITION, pos);
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alSourcefv(mSource, AL_VELOCITY, vel);
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alSourcefv(mSource, AL_DIRECTION, dir);
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return true;
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}
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//------------------------------------------------------------------------------
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bool SoundSystemSourceOpenAL::SetModeAtts(Math::float4 &position,
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Math::float4 &velocity,
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Math::quaternion &orientation)
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{
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ALfloat pos[] = {position.x(), position.y(), position.z() };
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ALfloat vel[] = {velocity.x(), velocity.y(), velocity.z() };
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Math::matrix44 rotation = Math::matrix44::rotationquaternion(orientation);
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Math::float4 forward = Math::float4::normalize(rotation.get_zaxis());
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Math::float4 up = Math::float4::normalize(rotation.get_yaxis());
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ALfloat dir[] = {forward.x(), forward.y(), forward.z(), up.x(), up.y(), up.z() };
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alSourcefv(mSource, AL_POSITION, pos);
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AL_ERROR_CHECK("AL_POSITION");
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alSourcefv(mSource, AL_VELOCITY, vel);
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AL_ERROR_CHECK("AL_VELOCITY");
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alSourcefv(mSource, AL_DIRECTION, dir);
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AL_ERROR_CHECK("AL_DIRECTION");
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return true;
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}
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//------------------------------------------------------------------------------
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void SoundSystemSourceOpenAL::Decode(GENESIS_FILE_FORMAT fileFormat)
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{
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if (mStopByPlayOver || !m_bDecode)
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{
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return;
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}
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bool bPaused = false;
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GetPaused(&bPaused);
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if ( bPaused)
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{
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return;
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}
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int iBuffersProcessed = NULL;
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ALuint uiBuffer = NULL;
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int iState = NULL;
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int iQueuedBuffers = NULL;
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alGetSourcei(mSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed);
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size_t ulBytesWritten = NULL;
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mpg123_handle *mpg123 = mSoundBuffer->GetMpg123Handle();
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OggVorbis_File* oggHandle = mSoundBuffer->GetOggHandle();
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unsigned char *pDecodeBuffer = mSoundBuffer->GetDecodeBuffer();
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unsigned long ulBufferSize = mSoundBuffer->GetDecodeBufferSize();
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ALuint ulFormat = mSoundBuffer->GetBufferFormat();
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unsigned long ulFrequency = mSoundBuffer->GetBufferFrequency();
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unsigned long ulChannels = mSoundBuffer->GetBufferChannelCount();
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while(iBuffersProcessed)
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{
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uiBuffer = 0;
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// Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer)
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alSourceUnqueueBuffers(mSource, 1, &uiBuffer);
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if ( fileFormat & GENESIS_FILE_FORMAT_MP3 )
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{
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// mp3 Read more audio data (if there is any)
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mpg123_read(mpg123, pDecodeBuffer, ulBufferSize, &ulBytesWritten);
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}
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else if( fileFormat & GENESIS_FILE_FORMAT_OGG )
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{
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// ogg Read more audio data (if there is any)
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ulBytesWritten = DecodeOggVorbis(oggHandle, (char*)pDecodeBuffer, ulBufferSize, ulChannels);
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}
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if(ulBytesWritten)
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{
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alBufferData(uiBuffer, ulFormat, pDecodeBuffer, ulBytesWritten, ulFrequency);
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alSourceQueueBuffers(mSource, 1, &uiBuffer);
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}
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else if( GetLoop() )
