80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "resource/resource_stdneb.h"
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#include "physxmaterialres.h"
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namespace Resources
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{
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__ImplementClass(Resources::PhysXMaterialRes, 'PXMT', Resources::Resource);
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PhysXMaterialRes::PhysXMaterialRes()
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:m_pPxMat(0)
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,m_StaticFriction(0.f)
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,m_DynamicFriction(0.f)
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,m_Restitution(0.f)
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,m_FrictionCombine(0)
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,m_RestitutionCombine(0)
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{
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}
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PhysXMaterialRes::~PhysXMaterialRes()
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{
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}
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SizeT PhysXMaterialRes::CalculateRuntimeSize( void ) const
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{
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return Super::CalculateRuntimeSize()+40;
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}
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bool PhysXMaterialRes::SwapLoadImpl( const GPtr<Resource>& tempRes )
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{
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n_assert( tempRes.isvalid() );
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if ( tempRes->GetRtti() == this->GetRtti() )
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{
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GPtr<PhysXMaterialRes> physXMat = tempRes.downcast<PhysXMaterialRes>();
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n_assert( physXMat.isvalid() );
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this->m_StaticFriction = physXMat->GetStaticFriction();
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this->m_DynamicFriction = physXMat->GetDynamicFriction();
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this->m_Restitution = physXMat->GetRestitution();
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this->m_FrictionCombine = physXMat->GetFrictionCombine();
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this->m_RestitutionCombine = physXMat->GetRestitutionCombine();
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return true;
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}
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return false;
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}
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void PhysXMaterialRes::UnLoadImpl( void )
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{
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m_StaticFriction = 0.f;
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m_DynamicFriction = 0.f;
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m_Restitution = 0.f;
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m_FrictionCombine = 0;
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m_RestitutionCombine = 0;
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}
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}
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