genesis-3d_engine/Engine/addons/sky/SkyRender.cc

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#include "stdneb.h"
#include "SkySphere.h"
#include "Moon.h"
#include "SkyRender.h"
#include "graphicsystem/GraphicSystem.h"
#include "graphicsystem/Material/materialinstance.h"
#include "resource/resourcemanager.h"
namespace Sky
{
__ImplementClass(SkyRenderer, 'SRCP', Graphic::GraphicRenderer);
__ImplementClass(MoonRenderer, 'MORD', Graphic::GraphicRenderer);
using namespace Graphic;
SkyRenderer::SkyRenderer()
{
}
SkyRenderer::~SkyRenderer()
{
}
void SkyRenderer::RenderObj(const GPtr<Graphic::Renderable>& renderable, SurfacePassType surface, const GPtr<Graphic::Material>& customizedMat)
{
//[zhongdaohuan][render_obj]<5D><>ʱɾ<CAB1><C9BE>ʵ<EFBFBD><CAB5>
}
MoonRenderer::MoonRenderer()
{
}
MoonRenderer::~MoonRenderer()
{
}
void MoonRenderer::RenderObj(const GPtr<Graphic::Renderable>& renderable, SurfacePassType surface, const GPtr<Graphic::Material>& customizedMat)
{
//[zhongdaohuan][render_obj]<5D><>ʱɾ<CAB1><C9BE>ʵ<EFBFBD><CAB5>
}
}