124 lines
3.8 KiB
C++
124 lines
3.8 KiB
C++
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/****************************************************************************
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Copyright (c) 2009, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "messaging/blockinghandlerthread.h"
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namespace Messaging
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{
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__ImplementClass(Messaging::BlockingHandlerThread, 'BLHT', Messaging::HandlerThreadBase);
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//------------------------------------------------------------------------------
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/**
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*/
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BlockingHandlerThread::BlockingHandlerThread() :
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waitTimeout(200)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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This adds a new message to the thread's message queue.
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*/
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void
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BlockingHandlerThread::AddMessage(const GPtr<Message>& msg)
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{
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n_assert(msg.isvalid());
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this->msgQueue.Enqueue(msg);
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}
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//------------------------------------------------------------------------------
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/**
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This removes a message from the thread's message queue, regardless
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of its state.
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*/
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void
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BlockingHandlerThread::CancelMessage(const GPtr<Message>& msg)
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{
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n_assert(msg.isvalid());
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this->msgQueue.EraseMatchingElements(msg);
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}
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//------------------------------------------------------------------------------
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/**
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This method is called by Thread::Stop() after setting the
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stopRequest event and before waiting for the thread to stop.
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*/
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void
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BlockingHandlerThread::EmitWakeupSignal()
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{
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// wake up our thread if it's waiting for messages
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this->msgQueue.Signal();
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}
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//------------------------------------------------------------------------------
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/**
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The message processing loop.
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*/
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void
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BlockingHandlerThread::DoWork()
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{
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this->ThreadOpenHandlers();
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while (!this->ThreadStopRequested())
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{
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// wait for next message, or timeout
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bool msgHandled = false;
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if (this->waitTimeout > 0)
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{
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this->msgQueue.WaitTimeout(this->waitTimeout);
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}
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else
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{
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this->msgQueue.Wait();
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}
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// update state of deferred messages
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msgHandled = this->ThreadUpdateDeferredMessages();
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// process messages
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if (!this->msgQueue.IsEmpty())
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{
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Util::Array<GPtr<Message> > msgArray;
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//this->msgQueue.DequeueAll(msgArray);
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this->msgQueue.DequeueAllBySwap(msgArray);
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msgHandled |= this->ThreadHandleMessages(msgArray);
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}
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// signal if at least one message has been handled
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if (msgHandled)
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{
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this->ThreadSignalMessageHandled();
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}
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// do per-frame update on attached handlers
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this->ThreadUpdateHandlers();
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}
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// cleanup and exit thread
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this->ThreadDiscardDeferredMessages();
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this->ThreadCloseHandlers();
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}
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} // namespace Messaging
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