147 lines
5.1 KiB
C++
147 lines
5.1 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "resource/resource_stdneb.h"
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#include "physxmaterialloader.h"
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#include "addons/serialization/serializeserver.h"
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namespace Resources
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{
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__ImplementClass(Resources::PhysXMaterialLoader,'PXLD',Resources::ResourceLoader);
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static const char* s_cPhysicsMatVersion = "PhysicsMatVersion";
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static const char* s_cStaticFriction = "StaticFriction";
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static const char* s_cDynamicFriction = "DynamicFriction";
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static const char* s_cRestitution = "Restitution";
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static const char* s_cStaticFrictionV = "StaticFrictionV";
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static const char* s_cDynamicFrictionV = "DynamicFrictionV";
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static const char* s_cFrictionDirection = "FrictionDirection";
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static const char* s_cFrictionCombineMode = "FrictionCombineMode";
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static const char* s_cRestitutionCombineMode = "RestitutionCombineMode";
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PhysXMaterialLoader::PhysXMaterialLoader()
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{
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}
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PhysXMaterialLoader::~PhysXMaterialLoader()
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{
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}
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bool PhysXMaterialLoader::LoadResource( Resource* res )
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{
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using namespace Serialization;
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if ( !res )
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return false;
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if ( res->GetRtti() != &PhysXMaterialRes::RTTI )
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{
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return false;
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}
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GPtr<Resource> pRes = res;
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GPtr<PhysXMaterialRes> pPhysXMaterialRes = pRes.downcast<PhysXMaterialRes>();
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n_assert(pPhysXMaterialRes);
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GPtr<Serialization::SerializeReader> pReader = SerializationServer::Instance()->OpenReadFile(mStream, Serialization::FT_AUTO);
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n_assert(pReader);
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bool bRet = LoadPhysXMaterialRes(pPhysXMaterialRes,pReader);
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bRet &= SerializationServer::Instance()->CloseReadFile(pReader);
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return bRet;
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}
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bool PhysXMaterialLoader::LoadPhysXMaterialRes( GPtr<PhysXMaterialRes>& pRes,GPtr<Serialization::SerializeReader>& pReader )
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{
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int version =1;
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//pReader->BeginFileSerialize();
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//if(pReader->HasAttr(s_cPhysicsMatVersion))
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//{
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pReader->SerializeInt(s_cPhysicsMatVersion,version);
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//}
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bool ret = LoadPhysXMaterialResByVersion(pRes,pReader,version);
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//pReader->EndFileSerialize();
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return ret;
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}
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bool PhysXMaterialLoader::LoadPhysXMaterialResByVersion( GPtr<PhysXMaterialRes>& pRes,GPtr<Serialization::SerializeReader>& pReader,int version )
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{
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float staticFriction = 0.f;
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float dynamicFriction = 0.f;
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float Restitution = 0.f;
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float staticFrictionV = 0.f;
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float dynamicFrictionV = 0.f;
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Math::float3 FrictionDir;
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uint frictionCombineMode = 0;
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uint restitutionCombineMode = 0;
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if(version==1)
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{
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pReader->SerializeFloat(s_cStaticFriction, staticFriction);
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pReader->SerializeFloat(s_cDynamicFriction, dynamicFriction);
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pReader->SerializeFloat(s_cRestitution, Restitution);
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pReader->SerializeFloat(s_cStaticFrictionV, staticFrictionV);
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pReader->SerializeFloat(s_cDynamicFrictionV, dynamicFrictionV);
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pReader->SerializeFloat3(s_cFrictionDirection, FrictionDir);
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pReader->SerializeUInt(s_cFrictionCombineMode, frictionCombineMode);
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pReader->SerializeUInt(s_cRestitutionCombineMode, restitutionCombineMode);
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pRes->SetStaticFriction(staticFriction);
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pRes->SetDynamicFriction(dynamicFriction);
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pRes->SetRestitution(Restitution);
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//pRes->SetStaticFrictionV(staticFrictionV);
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//pRes->SetDynamicFrictionV(dynamicFrictionV);
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//pRes->SetFrictionDir(FrictionDir);
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pRes->SetFrictionCombine(frictionCombineMode);
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pRes->SetRestitutionCombine(restitutionCombineMode);
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return true;
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}
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else if(version == 2)
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{
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pReader->SerializeFloat(s_cStaticFriction, staticFriction);
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pReader->SerializeFloat(s_cDynamicFriction, dynamicFriction);
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pReader->SerializeFloat(s_cRestitution, Restitution);
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pReader->SerializeUInt(s_cFrictionCombineMode, frictionCombineMode);
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pReader->SerializeUInt(s_cRestitutionCombineMode, restitutionCombineMode);
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pRes->SetStaticFriction(staticFriction);
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pRes->SetDynamicFriction(dynamicFriction);
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pRes->SetRestitution(Restitution);
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pRes->SetFrictionCombine(frictionCombineMode);
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pRes->SetRestitutionCombine(restitutionCombineMode);
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}
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else
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{
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return false;
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}
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return true;
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}
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}
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