109 lines
3.4 KiB
C#
109 lines
3.4 KiB
C#
|
/****************************************************************************
|
|||
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|||
|
|
|||
|
http://www.genesis-3d.com.cn
|
|||
|
|
|||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|||
|
of this software and associated documentation files (the "Software"), to deal
|
|||
|
in the Software without restriction, including without limitation the rights
|
|||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|||
|
copies of the Software, and to permit persons to whom the Software is
|
|||
|
furnished to do so, subject to the following conditions:
|
|||
|
|
|||
|
The above copyright notice and this permission notice shall be included in
|
|||
|
all copies or substantial portions of the Software.
|
|||
|
|
|||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|||
|
THE SOFTWARE.
|
|||
|
****************************************************************************/
|
|||
|
using System;
|
|||
|
using System.Runtime.CompilerServices;
|
|||
|
using ScriptRuntime;
|
|||
|
|
|||
|
namespace ScriptRuntime
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// 简单天空渲染组件类
|
|||
|
/// </summary>
|
|||
|
public class SimpleSkyComponent : MeshRenderComponent
|
|||
|
{
|
|||
|
private SimpleSkyComponent(DummyClass__ dummy)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
protected SimpleSkyComponent()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// 网格渲染组件类
|
|||
|
/// </summary>
|
|||
|
public partial class MeshRenderComponent : RenderComponent
|
|||
|
|
|||
|
{
|
|||
|
public static readonly System.Type thisType = typeof(MeshRenderComponent);
|
|||
|
|
|||
|
private MeshRenderComponent(DummyClass__ dummy)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
protected MeshRenderComponent()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 为网格组件设置模型资源
|
|||
|
/// </summary>
|
|||
|
/// <param name="sMeshId">模型资源路径</param>
|
|||
|
/// <param name="priority">加载的方式,0为同步加载,1为异步加载</param>
|
|||
|
public void SetMeshID(String sMeshId, int priority)
|
|||
|
{
|
|||
|
ICall_MeshRenderComponent_SetMeshID(this, sMeshId, priority);
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// 获取网格组件ID
|
|||
|
/// </summary>
|
|||
|
/// <returns>ID</returns>
|
|||
|
public string GetMeshID()
|
|||
|
{
|
|||
|
return ICall_MeshRenderComponent_GetMeshID(this);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置绘制深度
|
|||
|
/// </summary>
|
|||
|
/// <param name="bDraw"></param>
|
|||
|
public void SetDrawDepth(bool bDraw)
|
|||
|
{
|
|||
|
ICall_MeshRenderComponent_SetDrawDepth(this, bDraw);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 获得网格组件中模型的三角面数
|
|||
|
/// </summary>
|
|||
|
/// <returns>返回三角面总数</returns>
|
|||
|
public int GetTriangleCount()
|
|||
|
{
|
|||
|
return ICall_MeshRenderComponent_GetTriangleCount(this);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 获得网格组件中模型的顶点数
|
|||
|
/// </summary>
|
|||
|
/// <returns>返回顶点总数</returns>
|
|||
|
public int GetVertexCount()
|
|||
|
{
|
|||
|
return ICall_MeshRenderComponent_GetVertexCount(this);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|