63 lines
2.5 KiB
C++
63 lines
2.5 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "appframework/actor.h"
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#include "scriptfeature/inc/script_utility.h"
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#include "appframework/component.h"
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namespace App
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{
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void ICallReg_ScriptRuntime_Component( void );
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//-----------------------------------------------------------------------
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static MonoObject* ICall_Component_GetOwner( MonoObject* pMonoObj )
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{
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ScriptObjWrapper<Component> self( pMonoObj );
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Actor* pActor = self->GetActor();
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if( NULL==pActor )
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{
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return NULL;
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}
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return CppObjectToScriptObj<Actor>( *pActor );
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}
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//-----------------------------------------------------------------------
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// - all component's ref of the script will be released here
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static void ICall_Component_Release( MonoObject* pMonoObj )
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{
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ScriptObjWrapper<Component> self( pMonoObj );
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Component* pComponent = self.GetCppObjPtr();
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n_assert( NULL!=pComponent );
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ReleaseCppObjWithMonoObj<Component>( pComponent, pMonoObj );
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}
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//-----------------------------------------------------------------------
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static mono_bool ICall_Component_Active( MonoObject* pMonoObj )
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{
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ScriptObjWrapper<Component> self( pMonoObj );
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return self->IsActive();
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}
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//-----------------------------------------------------------------------
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}
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#include "autogen/scriptbind_Component_register.h"
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