80 lines
1.7 KiB
C
80 lines
1.7 KiB
C
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#pragma once
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#include "foundation/core/refcounted.h"
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#include "foundation/core/ptr.h"
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#include "rendersystem/base/PrimitiveGroup.h"
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#include "rendersystem/base/RenderStateObject.h"
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#include "graphicsystem/Material/Material.h"
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#include "util/array.h"
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#include "math/float3.h"
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#include "math/float2.h"
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namespace Sky
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{
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class Moon : public Core::RefCounted //: public Graphic::Renderable
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{
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__DeclareSubClass(Moon, Core::RefCounted);
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public:
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struct POS_UV_VERTEX
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{
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Math::float3 pos;
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Math::float2 uv;
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};
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Moon();
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virtual ~Moon();
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virtual void Setup();
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void CreateMoon();
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void Destroy();
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void SetMaterial(const GPtr<Graphic::Material>& mat);
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const bool& IsCreated() const;
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const float& GetMoonSize() const;
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private:
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RenderBase::PrimitiveHandle m_primHandle;
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GPtr<RenderBase::PrimitiveGroup> m_primitiveGroup;
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RenderBase::GPUFragmentHandle m_GPUFragmentHandle;
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GPtr<RenderBase::RenderStateObject> m_renderStateObject;
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RenderBase::RenderTargetHandle m_renderTargetHandle;
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Util::Array<RenderBase::VertexComponent> m_VertexComponents;
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GPtr<RenderBase::VertexBuffer> m_VertexBuffer;
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POS_UV_VERTEX* m_pVertices;
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unsigned short* m_pIndex;
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int m_nVerticeCount;
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int m_nIndiceCount;
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bool m_bCreated;
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float m_MoonSize;
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friend class MoonRenderer;
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};
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inline void Moon::SetMaterial(const GPtr<Graphic::Material> &mat)
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{
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n_error("zhongdaohuan");//[zhongdaohuan][render_obj]<5D><>ʱɾ<CAB1><C9BE>ʵ<EFBFBD><CAB5>
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//Renderable::SetMaterial(mat);
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}
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inline const bool& Moon::IsCreated() const
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{
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return m_bCreated;
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}
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inline const float& Moon::GetMoonSize() const
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{
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return m_MoonSize;
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}
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}
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