78 lines
2.7 KiB
C++
78 lines
2.7 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "resource/resource_stdneb.h"
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#include "resource/spritepackageresloader.h"
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#include "resource/spritepackageres.h"
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#include "resource/reslable.h"
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#include "serialization/xmserialize.h"
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#include "sprite/spritepackage.h"
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#include "addons/serialization/serializeserver.h"
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using namespace Sprite;
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namespace Resources
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{
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__ImplementClass(Resources::SpritePackageResLoader, 'SARL', Resources::ResourceLoader );
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//------------------------------------------------------------------------
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SpritePackageResLoader::SpritePackageResLoader()
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{
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}
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//------------------------------------------------------------------------
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SpritePackageResLoader::~SpritePackageResLoader()
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{
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}
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//------------------------------------------------------------------------
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bool SpritePackageResLoader::LoadResource(Resource* res )
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{
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using namespace Serialization;
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if ( !res )
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return false;
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if ( res->GetRtti() != &SpritePackageRes::RTTI )
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{
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return false;
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}
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GPtr<Resource> pRes = res;
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GPtr<SpritePackageRes> pSpritePackageRes = pRes.downcast<SpritePackageRes>();
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n_assert(pSpritePackageRes);
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GPtr<SerializeReader> pReader = SerializationServer::Instance()->OpenReadFile(mStream, Serialization::FT_AUTO);
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n_assert(pReader.isvalid());
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GPtr<Sprite::SpritePackage> sp = Sprite::SpritePackage::Create();
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sp->load(pReader);
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SerializationServer::Instance()->CloseReadFile(pReader);
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pSpritePackageRes->SetSpritePackage(sp);
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return true;
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}
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}
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