117 lines
4.4 KiB
C
117 lines
4.4 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __meshSpliter_h__
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#define __meshSpliter_h__
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#include "foundation/core/refcounted.h"
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#include "foundation/core/singleton.h"
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#include "core/ptr.h"
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#include "resource/meshres.h"
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#include <set>
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#include <map>
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#include <vector>
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namespace Resources
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{
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class MeshRes;
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struct SubMesh;
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class MeshReviseWorkspace;
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typedef std::set<ushort> StdSetHelper;
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typedef Util::Array<ushort> HelperBonesIdx;
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typedef std::map<uint,uint> StdMapVertexArrayIdx;
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typedef Util::FixedArray<ushort> FixedArrayBonesIndex;
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typedef Util::Array<uchar> ArrayBonesIndex;
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class MeshSpliter : public Core::RefCounted
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{
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__DeclareClass(MeshSpliter);
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__DeclareImageSingleton(MeshSpliter);
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public:
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MeshSpliter();
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virtual ~MeshSpliter();
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void Init();
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void DoWork(GPtr<MeshRes>& pMesh);
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void DoWork_1(GPtr<MeshRes>& pMesh);
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void DebugPrint(GPtr<MeshRes>& pMesh);
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private:
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// split mesh===============================================
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// split mesh base on max bone count
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bool _SplitMesh(GPtr<MeshRes>& pMesh,SubMeshArray& mergeResult);
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// try split submesh
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bool _TrySplitSubmesh(int iSubmesh,SubMesh* pSubmesh,Util::Array<uchar>& affectdBones);
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int _GetSubmeshFirstIndex(int iSubmesh);
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// Check is over max bone use triangle as unit
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bool _IsOverMaxBonesByTri(Util::FixedArray<uint>& aVertex,StdSetHelper& helperSet);
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void _MergeSubmeshes(SubMeshArray& outResult, Util::Dictionary<IndexT,SubMeshArray>& aNewSubmesh);
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void _RestoreRawBoneInfo(SubMeshArray& arrayRawSubmeshs, MeshReviseWorkspace& workspace);
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// split vertexs===============================================
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void _SplitVertexs(SubMeshArray& allSubMeshArray,MeshReviseWorkspace& workspace);
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void _MakeAffectedBoneAndBoneInfo(IndexT iSub,IndexT rawVertexIdx,IndexT newVertexIdx,MeshReviseWorkspace& workspace,Util::Array<IndexT>& helperAfftectedBone);
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// common func===============================================
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IndexT _GetVertexIndex(IndexT idxAtIndexArray);
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void _GetAffectedBonesIndex(FixedArrayBonesIndex& outAffectedBonesIndex, IndexT idxAtVertexArray,MeshReviseWorkspace& workspace);
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IndexT _GetRawAffectedBonesValue(AffectedBonesIndex& rawAffectedBones, IndexT restoreBoneIdx);
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bool _HaveVertexIdx(std::vector<StdMapVertexArrayIdx> ssvaVertexIdx, IndexT end, IndexT testVal);
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bool _IsNeedSplit(GPtr<MeshRes>& pMesh);
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private:
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bool mbInit;
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int mMaxBoneBySubmesh;
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GPtr<MeshRes> mMeshRes;
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Util::Dictionary<IndexT,SubMeshArray> mSubmeshMapWorkPart;
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};
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class MeshReviseWorkspace
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{
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friend class MeshSpliter;
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public:
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MeshReviseWorkspace();
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~MeshReviseWorkspace();
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void Init(GPtr<MeshRes>& pMesh);
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void Reserve(int num);
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IndexT AddVertex(int rawVetexArrayIdx);
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void AddIndex(IndexT newIndexArrayIdxValue);
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void SetIBValue(IndexT indexIB,IndexT val);
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IndexT GetVertexArraySize();
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void Swap();
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private:
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GPtr<MeshRes> mMeshRes;
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PositionData mPosition;
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ColorData mColor;
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Util::Array<TexCoordData> mTexCoords;
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NormalData mNormal;
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TangentData mTangent;
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BiNormalData mBiNormal;
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BoneInfoData mBoneInfo;
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BoneInfoData mRestoreBoneInfo;
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Index16Container mIndex16;
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Index32Container mIndex32;
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AffectedBonesIndex mAffectedBoneIndex;
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bool mbUseIndex16;
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};
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}
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#endif
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