genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_SkinItem.h

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/*!
@file
@author Albert Semenov
@date 11/2007
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_SKIN_ITEM_H__
#define __MYGUI_SKIN_ITEM_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_LayerItem.h"
#include "MyGUI_ISubWidgetRect.h"
#include "MyGUI_ISubWidgetText.h"
#include "MyGUI_ResourceSkin.h"
namespace MyGUI
{
class MYGUI_EXPORT SkinItem :
public LayerItem
{
public:
SkinItem();
/** Get text sub widget or nullptr if no text sub widget */
ISubWidgetText* getSubWidgetText();
/** Get sub widget of first texture or nullptr if no sub widget with texture */
ISubWidgetRect* getSubWidgetMain();
void _setTextureName(const std::string& _texture);
const std::string& _getTextureName() const;
protected:
void _createSkinItem(ResourceSkin* _info);
void _deleteSkinItem();
void _setSkinItemAlign(const IntSize& _size);
void _setSkinItemVisible(bool _value);
void _setSkinItemColour(const Colour& _value);
void _setSkinItemAlpha(float _value);
void _correctSkinItemView();
void _updateSkinItemView();
bool _setSkinItemState(const std::string& _state);
void _setSubSkinVisible(bool _visible);
private:
// вектор всех детей сабскинов
VectorSubWidget mSubSkinChild;
// указатель на окно текста
ISubWidgetText* mText;
// указатель на первый не текстовой сабскин
ISubWidgetRect* mMainSkin;
// список всех стейтов
MapWidgetStateInfo mStateInfo;
std::string mTextureName;
ITexture* mTexture;
bool mSubSkinsVisible;
};
} // namespace MyGUI
#endif // __MYGUI_SKIN_ITEM_H__