113 lines
3.1 KiB
CMake
113 lines
3.1 KiB
CMake
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#****************************************************************************
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# Copyright (c) 2011-2013,WebJet Business Division,CYOU
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#
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# http://www.genesis-3d.com.cn
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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#****************************************************************************
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##################################################################################
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# Build materialmaker
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##################################################################################
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#Parser folder
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SET ( PARSER_HEADER_FILES
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parser/GenesisShaderParser.h
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parser/GenesisShaderBison.h
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)
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#Parser folder
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SET ( PARSER_SOURCE_FILES
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parser/GenesisShaderFlex.cpp
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parser/GenesisShaderFlex.lcc
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parser/GenesisShaderBison.cpp
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parser/GenesisShaderBison.ycc
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parser/GenesisShaderParser.cc
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)
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# folder
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SET ( _HEADER_FILES
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stdneb.h
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unistd.h
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GenesisMaterial.h
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GenesisMakeMaterial.h
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GenesisMakePass.h
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GenesisMakeGPUProgram.h
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GenesisMakeTechnique.h
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)
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# folder
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SET ( _SOURCE_FILES
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stdneb.cc
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GenesisMaterial.cc
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GenesisMakeMaterial.cc
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GenesisMakePass.cc
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GenesisMakeGPUProgram.cc
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GenesisMakeTechnique.cc
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)
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#<-------- Source Group ------------------>
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SOURCE_GROUP(
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Parser
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FILES
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${PARSER_HEADER_FILES}
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${PARSER_SOURCE_FILES}
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)
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#<-------- Additional Include Directories ------------------>
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INCLUDE_DIRECTORIES(
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#TODO:Make this clear and simple
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${CMAKE_SOURCE_DIR}/foundation
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${CMAKE_SOURCE_DIR}/rendersystem
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${CMAKE_SOURCE_DIR}/extincludes/OpenGLES2.0/ARM/include
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${CMAKE_SOURCE_DIR}/extincludes
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${CMAKE_SOURCE_DIR}/depends/boostWraper
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# should remove later
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${CMAKE_SOURCE_DIR}/graphicsystem
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${CMAKE_SOURCE_DIR}/addons/materialmaker
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${CMAKE_SOURCE_DIR}/addons
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${CMAKE_SOURCE_DIR}/
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)
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ADD_LIBRARY(
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MaterialMaker
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STATIC
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#header
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${PARSER_HEADER_FILES}
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${_HEADER_FILES}
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#SOURCE
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${PARSER_SOURCE_FILES}
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${_SOURCE_FILES}
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)
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#Organize projects into folders
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SET_PROPERTY(TARGET MaterialMaker PROPERTY FOLDER "3.Addons")
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#Compile properties
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#_MACRO_WEBJET_PROJECT_COMPILE_PROPERTIES( MaterialMaker )
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#_MACRO_COPY_T0_BINARY_DIR_AFTER_BUILD( MaterialMaker .lib )
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TARGET_LINK_LIBRARIES(
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MaterialMaker
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#project lib
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ShaderCompiler
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)
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