95 lines
2.9 KiB
C++
95 lines
2.9 KiB
C++
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#include "stdneb.h"
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#include "PostEffectBlurRenderer.h"
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#include "GraphicSystem.h"
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namespace Addons
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{
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using namespace Graphic;
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__ImplementClass(PostEffectBlurRenderer,'APEB',QuadRenderer)
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PostEffectBlurRenderer::PostEffectBlurRenderer()
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{
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m_bRTBinded = false;
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}
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PostEffectBlurRenderer::~PostEffectBlurRenderer()
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{
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m_blurVertAndHori.Clear();
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}
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void PostEffectBlurRenderer::Setup()
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{
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Ptr<Graphic::RenderToTexture> blurVert = Graphic::RenderToTexture::Create();
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blurVert->Setup(512,512,RenderBase::PixelFormat::A32B32G32R32F, RenderBase::RenderTarget::ClearAll, Math::float4(0.f,0.f,0.f,1.f), false);
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Ptr<Graphic::RenderToTexture> blurHori = Graphic::RenderToTexture::Create();
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blurHori->Setup(512,512,RenderBase::PixelFormat::A32B32G32R32F, RenderBase::RenderTarget::ClearAll, Math::float4(0.f,0.f,0.f,1.f), false);
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m_blurVertAndHori.Append(blurVert);
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m_blurVertAndHori.Append(blurHori);
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}
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void PostEffectBlurRenderer::RenderObj(const Ptr<Graphic::Renderable>& renderable, bool surface /* = false */,const Ptr<Graphic::Material>& customizedMat /* = 0 */)
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{
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for (SizeT i = 0; i< 3; ++i)
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{
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const Ptr<Graphic::QuadRenderable>& quadrenderable = renderable.downcast<Graphic::QuadRenderable>();
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n_assert(quadrenderable.isvalid())
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if (i == 2)
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{
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Graphic::GraphicSystem::Instance()->SetRenderTarget(quadrenderable->GetOwnerCamera()->GetRenderToTexture());
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}
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else
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{
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Graphic::GraphicSystem::Instance()->SetRenderTarget(m_blurVertAndHori[i]);
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}
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GlobalMaterialParam* pGMP = Material::GetGlobalMaterialParams();
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pGMP->SetMatrixParam(eGShaderMatM,matrix44::identity());
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if (surface)
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{
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const MaterialParamList& mpl = quadrenderable->GetMaterial()->GetParamList();
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//init material,hack!
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if (!m_bRTBinded)
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{
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for( SizeT i = 0; i < mpl.Size(); ++i)
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{
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Util::String paramName = mpl[i]->GetName();
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if (paramName == Util::String("_blurVertMap"))
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{
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static_cast<MaterialParamTex2D*>(mpl[i])->SetHandle(m_blurVertAndHori[0]->GetTextureHandle());
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}
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if (paramName == Util::String("_blurHoriMap"))
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{
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static_cast<MaterialParamTex2D*>(mpl[i])->SetHandle(m_blurVertAndHori[1]->GetTextureHandle());
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}
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}
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m_bRTBinded = true;
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}
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//hack end
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const Util::Array<Ptr<MaterialPass>>& passList = quadrenderable->GetMaterial()->GetTech()->GetPassList();
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const Ptr<MaterialPass>& pass = passList[i];
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SetMaterialParams(mpl,pass);
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const Ptr<RenderBase::RenderStateObject>& rso = pass->GetRenderStateObject();
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if (rso.isvalid())
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{
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GraphicSystem::Instance()->SetRenderState(rso);
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}
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else
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{
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n_error("you must set renderstate in quad!");
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}
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GraphicSystem::Instance()->SetShaderProgram(pass->GetGPUProgramHandle());
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}
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GraphicSystem::Instance()->DrawPrimitive(quadrenderable->GetQuadHandle());
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}
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}
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}
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