genesis-3d_engine/Engine/addons/sky/MeshManager.cc

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#include "stdneb.h"
#include "MeshManager.h"
#include "GraphicSystem.h"
namespace Sky
{
__ImplementClass( MeshManager, 'MMGR', Core::RefCounted);
MeshManager::MeshManager()
: m_bIsCreated(false)
{
//[zhongdaohuan][render_obj]<5D><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
}
MeshManager::~MeshManager()
{
}
void MeshManager::CreateGeometry()
{
//[zhongdaohuan][render_obj]<5D><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
}
void MeshManager::UpdateGeometry()
{
if (m_SkySphere.isvalid())
{
m_SkySphere->UpdateSphere();
}
}
void MeshManager::DestroyGeometry()
{
if (m_SkySphere.isvalid())
{
m_SkySphere->Destroy();
m_pMoon->Destroy();
m_SkySphere = 0;
m_pMoon = 0;
m_bIsCreated = false;
}
}
void MeshManager::SetGeometryParameters(const int &Steps, const int &Circles)
{
if (m_SkySphere.isvalid())
{
m_SkySphere->SetSphereParameter(Steps, Circles);
}
if (m_bIsCreated)
{
DestroyGeometry();
CreateGeometry();
}
}
}