77 lines
3.0 KiB
C
77 lines
3.0 KiB
C
|
/****************************************************************************
|
||
|
Copyright (c) 2010,RadonLabs GmbH
|
||
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
||
|
|
||
|
http://www.genesis-3d.com.cn
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
#ifndef __intersection_H__
|
||
|
#define __intersection_H__
|
||
|
#include "math/ray.h"
|
||
|
#include "math/sphere_.h"
|
||
|
#include "math/bbox.h"
|
||
|
#include "math/plane.h"
|
||
|
#include "math/frustum.h"
|
||
|
|
||
|
|
||
|
namespace Math
|
||
|
{
|
||
|
class Intersection
|
||
|
{
|
||
|
public:
|
||
|
// Returns true if intersected
|
||
|
// if intersected, fOut returns the first intersection point of the ray
|
||
|
static bool Intersect( const Ray& ray, const float3& v0, const float3& v1, const float3& v2, scalar& fOut, scalar fTolerance = N_TINY );
|
||
|
|
||
|
//// Return true if the ray1 intersect ray2
|
||
|
//// if intersected, fOut1 returns the intersection point of the ray1
|
||
|
//// if intersected, fOut2 returns the intersection point of the ray2
|
||
|
static bool Intersect( const Ray& ray1, const Ray& ray2, scalar& fOut1, scalar& fOut2, scalar fTolerance = N_TINY );
|
||
|
|
||
|
//// return true if the ray intersect line segment
|
||
|
//// if intersect, fOut returns the intersection point of the ray
|
||
|
static bool Intersect( const Ray& ray, const float3& lineBegin, const float3& lineEnd,scalar& fOut, scalar fTolerance = N_TINY );
|
||
|
|
||
|
//// return ture if the ray Intersect the point.
|
||
|
static bool Intersect( const Ray& ray, const float3& p, scalar fTolerance = N_TINY);
|
||
|
|
||
|
// Returns true if the ray stats inside the box or in front of the sphere
|
||
|
// if intersect, fOut1 is the first intersection;fOut2 is the second intersection
|
||
|
static bool Intersect(const Ray& ray, const bbox& box, scalar& fOut1, scalar& fOut2);
|
||
|
|
||
|
// return true if the sphere 0 intersect sphere 1
|
||
|
static bool Intersect(const sphere& s0, const sphere& s1 );
|
||
|
|
||
|
static bool Intersect(const bbox& box, const sphere& sph);
|
||
|
|
||
|
static bool Intersect(const sphere& sph, const frustum& fru);
|
||
|
|
||
|
static bool Intersect(const sphere& sph, const plane* p, const int planeCount);
|
||
|
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
#endif // __intersection_H__
|