58 lines
1.3 KiB
C
58 lines
1.3 KiB
C
|
#pragma once
|
||
|
//------------------------------------------------------------------------------
|
||
|
/**
|
||
|
@class Jobs::JobSystem
|
||
|
|
||
|
Initializes the N3 job system.
|
||
|
|
||
|
(C) 2009 Radon Labs GmbH
|
||
|
*/
|
||
|
#include "core/config.h"
|
||
|
#if __PS3__
|
||
|
#include "jobs/ps3/ps3jobsystem.h"
|
||
|
namespace Jobs
|
||
|
{
|
||
|
class JobSystem : public PS3::PS3JobSystem
|
||
|
{
|
||
|
__DeclareClass(JobSystem);
|
||
|
__DeclareImageSingleton(JobSystem);
|
||
|
public:
|
||
|
/// constructor
|
||
|
JobSystem();
|
||
|
/// destructor
|
||
|
virtual ~JobSystem();
|
||
|
};
|
||
|
} // namespace Jobs
|
||
|
#elif (NEBULA3_USE_SERIAL_JOBSYSTEM || __WII__)
|
||
|
#include "jobs/serial/serialjobsystem.h"
|
||
|
namespace Jobs
|
||
|
{
|
||
|
class JobSystem : public Jobs::SerialJobSystem
|
||
|
{
|
||
|
__DeclareClass(JobSystem);
|
||
|
__DeclareImageSingleton(JobSystem);
|
||
|
public:
|
||
|
/// constructor
|
||
|
JobSystem();
|
||
|
/// destructor
|
||
|
virtual ~JobSystem();
|
||
|
};
|
||
|
} // namespace Jobs
|
||
|
#elif (__WIN32__ || __XBOX360__ || __WII__ || __ANDROID__ || __OSX__)
|
||
|
#include "jobs/tp/tpjobsystem.h"
|
||
|
namespace Jobs
|
||
|
{
|
||
|
class JobSystem : public Jobs::TPJobSystem
|
||
|
{
|
||
|
__DeclareClass(JobSystem);
|
||
|
__DeclareImageSingleton(JobSystem);
|
||
|
public:
|
||
|
/// constructor
|
||
|
JobSystem();
|
||
|
/// destructor
|
||
|
virtual ~JobSystem();
|
||
|
};
|
||
|
} // namespace Jobs
|
||
|
#else
|
||
|
#error "Job::JobSystem not implemented on this platform!"
|
||
|
#endif
|