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{
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if ( fileFormat & GENESIS_FILE_FORMAT_MP3 )
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{
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// for mp3
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mpg123_seek(mpg123, 0, 0);
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mpg123_read(mpg123, pDecodeBuffer, ulBufferSize, &ulBytesWritten);
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if(ulBytesWritten)
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{
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alBufferData(uiBuffer, ulFormat, pDecodeBuffer, ulBytesWritten, ulFrequency);
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alSourceQueueBuffers(mSource, 1, &uiBuffer);
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}
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}
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else if(fileFormat & GENESIS_FILE_FORMAT_OGG )
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{
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if (!oggHandle || !pDecodeBuffer)
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return;
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// for ogg
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ov_raw_seek(oggHandle, 0);
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ulBytesWritten = DecodeOggVorbis( oggHandle, (char*)pDecodeBuffer, ulBufferSize, ulChannels);
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if(ulBytesWritten)
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{
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alBufferData(uiBuffer, ulFormat, pDecodeBuffer, ulBytesWritten, ulFrequency);
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alSourceQueueBuffers(mSource, 1, &uiBuffer);
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}
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}
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}
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iBuffersProcessed--;
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}
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alGetSourcei(mSource, AL_SOURCE_STATE, &iState);
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if(iState != AL_PLAYING)
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{
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alGetSourcei(mSource, AL_BUFFERS_QUEUED, &iQueuedBuffers);
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if(iQueuedBuffers)
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{
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alSourcePlay(mSource);//buffers have data, play it
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}
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else
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{
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if ( fileFormat & GENESIS_FILE_FORMAT_MP3 )
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{
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// mp3
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mpg123_seek(mpg123, 0, 0);
|
||
|
ALuint * queueBuffers = mSoundBuffer->GetQueueBuffers();
|
||
|
for(int iLoop = 0; iLoop < NUM_BUFFERS; iLoop++)
|
||
|
{
|
||
|
mpg123_read(mpg123, pDecodeBuffer, ulBufferSize,&ulBytesWritten);
|
||
|
alBufferData(queueBuffers[iLoop], ulFormat, pDecodeBuffer, ulBytesWritten, ulFrequency);
|
||
|
alSourceQueueBuffers(mSource, 1, &queueBuffers[iLoop]);
|
||
|
}
|
||
|
}
|
||
|
else if( fileFormat & GENESIS_FILE_FORMAT_OGG )
|
||
|
{
|
||
|
// ogg
|
||
|
ov_raw_seek(oggHandle, 0);
|
||
|
ALuint * queueBuffers = mSoundBuffer->GetQueueBuffers();
|
||
|
// Fill all the Buffers with decoded audio data from the OggVorbis file
|
||
|
for (int iLoop = 0; iLoop < NUM_BUFFERS; iLoop++)
|
||
|
{
|
||
|
ulBytesWritten = DecodeOggVorbis(oggHandle, (char*)pDecodeBuffer, ulBufferSize, ulChannels);
|
||
|
if (ulBytesWritten)
|
||
|
{
|
||
|
alBufferData(queueBuffers[iLoop], ulFormat, pDecodeBuffer, ulBytesWritten, ulFrequency);
|
||
|
alSourceQueueBuffers(mSource, 1, &queueBuffers[iLoop]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
mStopByPlayOver = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
//------------------------------------------------------------------------------
|
||
|
void SoundSystemSourceOpenAL::addDSP( GPtr<SoundSystemDSP> dsp )
|
||
|
{
|
||
|
m_SoundDSPContainer.Append(dsp);
|
||
|
}
|
||
|
//------------------------------------------------------------------------------
|
||
|
unsigned long SoundSystemSourceOpenAL::DecodeOggVorbis( OggVorbis_File *psOggVorbisFile, char *pDecodeBuffer, unsigned long ulBufferSize, unsigned long ulChannels )
|
||
|
{
|
||
|
if (!pDecodeBuffer)
|
||
|
return 0;
|
||
|
|
||
|
int current_section;
|
||
|
long lDecodeSize;
|
||
|
unsigned long ulSamples;
|
||
|
short *pSamples;
|
||
|
|
||
|
unsigned long ulBytesDone = 0;
|
||
|
while (1)
|
||
|
{
|
||
|
lDecodeSize = ov_read(psOggVorbisFile, pDecodeBuffer + ulBytesDone, ulBufferSize - ulBytesDone, 0, 2, 1, ¤t_section);
|
||
|
if (lDecodeSize > 0)
|
||
|
{
|
||
|
ulBytesDone += lDecodeSize;
|
||
|
|
||
|
if (ulBytesDone >= ulBufferSize)
|
||
|
break;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Mono, Stereo and 4-Channel files decode into the same channel order as WAVEFORMATEXTENSIBLE,
|
||
|
// however 6-Channels files need to be re-ordered
|
||
|
if (ulChannels == 6)
|
||
|
{
|
||
|
pSamples = (short*)pDecodeBuffer;
|
||
|
for (ulSamples = 0; ulSamples < (ulBufferSize>>1); ulSamples+=6)
|
||
|
{
|
||
|
// WAVEFORMATEXTENSIBLE Order : FL, FR, FC, LFE, RL, RR
|
||
|
// OggVorbis Order : FL, FC, FR, RL, RR, LFE
|
||
|
Swap(pSamples[ulSamples+1], pSamples[ulSamples+2]);
|
||
|
Swap(pSamples[ulSamples+3], pSamples[ulSamples+5]);
|
||
|
Swap(pSamples[ulSamples+4], pSamples[ulSamples+5]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ulBytesDone;
|
||
|
}
|
||
|
//------------------------------------------------------------------------------
|
||
|
void SoundSystemSourceOpenAL::Swap( short &s1, short &s2 )
|
||
|
{
|
||
|
short sTemp = s1;
|
||
|
s1 = s2;
|
||
|
s2 = sTemp;
|
||
|
}
|
||
|
|
||
|
}
|