76 lines
2.1 KiB
C
76 lines
2.1 KiB
C
|
|
||
|
/****************************************************************************
|
||
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
||
|
|
||
|
http://www.genesis-3d.com.cn
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
#ifndef SHADERPROCESSOR_H_
|
||
|
#define SHADERPROCESSOR_H_
|
||
|
|
||
|
#include "Utility/ShaderCompilerUtil.h"
|
||
|
#include "util/stringatom.h"
|
||
|
#include "core/singleton.h"
|
||
|
|
||
|
|
||
|
namespace ShaderProgramCompiler
|
||
|
{
|
||
|
class ShaderData;
|
||
|
class CGTool;
|
||
|
class MojoShaderTool;
|
||
|
|
||
|
class ShaderFactory : public Core::RefCounted
|
||
|
{
|
||
|
__DeclareSubClass(ShaderFactory,Core::RefCounted);
|
||
|
__DeclareImageSingleton(ShaderFactory);
|
||
|
|
||
|
public:
|
||
|
|
||
|
ShaderFactory();
|
||
|
|
||
|
virtual ~ShaderFactory();
|
||
|
|
||
|
|
||
|
public:
|
||
|
|
||
|
void Add(const Util::String& name);
|
||
|
|
||
|
void Process();
|
||
|
|
||
|
const Util::String& GetCompiledCode() const;
|
||
|
|
||
|
void Finish();
|
||
|
|
||
|
private:
|
||
|
|
||
|
GPtr<ShaderData> m_ShaderData;
|
||
|
Util::String m_Output;
|
||
|
CGTool* m_pCGTool;
|
||
|
MojoShaderTool* m_pMojoTool;
|
||
|
};
|
||
|
|
||
|
inline const Util::String& ShaderFactory::GetCompiledCode() const
|
||
|
{
|
||
|
return m_Output;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif//SHADERPROCESSOR_H_
|