genesis-3d_engine/Engine/addons/sprite/CMakeLists.txt

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CMake
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#****************************************************************************
# Copyright (c) 2011-2013,WebJet Business Division,CYOU
#
# http://www.genesis-3d.com.cn
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#****************************************************************************
##################################################################################
#Build Sprite
##################################################################################
# folder
SET ( _HEADER_FILES
sprite.h
spritepackage.h
spriteframe.h
spriteblock.h
spritemesh.h
spriteanimation.h
spriteanimationclip.h
spriteplayer.h
spritematerial.h
spriteobject.h
spritevertex.h
spriteutils.h
spritedef.h
spriteimage.h
)
# folder
SET ( _SOURCE_FILES
sprite.cc
spritepackage.cc
spriteframe.cc
spriteblock.cc
spritemesh.cc
spriteanimation.cc
spriteanimationclip.cc
spriteplayer.cc
spritematerial.cc
spriteobject.cc
spritevertex.cc
spriteutils.cc
spriteimage.cc
)
#<-------- Additional Include Directories ------------------>
INCLUDE_DIRECTORIES(
#TODO:Make this clear and simple
${CMAKE_SOURCE_DIR}
${CMAKE_SOURCE_DIR}/addons
${CMAKE_SOURCE_DIR}/foundation
${CMAKE_SOURCE_DIR}/rendersystem
${CMAKE_SOURCE_DIR}/extincludes
${CMAKE_SOURCE_DIR}/graphicsystem
)
ADD_LIBRARY(
Sprite
STATIC
#header
${_HEADER_FILES}
#SOURCE
${_SOURCE_FILES}
)
#Organize projects into folders
SET_PROPERTY(TARGET Sprite PROPERTY FOLDER "3.Addons")
#Compile properties
_MACRO_TREAT_WARRINGS_AS_ERRORS( Sprite )
#_MACRO_COPY_T0_BINARY_DIR_AFTER_BUILD( Sprite .lib )