117 lines
4.3 KiB
C++
117 lines
4.3 KiB
C++
|
/****************************************************************************
|
||
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
||
|
|
||
|
http://www.genesis-3d.com.cn
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
#include "stdneb.h"
|
||
|
#include "scriptfeature/inc/script_utility.h"
|
||
|
#include "foundation/math/float3.h"
|
||
|
#include "foundation/math/ray.h"
|
||
|
#include "apputil/intersectutil.h"
|
||
|
#include "appframework/app_fwd_decl.h"
|
||
|
|
||
|
namespace App
|
||
|
{
|
||
|
void ICallReg_ScriptRuntime_IntersectWorld( void );
|
||
|
|
||
|
//-TODO:these functions may be rewrite later.
|
||
|
static void ICall_IntersectWorld_ComputeRay(Math::float2& screenPos,Math::Ray& outRay)
|
||
|
{
|
||
|
Math::Ray worldRay;
|
||
|
AppUtil::IntersectUtil::ComputeDefaultWorldMouseRay( NULL, screenPos, worldRay );
|
||
|
outRay = worldRay ;
|
||
|
}
|
||
|
|
||
|
static mono_bool ICall_IntersectWorld_IntersectActor(MonoObject* monoact, const Math::Ray& ray, uint select_mark,Math::float3& outpos)
|
||
|
{
|
||
|
ScriptObjWrapper<Actor> pActor(monoact);
|
||
|
|
||
|
float dis=0.0f;
|
||
|
AppUtil::IntersectResultList rsList;
|
||
|
bool ret = AppUtil::IntersectUtil::IntersectActor(ray,pActor.GetCppObjPtr(), select_mark, false, dis);
|
||
|
|
||
|
outpos = ray.PointAt(dis);
|
||
|
|
||
|
return Utility_MonoBool(ret);
|
||
|
}
|
||
|
|
||
|
static MonoObject* ICall_IntersectWorld_Actor(const Math::Ray& ray, uint select_mark)
|
||
|
{
|
||
|
|
||
|
AppUtil::IntersectResultList rsList;
|
||
|
AppUtil::IntersectUtil::IntersectWorld(ray, select_mark, false, rsList );
|
||
|
rsList.Sort();
|
||
|
if (rsList.IsEmpty())
|
||
|
{
|
||
|
return NULL;
|
||
|
}
|
||
|
App::TActorPtr pActor = rsList[0].actor;
|
||
|
if(!pActor.isvalid()){
|
||
|
return NULL;
|
||
|
}
|
||
|
return CppObjectToScriptObj( *pActor );
|
||
|
}
|
||
|
|
||
|
static void ICall_IntersectWorld_Point(const Math::Ray& ray, uint select_mark,Math::float3& outFloat3)
|
||
|
{
|
||
|
|
||
|
AppUtil::IntersectResultList rsList;
|
||
|
AppUtil::IntersectUtil::IntersectWorld(ray, select_mark, false, rsList );
|
||
|
rsList.Sort();
|
||
|
if (rsList.IsEmpty())
|
||
|
{
|
||
|
outFloat3 = Math::float3(0,0,0);
|
||
|
return;
|
||
|
}
|
||
|
outFloat3 = ray.PointAt( rsList[0].intersectPoint );
|
||
|
|
||
|
}
|
||
|
|
||
|
static void ICall_IntersectWorld_Triangle(const Math::Ray& ray,uint select_mark,Math::float3& outPoint1,Math::float3& outPoint2,Math::float3& outPoint3)
|
||
|
{
|
||
|
AppUtil::IntersectResultList rsList;
|
||
|
AppUtil::IntersectTriangle triAngle;
|
||
|
AppUtil::IntersectUtil::IntersectWorld(ray, select_mark, false, rsList, N_TINY, &triAngle );
|
||
|
rsList.Sort();
|
||
|
outPoint1 = triAngle.point0;
|
||
|
outPoint2 = triAngle.point1;
|
||
|
outPoint3 = triAngle.point2;
|
||
|
}
|
||
|
|
||
|
void ICallReg_ScriptRuntime_IntersectWorld( void )
|
||
|
{
|
||
|
static const InternalCallDetail s_cScriptBindInternalCallDetail[] = {
|
||
|
{ "ScriptRuntime.IntersectWorld::ICall_IntersectWorld_Actor", (void*)&ICall_IntersectWorld_Actor },
|
||
|
{ "ScriptRuntime.IntersectWorld::ICall_IntersectWorld_Point", (void*)&ICall_IntersectWorld_Point },
|
||
|
{ "ScriptRuntime.IntersectWorld::ICall_IntersectWorld_Triangle", (void*)&ICall_IntersectWorld_Triangle },
|
||
|
{ "ScriptRuntime.IntersectWorld::ICall_IntersectWorld_ComputeRay", (void*)&ICall_IntersectWorld_ComputeRay },
|
||
|
{ "ScriptRuntime.IntersectWorld::ICall_IntersectWorld_IntersectActor", (void*)&ICall_IntersectWorld_IntersectActor },
|
||
|
};
|
||
|
|
||
|
int size = sizeof(s_cScriptBindInternalCallDetail)/sizeof(InternalCallDetail);
|
||
|
for( int ii=0; ii<size; ii++ )
|
||
|
{
|
||
|
mono_add_internal_call( s_cScriptBindInternalCallDetail[ii].__pScriptFunName,
|
||
|
s_cScriptBindInternalCallDetail[ii].__pCppFunPtr );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|