124 lines
4.0 KiB
C++
124 lines
4.0 KiB
C++
|
/****************************************************************************
|
||
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
||
|
|
||
|
http://www.genesis-3d.com.cn
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
#ifdef __OSX__
|
||
|
#include "input/input_stdneb.h"
|
||
|
#include "osxguiinputhandler.h"
|
||
|
#include "input/inputserver.h"
|
||
|
|
||
|
#include "gui.h"
|
||
|
#include "myguiplatforms/include/MyGUI_GenesisInput.h"
|
||
|
namespace Input
|
||
|
{
|
||
|
__ImplementClass(Input::OSXGuiInputHandler, 'OGIH', Input::InputTouchScreen);
|
||
|
|
||
|
using namespace Input;
|
||
|
//------------------------------------------------------------------------
|
||
|
OSXGuiInputHandler::OSXGuiInputHandler()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
//------------------------------------------------------------------------
|
||
|
OSXGuiInputHandler::~OSXGuiInputHandler()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
//------------------------------------------------------------------------
|
||
|
bool OSXGuiInputHandler::OnEvent( const Input::InputEvent& inputEvent )
|
||
|
{
|
||
|
|
||
|
MyGUI::GenesisInputManager* gui_input = MyGUI::GenesisInputManager::getInstancePtr();
|
||
|
if (!gui_input)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
bool ret = false;
|
||
|
static int mouse_z = 0;
|
||
|
switch (inputEvent.GetType())
|
||
|
{
|
||
|
// reset input handler if another one begins to capture
|
||
|
case InputEvent::TouchMotionDown:
|
||
|
{
|
||
|
IndexT idxTouch(0);
|
||
|
|
||
|
const SizeT count = inputEvent.GetPointersCount();
|
||
|
|
||
|
for (IndexT i = 0; i < count; ++i)
|
||
|
{
|
||
|
const IndexT id = inputEvent.GetPointerId(i);
|
||
|
|
||
|
const Math::float2& pos_n = inputEvent.GetNormTouchPos(id);
|
||
|
m_FingerStates[id].down = true;
|
||
|
|
||
|
if ( i < 1 && !(pos_n.x() < 0.0f || pos_n.x() > 1.0f || pos_n.y() < 0.0f || pos_n.y() > 1.0f))
|
||
|
{
|
||
|
gui_input->injectMouseMove(pos_n.x(), pos_n.y(), mouse_z);
|
||
|
}
|
||
|
|
||
|
ret |= gui_input->injectMousePress(pos_n.x(), pos_n.y(), MyGUI::MouseButton::Left);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case InputEvent::TouchMotionUp:
|
||
|
{
|
||
|
const SizeT count = inputEvent.GetPointersCount();
|
||
|
|
||
|
for (IndexT i = 0; i < count; ++i)
|
||
|
{
|
||
|
const IndexT id = inputEvent.GetPointerId(i);
|
||
|
m_FingerStates[id].up = true;
|
||
|
const Math::float2& pos_n = inputEvent.GetNormTouchPos(id);
|
||
|
|
||
|
ret |= gui_input->injectMouseRelease(pos_n.x(), pos_n.y(), MyGUI::MouseButton::Left);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case InputEvent::TouchMotionMove:
|
||
|
{
|
||
|
const SizeT count = inputEvent.GetPointersCount();
|
||
|
|
||
|
for (IndexT i = 0; i < count && i < 1; ++i)
|
||
|
{
|
||
|
const IndexT id = inputEvent.GetPointerId(i);
|
||
|
m_FingerStates[id].pressed = true;
|
||
|
const Math::float2& pos_n = inputEvent.GetNormTouchPos(id);
|
||
|
if ( !(pos_n.x() < 0.0f || pos_n.x() > 1.0f || pos_n.y() < 0.0f || pos_n.y() > 1.0f))
|
||
|
{
|
||
|
ret |= gui_input->injectMouseMove(pos_n.x(), pos_n.y(), mouse_z);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
|
||
|
return !ret;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
#endif
|