119 lines
3.7 KiB
C++
119 lines
3.7 KiB
C++
|
/****************************************************************************
|
||
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
||
|
|
||
|
http://www.genesis-3d.com.cn
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
#include "stdneb.h"
|
||
|
#include "appframework/actor.h"
|
||
|
#include "scriptfeature/inc/script_utility.h"
|
||
|
#include "appframework/actormanager.h"
|
||
|
#include "appframework/app_fwd_decl.h"
|
||
|
#include "graphicfeature/graphicsfeature.h"
|
||
|
|
||
|
namespace App
|
||
|
{
|
||
|
void ICallReg_ScriptRuntime_ActorManager( void );
|
||
|
|
||
|
static MonoObject* ICall_ActorManager_CreateFromTemplate(MonoString* pMonoString, mono_bool bCopy)
|
||
|
{
|
||
|
Util::String name = Utility_MonoStringToCppString( pMonoString );
|
||
|
name.ReplaceChars("\\",'/');
|
||
|
TActorPtr pActor =ActorManager::Instance()->CreateFromTemplate( name );
|
||
|
return CppPointerToScriptObj( pActor.get_unsafe() );//empty pointer is allowed here.
|
||
|
}
|
||
|
|
||
|
static MonoObject* ICall_ActorManager_GetActiveActor(int i)
|
||
|
{
|
||
|
TActorPtr pActor = ActorManager::Instance()->GetActiveActor(i);
|
||
|
|
||
|
return CppPointerToScriptObj( pActor.get_unsafe() );
|
||
|
}
|
||
|
|
||
|
static int ICall_ActorManager_GetActiveActorCount()
|
||
|
{
|
||
|
return ActorManager::Instance()->GetActiveActorCount();
|
||
|
}
|
||
|
|
||
|
static MonoObject* ICall_ActorManager_FindActiveActorByFastID(App::Actor::FastId fastID)
|
||
|
{
|
||
|
Actor* actor = ActorManager::Instance()->FindActiveActor(fastID);
|
||
|
if (actor)
|
||
|
{
|
||
|
return CppObjectToScriptObj( *actor );
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
static MonoArray* ICall_ActorManager_FindActiveActorsInGroup(App::TagID tagID)
|
||
|
{
|
||
|
Util::Array< GPtr<Actor> > actors;
|
||
|
ActorManager::Instance()->FindActiveActorsInGroup(tagID,actors);
|
||
|
|
||
|
|
||
|
return Utility_CppArrToMonoArr(actors);
|
||
|
}
|
||
|
|
||
|
static MonoObject* ICall_ActorManager_FindActiveActorInGroup(App::TagID tagID)
|
||
|
{
|
||
|
Actor* actor = ActorManager::Instance()->FindActiveActorInGroup(tagID);
|
||
|
if(actor)
|
||
|
{
|
||
|
return CppObjectToScriptObj( *actor );
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
static MonoObject* ICall_ActorManager_FindActiveActorByGuid(MonoArray* guid)
|
||
|
{
|
||
|
Util::Guid uGuid = Utility_MonoGuidToUtilGuid(guid);
|
||
|
Actor* actor = ActorManager::Instance()->FindActiveActorByGUID(uGuid);
|
||
|
if (actor)
|
||
|
{
|
||
|
return CppObjectToScriptObj( *actor );
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
static MonoObject* ICall_ActorManager_FindActiveActorByName(MonoString* name)
|
||
|
{
|
||
|
Util::String uName;
|
||
|
Utility_MonoStringToCppString(name, uName);
|
||
|
Actor* actor = ActorManager::Instance()->FindActiveActorByName(uName);
|
||
|
if (actor)
|
||
|
{
|
||
|
return CppObjectToScriptObj( *actor );
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
static MonoObject* ICall_ActorManager_GetMainCameraActor()
|
||
|
{
|
||
|
Actor* actor = GraphicsFeature::Instance()->GetDefaultCameraActor().get_unsafe();
|
||
|
if (actor)
|
||
|
{
|
||
|
return CppObjectToScriptObj( *actor );
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
#include "autogen/scriptbind_ActorManager_register.h"
|