94 lines
2.9 KiB
C
94 lines
2.9 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __GRASS_INSTANCE_MAP_H__
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#define __GRASS_INSTANCE_MAP_H__
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#include "vegetation/vegetation_fwd_decl.h"
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#include "vegetation/InstanceMap.h"
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#include "rendersystem/base/PrimitiveGroup.h"
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namespace Vegetation
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{
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enum GrassRenderMode
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{
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eBillboard = 0, // billboard
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eInputMesh = 1, // a input mesh
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eDefaultGrass = 2,
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};
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/*! \class GrassInstanceMap GrassInstanceMap.h
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* \brief This is a class.
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*
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* extend from instanceMap, be used for grass
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*/
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class GrassInstanceMap: public VegeInstanceMap
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{
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__DeclareSubClass( GrassInstanceMap, VegeInstanceMap);
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public:
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GrassInstanceMap();
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virtual ~GrassInstanceMap();
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public:
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virtual bool BuildPrimitive();
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void _GenerateVertex(VEGE_VERTEX_INSTANCE*,IndexT);
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void _GenerateIndices(ushort*, IndexT);
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virtual void Update();
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void SetRenderMode( GrassRenderMode );
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public: // Serialization
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// @ISerialization::GetVersion. when change storage, must add SerializeSVersion count
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virtual Serialization::SVersion GetVersion() const;
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// @ISerialization::Load
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virtual void Load( Serialization::SVersion ver, Serialization::SerializeReader* pReader, const Serialization::SerializationArgs* args );
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// @ISerialization::Save
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virtual void Save( Serialization::SerializeWriter* pWriter ) const;
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// copy
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virtual void CopyFrom( const GPtr<VegeInstanceMap>& instmap );
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protected:
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GrassRenderMode mRenderMode;
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};
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//-----------------------------------------------------------------------
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inline void GrassInstanceMap::SetRenderMode( GrassRenderMode grm )
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{
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mRenderMode = grm;
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}
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//------------------------------------------------------------------------
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}
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#endif // __GRASS_INSTANCE_MAP_H__
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