63 lines
2.4 KiB
C
63 lines
2.4 KiB
C
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/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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//------------------------------------------------------------------------------
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/**
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@class IO::Interface
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Implements the asynchronous interface to the IO subsystem. This will
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run a minimal Nebula3 runtime with an IO subsystem in an extra thread.
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Communication with the IO::Interface happens by sending messages to
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the Interface object. Messages are guaranteed to be handled sequentially
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in FIFO order (there's exactly one handler thread which handles all
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messages).
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*/
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#include "interface/interfacebase.h"
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#include "io/console.h"
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#include "io/iointerfaceprotocol.h"
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//------------------------------------------------------------------------------
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namespace IO
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{
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class IoInterface : public Interface::InterfaceBase
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{
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__DeclareClass(IoInterface);
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__DeclareImageSingleton(IoInterface);
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public:
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/// constructor
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IoInterface();
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/// destructor
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virtual ~IoInterface();
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/// open the interface object
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virtual void Open();
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/// begin by Zeng Zhuo 2011.11.7
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bool IsAsynLoad( const URI& uri ) ;
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/// end by Zeng Zhuo 2011.11.7
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};
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} // namespace IO
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//------------------------------------------------------------------------------
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